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Spaced Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1258 | 3.402 | 3.857 |
Fun | #1493 | 3.024 | 3.429 |
Overall | #1927 | 2.961 | 3.357 |
Originality | #2696 | 2.835 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is equipped with a damaged jet-booster that sends them out of control after each boost.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
It's tagged as Mac playable, but I only see the Windows build when I download the game. It looks fun! I'll try and come back on a Windows machine.
Thanks for that! Yeah new to the whole exporting and itch project dashboard kind of thing. Someone else said it’s not vibing on Mac as well. I’ll go sort that out! Let us know what you think of you do return!
Although, I know that the music is pre-existed, I gonna say that the choice is on point, made the game so much intense ahah. Some Interstellar like vibes with all these movements and spinning. Perhaps, it would've been cool to have a lot of abilities and extra things (shields, super speed, temporary decrease of rocks), but it was a game in 48 hours, after all. The game was simple, but still fun to play, although maybe it would've been cooler to have 2 different abilities that are turned off after using. It would allow to make more strategy based decisions (I mean, planning on how to escape the rock XD). Good submission, keep up!
hey man thanks for playing and the feedback! I totally agree, our minds went wild with ideas at first, black holes, stars and the sort. Shields are a good shout, will defo implement if we expand after the jam!
Ahaha, so understandable, you just described me and my plans for several game regimes and many abilities etc. Good luck with it!
that's a pretty cool game! i really like thevisuals and the booster mechanics, please keep working on this project, i want to see more of it! check out my game too :D
thanks for playing, we hadn’t planned on continuing after the jam, but we’ve seen so many good ideas and suggestions we just might!
Really polished game. I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
thanks so much for playing and your feedback! Think it’s really cool what you’re doing
Fun game. I wish there was some (additional) mechanic to incentivize me to hurry, and risk getting more out of control rather than only doing that to avoid imminent death. Good job!
Thanks for playing! Yeah that’s a good shout thanks
Amazed with your game! If after the jam you can upload a web (or mac) build i'll definitely play.
thanks for trying! haha didn't even think about whether it'd run on mac, thats a good point thanks. Tried a WebGL build but its performance was just the worst don't know why
What a ruddy good game.
very good very good
Really fun simple game! The theme was used very well andit seems like a complete game already. Art is well done also and the game over screen is rather funny. Congrats!
Also feel like it could be a good ideia to port this game for android, it seems one of those game that would fit very well for mobile.
thanks for playing and the kind words! Yeah the single input nature would make it at home on a mobile aha never ventured into mobile before, could be interesting
What a nice game! I also love how you put variety to the game over screen.
aha thanks! That's all down to my mates undying 24 hour dedication to making pun.
Core mechanic is simple, panic inducing and fun. Definitely got the “out of control” vibe. Art is quite nice too.
thanks for playing! “Panic Inducing” is my middle name 😎
Very funny game with impressive physics ! Good job ! =)
hey! Thanks for playing and the kind words!