OMG! The screenshots looked so unassuming, and I thought this is a simple sokoban game, but boy! The stealth-type mechanic, the "distractions", the visualization of what the enemy AI is thinking in terms of pathing and state is just AMAZINGLY CLEAN!
I'm obsessed with this because I always want to make a Hitman-like, but I have no idea how to do it without going overboard. This game distills the formula to its basics. I'm impressed!
Congrats!