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nubitoad

119
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A member registered Oct 21, 2015 · View creator page →

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(3 edits)

My bad! I should've asked before removing that comment--your account looked like a throwaway 😬

I appreciate the thoughtful feedback and bug report! Just trying to keep tech off this page, since I noticed they drastically impact player experience.

I played many amazing games, felt humbled at the sheer quality, but also got inspired for the many jams to come!

Wow! Amazing how we both landed on the same idea but completely different implementation xD I like the structure yours has and the point system!

Congrats!

I was amazed at how much this game has and how consistent it is, then realized it was a collab. Great teamwork! The artstyle is unique, the story frames everything, and the mechanic has the right mix of "trying to find the right solution" vs "putting your own twist on the order". I like how you picked $400 as the money you owe. Made it feel even more cozy! Then you BETRYAYED MY TRUST :'(

Good job!

I'm not a card game player, but the artstyle on this one lured me in. Took me a while to understand the mechanics, but I think you've got a great concept on your hands. Congrats!

Wow! Great combo! I never thought I'd see cooking and platforming in the same game. The artsyle is AMAZING! The audio was great too.

The tutorial can be more streamlined, but you have for a game jam is already good. You have some world building going on too, and i can picture this being more fleshed out in a bigger game.

Congrats!

Oh man! I'm so sorry you had such bad experience.

OMG! The screenshots looked so unassuming, and I thought this is a simple sokoban game, but boy! The stealth-type mechanic, the "distractions", the visualization of what the enemy AI is thinking in terms of pathing and state is just AMAZINGLY CLEAN!

I'm obsessed with this because I always want to make a Hitman-like, but I have no idea how to do it without going overboard. This game distills the formula to its basics. I'm impressed!

Congrats!

Irony is one comedy style I did not account for indeed. Thank you for sharing this valuable feedback!

Thank you for playing! You mean it was hard to make the audience laugh? Curious to know what "topic" you got if you remember...

Thank you for the thoughtful comment! This is very valuable feedback!

Thank you for playing! This is useful feedback. Maybe I didn't account for enough kinds of humor. Thanks again!

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Thank you for giving me a chance :)

This is very valuable feedback. Thank you! And thank you for playing!

Thank you for trying it! To help me fix it, what exactly doesn't work. The game doesn't start for you? Curious what browser you are using...

Nice simple concept, but the hidden information and the peeking makes it feel a lot deeper. I'm constantly calculating probability and assessing risk. You've succeeded at making me risk it for the biscuit :D

Amazing and distinct art style too! I can see myself playing a game in this art-style for hours.

Congrats!

Wow! I'm impressed by the amount of scenes you have, and that each has a different feeling. The camera perspective and art style is simple but unique. I wonder if there's a way to make an open world game using this type of setting. A poor man's / an indie's open world game? Hilarious premise too, especially the curfew :D

Congrats!

OMG! This is exactly the first idea that came to mind when I heard the theme, but I didn't know it was possible to put into a game. This is so creative. I can see this in a bigger game about table manners and etiquette or something.

Nice work, and congrats!

Haha! Nice backstory. Took me a while to understand the mechanic, but nice execution! It maybe needs some tighter feedback loop. I can see the Balatro version of this :)
Congrats!

I found this super funny but scary at the same time I don't know why xD Gave me Untitled Goose Game vibes. I can already picture a version where the dude has a wife and kids, and they have biscuits all over the house.

Good job, and congrats!

Nice mechanic! At first I didn't get the depth, but the "two phases" the hook has is pretty good. On the way down I felt the need to be accurate and careful, but on the way up I needed to be fast and reactive. Good mix!

Good job, and congrats!

Wow! Creative take on the theme! Great atmosphere and tone. "Don't consume the product" xD  Nice endings too ;)

If I were to change something, I'd make it less text heavy, but what you have is already great for a game jam.

Congrats!

Very creative take on the tower defense genre! I thought I didn't like that genre, but you made me realize I only didn't like the usual setting of defending a castle. I definitely see a more complete version of this where there's a story, a leveling system, and maybe tycoon/simulation gameplay?

Nice work! Congrats!

Nice take on the cooking genre. I like the art style and characters. I like the ingredients system. It was pretty difficult for me, but maybe I'm just too slow haha.

Congrats!

OMG! Bushido Blade but 2D!!! I'm always impressed by designs that reduce a complex concept to its bare bones. The game gave me the feel of yomi, footsies, and just a constant sense of risk assessment. I can definitely see a bigger version of this with more characters and a story line.

Congrats!

Sure, go ahead.

Out of the hex-based games I played, this is one of the most polished. The mechanics and art match perfectly. Congrats!

I was confused at first and thought the first screen was the whole game. Interesting idea though. I like the love you put into the art too. Congrats!

Fun browser game. Consistent art style. I feel there's a bigger game that can come out of this. Congrats!

Oh man! I wonder if other people are running into the same :/

5/5 game design. The live viewer count is brilliant, compared to filling a random bar. I'm particularly remembering gta and saints row missions where you had to do stunts or collect footage, and it was about filling a bar in the UI. These missions would do a lot better with this concept. Congrats!

Best game into/tutorial I've seen in this jam. Great consistent art. And bgm is suitable and not over the top, unlike most of the games I played. Congrats sir!

Was a bit hard to control with the close camera, but I like how you set the player up, and I could immediately understand the goal. Cool art too. Congrats!

Loved the boss and his enterance music haha. The art style reminds me of PS1 games. The viewing angle, even though restricted, gave me the feeling that the world is real and has more depth than what's on the surface. Good job!

Very good take on the theme. I especially like how things get more trippy as time passes. It got me a bit dizzy not gonna lie. Full immersion haha. Congrats!

Nice atmosphere. Very simple, yet you gave me an idea of how a more complete version of the game would look like. I got stuck after entering doors sometimes, but nothing a restart couldn't fix. Anyways, good job!

BRO! This is super cool. Your game loop is tight. It did actually make me anxious as if I was out on the street surveying random people. I could see a bigger version of this that's like Papers Please, where you have to survive on the goernment's paycheck, and every month you have to campaign one issue for the ruling party or something like that. Bravo!

Very good interpretation of the theme. Awesome tutorial that didn't feel like chore to go through. Consistent art style. And great potential for an expanded version. Congrats dude!

A very lean prototype. I like it. Was a bit tough for me to finish, but I enjoyed the setting. Congrats!