Really difficult but but I totally got addicted...
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Ground Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #737 | 3.722 | 3.722 |
Originality | #762 | 3.667 | 3.667 |
Overall | #960 | 3.361 | 3.361 |
Fun | #1350 | 3.083 | 3.083 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Before you enter the ship you must aim well, as when you are in there you have almost no control. Meaning pre-planning is key, the more you move outside the ship the harder it becomes to aim: you must find a balance between almost no control or hard to control in your goal of keeping yourself and the ship alive...
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Beautiful art style! The concept is also cool. I really liked the process.
The concept is really cool and the graphics are also work well. Nicely done!
Wow! Massively impressed with your game, especially the overall presentation and music. And a great fit for the game jam theme. Well done!
This is very fun! The idea is great and it is executed well. The music is really good. The graphics are also very good, but it could be more clear at the beginning which part is inside and which part is outside of the ship. The tools are designed really well!
What is the guy's name? Major Tom?
Keep up the good work. Could you check my game out as well?
It was quite fun, and also quite hard. The art is quite cool but It lagged a bit sometimes and one time shot out of the screen but the lag might have been my computer. It's a cool idea but I think the player should have some control in the ship, maybe they could tweak their angle while moving? I don't know it's your game so you know whats best but I think it would be good if the player could have a bit more control otherwise they might bounce around inside for ages without getting out or going near one of the objects, but I do think it's a really cool idea and making the player plan ahead works quite well. Really great game overall good job!
Thanks for the feedback. Unfortunately, the bounce thing could go on for a bit, we tried to combat this by if you press space when in the ship it propels you up so the player could time this when ye is going past an exit. Changing angle is a good idea, thanks for the suggestion! Thanks for taking the time to play!
The retro design and unique mechanics are great. The indoor movement got to a high speed and shoot me too far into space (outside the screen limits) and I didn't manage to get him back in time. Enjoyed playing it, good job!
Great minds thinks a like so come check out my game :)
Nice, simple game, wish you had at least some control while inside. The tutorial didn't quite explain enough, I think it needed pictures
I'm not sure if I completely understand the indoor movement, but otherwise it was a pretty fun and really nice looking game!
Hi, thank you for taking the time to play! So when you are inside you can't control yourself, its all about your entrance, the only bit of control you do have is if you press space you add an upward force! Hopefully this helps and glad you liked the art style! Would be very much appreciated if you could re rate after having this tip! Thanks for the feedback, and thanks again for playing!
This really made me feel out of control. I loved the visuals and music.
Wow, very impressive! I love the whole art style of it with the flickering when you hit a wall etc. like an old TV.
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