Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Dungeon BusterView game page

​Guide a party of reckless adventurers through a dangerous dungeon!
Submitted by fraedrik (@fraedrik), soniclinkerman, Mlem (@Slowolfo), Nackles42 — 14 minutes, 56 seconds before the deadline
Add to collection

Play game

Dungeon Buster's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#20413.0883.088
Presentation#22862.9122.912
Overall#29372.5882.588
Fun#38642.1472.147

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player has to guide a group of adventurers to the Treasure, but they can't control them directly. Instead, they cast spells that nudge the adventurers to stay away from traps and go where the Player wants them to go.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

i didnt understand how it worked but good job on making a game in 48 hour

Submitted

I didn't really understand how that worked ^^'
Like, they had no problem walking on spikes but once i got to lvl 2, there were coins just near the spawn and the rogue died when he went grabbing them.
You should have done the spell the color of the associated guy. And the spell were 1-3-4-5-6 and not 1-2-3-4-5 which was strange.
I still think it has some potential tho.

(1 edit)

Music is quite catchy! I absolutely love the banner art. The game is super confusing. I finally started to figure out my spells but the lack of feedback makes it all pretty confusing. Some healthbars or hurt sound and visual fx would be nice. Maybe zooming into a character when they die? Something to help me learn why I lost so I can avoid it next time.

Being able to remove the greenblock spell (and having them auto lock to the grid pattern so avoid jank collisions) would be really nice.

Submitted

the presentation of this game is top notch. i had some trouble with random maps causing my adventurers to die in seconds and the controls are on the rougher side but this is a really cool experience :)

Submitted

I thought the random dungeons and the music were really cool. The controls were a little tough to get a hang of though.

If you have time, please check out the game I worked on for the Jam called "Foobar". Thanks!

Submitted

Well done on the jam! didn't really understand the goal much and the spells seemed kinda weird. Hope to see you in the next jam ^^

Submitted

Love the music and general vibe of this! Took a tad to get to grips with it but, really enjoyed it. Interesting idea

Submitted

It was fun, had to take me a moment to understand the concept. I like how fast it goes. Although I have a problem with the random maps. It kills the fun sometimes when I get trapped by my own blocks because spikes are close to the wall. That said the art is really good, it has a strong personality that I can get into. 

Intriguing idea. Found it quite difficult to work out what was going on, at first - especially as '2' on my keyboard did not seem to be mapped to anything (and 6 was instead, a yellow exclamation mark?) Not sure if that was just my experience though.

Submitted (1 edit)

Nice idea. It needs polishing, so that makes two of us! :D I liked the groove.