I really wish to proceed further in a game, but it's way too hard, the first enemy after the ghost Is insane XD I have no idea if it's due to playing on a laptop or my newbie skills. I think you should give more time to a player before killing him/slow down these flying enemies/increase the radius of the light. Although I wasn't able to play a lot, I am amazed of what you've done so quickly. The mystique, ambient atmosphere is built perfectly, and the music is so juicy for this style of game. Loved it and it's sad it's too difficult, hopefully, enemies will be nerfed in the future
Play game
Narcolepsy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1445 | 3.302 | 3.302 |
Originality | #1768 | 3.207 | 3.207 |
Overall | #2114 | 2.888 | 2.888 |
Fun | #3132 | 2.397 | 2.397 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character of my game suffers from narcolepsy, which disables the character control buttons and the game becomes a point and click.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Wow! The ambience and the art is just stunning! I would love to see what you could have done with more time to refine it!
Fits the theme perfectly, and with an original spin! Really haven't seen any games that concentrate on the psychological aspect of losing control, and it's quite refreshing!
Good job, I rather enjoyed the short experience! +1
Very nice game, you took the theme in a really original way and the game was really fun! The atmosphere was great and the music was really immersive. My only criticism is that it would be great if the enemies had some visual feedback when you killed them since currently they just disappear which is not very satisfying. Other than that small issue, the game is really amazing, great job!
Very unique take on the theme, and very cohesive visuals and sound! The experience is very immersive, it truly feels terrifying when you lose control of your character and have to start frantically searching for the ghosts that attack you. Nice!
Love the art style.
The encounters with ghosts heading toward you was a bit frustrating at times when the controls locked up next to trees and ghost spawned behind them. Not having any indication of how many ghosts were still to come made it a bit hard to tell when the character could walk again.
Might just be preference but i'd have prefered to have been able to take more than 1 hit before losing, but that's probably just my inexperience at this sort of game talking.
The atmosphere is very chilling which is really cool. I liked having to look around with the light and having things jump out! I still struggle with the big enemies that that seem to take more clicks. Over all good game. :)
I didn't read the "How does your game fit the theme?" section until after I played and assumed that A and D were broken in some way. I think having a prompt remain on screen advertising that you can move, but not allowing the player to move, though it fits the theme, may be a mistake from a design standpoint.
What seems more likely?
1. There is something wrong with the keyboard I'm using (Test: A, Test: D)
2. There is something wrong with the code you wrote in 48 hours
All that said, I think if the documentation were clearer and it worked as intended, it is a great idea. Even as it was I could survive for quite a long time without moving.
Nice to see a horror game submitted! So spoopy 2 scrd to play! :) Nice job!
Great aesthetics and atmosphere, but I find it difficult to react in time to monsters approaching from the left side of the screen.
Creepy experience, but I find it a tad too difficult... especially when you can't see because you are behind a shack...
I liked the cursor being the light, it made me feel like I had to constantly scan the environment with it in order to protect the vulnerable character.
Not sure the difficulty is worth it and matching the game so much.
Nice atmosphere. You feel very vulnerable, which I think is the meaning and works well. A small thing that would be nice is if there was a short warning right before getting hit, so you have a chance to react. Right now, it feels weird getting killed by something I did not even see. Great job :)
Well made! it's getting hard and I must keep an eye every time. The art and animations are nicely done.
Switching the whole control scheme is incredibly meta and in touch with the theme, very cool ! :D
Pretty good, would have liked to have the character centered when the little ennemies comes from all directions.
Leave a comment
Log in with itch.io to leave a comment.