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OMG! The screenshots looked so unassuming, and I thought this is a simple sokoban game, but boy! The stealth-type mechanic, the "distractions", the visualization of what the enemy AI is thinking in terms of pathing and state is just AMAZINGLY CLEAN!

I'm obsessed with this because I always want to make a Hitman-like, but I have no idea how to do it without going overboard. This game distills the formula to its basics. I'm impressed!

Congrats!

Glad you liked it! Getting walls, posts, and enemy behavior was initially just going to be my springboard into other features, but I was really surprised to see how much could be done with just these basics.  The visual cues for enemy pathing and the undo feature were really the only must-haves from there.  Anything less and the game becomes decisively miserable to navigate.