My bad! I should've asked before removing that comment--your account looked like a throwaway 😬
I appreciate the thoughtful feedback and bug report! Just trying to keep tech off this page, since I noticed they drastically impact player experience.
I was amazed at how much this game has and how consistent it is, then realized it was a collab. Great teamwork! The artstyle is unique, the story frames everything, and the mechanic has the right mix of "trying to find the right solution" vs "putting your own twist on the order". I like how you picked $400 as the money you owe. Made it feel even more cozy! Then you BETRYAYED MY TRUST :'(
Good job!
Wow! Great combo! I never thought I'd see cooking and platforming in the same game. The artsyle is AMAZING! The audio was great too.
The tutorial can be more streamlined, but you have for a game jam is already good. You have some world building going on too, and i can picture this being more fleshed out in a bigger game.
Congrats!
OMG! The screenshots looked so unassuming, and I thought this is a simple sokoban game, but boy! The stealth-type mechanic, the "distractions", the visualization of what the enemy AI is thinking in terms of pathing and state is just AMAZINGLY CLEAN!
I'm obsessed with this because I always want to make a Hitman-like, but I have no idea how to do it without going overboard. This game distills the formula to its basics. I'm impressed!
Congrats!
Nice simple concept, but the hidden information and the peeking makes it feel a lot deeper. I'm constantly calculating probability and assessing risk. You've succeeded at making me risk it for the biscuit :D
Amazing and distinct art style too! I can see myself playing a game in this art-style for hours.
Congrats!
Wow! I'm impressed by the amount of scenes you have, and that each has a different feeling. The camera perspective and art style is simple but unique. I wonder if there's a way to make an open world game using this type of setting. A poor man's / an indie's open world game? Hilarious premise too, especially the curfew :D
Congrats!
Very creative take on the tower defense genre! I thought I didn't like that genre, but you made me realize I only didn't like the usual setting of defending a castle. I definitely see a more complete version of this where there's a story, a leveling system, and maybe tycoon/simulation gameplay?
Nice work! Congrats!
BRO! This is super cool. Your game loop is tight. It did actually make me anxious as if I was out on the street surveying random people. I could see a bigger version of this that's like Papers Please, where you have to survive on the goernment's paycheck, and every month you have to campaign one issue for the ruling party or something like that. Bravo!