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A jam submission

RoboocView game page

Submission for GMTK 2020.
Submitted by woeishuen — 6 hours, 27 minutes before the deadline
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Robooc's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#11853.4473.447
Originality#12083.4473.447
Overall#12993.2133.213
Fun#15183.0003.000

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The movements of the Player Character

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
(+1)

Excellent concept! I think this game has the best combination of approaching the theme in a creative way while still keeping the playability.  I love how it makes you try out different setups for the robot for different levels, depending on the layout. It kinda gives a puzzle element to platforming and that makes it super fun! Love it!

Developer

Thank you for the kind words :D

Submitted(+1)

Really great concept!

Developer

Thank you :)

(+1)

I like the concept! However, I wish you could introduce each control factor over time, and not all at once. I see alot of potential. Good job!

Developer

Thank you for the kind words! I agree, I should've introduced them over time.

Submitted(+1)

Though about a similar concept during brainstorming after reading Mark's comment on "what is something developers usually can control?" - really cool to see it realized here! :D I found spending 20 points a bit tedious though, especially given that I usually ended up pumping all or nearly all my points into one stat anyways. I feel like 5-7 points (with greater impact) would be optimal! Loved the concept of the "Style"-category basically being the pure hardcore experience of the game.

Developer

Yup, should've definitely reduced the max amount of points, and make each point feel more impactful. About style, I found that it has limited the design of the game. I have to make sure it's winnable with max style, so I can't design the game as a more puzzle-focused platformer. Thanks for playing, and for the feedback!

Submitted(+1)

The concept of customizing your character is really neat, the levels where quite fun and sometimes a little bit frustrating ^^.  It was a little disappointing to not recieve anything for getting all gems, a little victory screen or something like that would have been enough.

Developer

I originally wanted each level screen to have an orange border once you get all 3 gems, but I was really tired, so I decided against it. Thanks for playing!

Submitted(+1)

I really like this idea of being able to customize your build for different play styles and i think it has a ton of potential. Right now it feels like the points don't make quite enough of a difference unless you really sink a lot of them into a single attribute. Would love to see more give and take with how they can be used. Great job!

Developer

Thanks for playing, and for the feedback!

Submitted(+1)

I like the idea of the customizing character, but ended up going with full style on each level to get the 100 points 100% completion. Fun game, and I agree with others in that if the character skill selection was more prevalent/taken into account with the level design, it could become a cool platformer/puzzle game!

Developer

Yup, received a lot of good feedback. Thanks for playing!

Submitted(+1)

This was a great use of the theme, but I think the idea has more potential without the "Out of Control" part. You could still have levels that require higher jumps, more speed, less gravity, etc, and allow the customization, but if the controls were always nice to use it would be more fun to play.

Overall though, this was lots of fun, and really well presented. I especially liked the facial expressions on the robot.

Developer

Thank you :D I may continue working on it, probably without the "Out of Control" part.

Submitted(+1)

Reminded me of Fallout with the skill selection (which is a good thing!). Maybe you should have focused on making only two or three of the skills and polishing them more just so the consequences of the points are shown to the player faster. Overall, It was a fun game, which has lots of potential and I enjoyed playing! Great game!

Developer(+1)

Thank you for the kind words! You're right, each point should have more weight, and should be introduced seperately.

Submitted(+2)

Great game idea! Really cute robot, the gameplay felt great!


Awesome game really liked it!

Developer(+1)

Thank you :D

Submitted(+1)

pretty fun idea however i did find controlling the player a bit difficult, good job!

Developer

Gotta fit the theme right :P Thanks for playing!

Submitted(+2)

I had fun with this game! A fun concept pretty well executed. I think some polish for the presentation would be good. Things like introducing the different stats bit by bit and keeping the numbers in a lower spectrum. But overall good! 

Developer(+2)

Yeah I agree, should've kept it lower, and introduced mechanics individually. Thanks for playing and for the feedback!

Submitted

If you take this further, I'd love to try new versions!

Submitted(+2)

This is a very cool and interesting idea, however it's quite hard to make right setup and 20 points is quite high in my opinion. I mean, maybe I can feel a difference between 3 and 17, but 8 and 9 - almost nothing.
I think it would be nice to try setting all properties in lower spectrum, e.g min 1 - max 5, maybe even 1-3 points.

Developer(+2)

I agree, I should have set a lower threshold, and make each point feel more impactful. Thanks for playing and for the feedback :)

Submitted(+1)

Cool, but I think that the robot should move with the moving platforms when its standing on them.

Developer(+1)

It was on purpose, so that the player has to move along the platforms, which incentivizes more slip reduction. Thank you for playing and for the feedback.

Submitted(+2)

Funnily enough I had a similar idea on my game! It would be best if, instead of giving us all the options at the beginning, you introduce them one by one to see what they do. 

The game looks very good! Keep it up!

Developer(+1)

That's actually a really good idea! I tried(?) to do that somewhat, by giving the player control over the character in the setup menu. Thanks for playing, and for the feedback!

Submitted(+2)

A character whose movements is out of control, that's a good take on the theme. I think the mechanic of allocating points to control the characters is a good idea. I end up using the same configuration of point allocations for all of the levels, so if that wasn't your intention, I think that would be something to improve.

Developer(+1)

That was my intention, but I had to make it possible to play with all points in Style too (which does nothing but increase the score). Now that I think about it, I probably should have scrapped that, and put more focus into making sure each level requires certain setups. Thank you playing, and for the feedback!

Submitted(+2)

good game, you put a lot of work into it with all the different levels. I wish the base platforming physics was a little more solid.

Your movement in air didn't have any drag which was crazy and you didn't stick to moving platforms.
I ended up completing all but the last 2 levels with 100 points.

Developer(+1)

I think you're right about the drag in the air (but at least it fits the theme right, heh). But as for the moving platforms, it was on purpose, so that the player has to move along, which incentivizes more slip reduction. Thank you for playing, and for the feedback :)

Submitted(+1)

Cool game! I like the configuration idea, it'd be better if you had to tailor your robot configuration to the level.

The jumping was a bit rough. Most platformer type games have a slight period after the player leaves a platform where they can still jump -- makes things feel a lot better. This is the video I usually link people to about it :)

Developer(+1)

Oh right, I totally forgot to implement a coyote jump. And about the configs, I thought it was annoying if I had to reconfig it every level. But I did try (maybe not enough) to make the stage look like it should have certain configs to make it easier. Thank you for the feedback!

Submitted(+2)

I really like the idea of configuring your robot! Cool concept! The different configurations that I tried didn't feel that different so perhaps making each point have more impact on the given attribute would be good.

Developer(+1)

I agree that some configs you can't really feel a huge difference unless you put almost all the points into them. I too was thinking about changing the total to 10 instead of 20, and making each point have more impact. Anyway, thanks for playing, and for the feedback!

Submitted(+1)

This is pretty fun, albeit a bit too slippery! The levels got progressively more challenging and interesting as you went on with interesting mechanics. Well done :D

Developer(+1)

Thank you for your kind words!

Viewing comments 22 to 3 of 22 · Next page · Last page