Just found out about this. Hell yeah!
CoolDotty
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The point was more like, hey get that bag lol. Job market sucks right now. Lots like to hand waive that they would turn down an AI job if they had an offer. Others saying they would take any job AI or not. But not many actually have had the opportunity to do either. All I'm trying to say is its better to have no job than none.
It's undeniably good that any money you take from a job and put in the local gamedev scene is better than someone else putting in the s&p500. Plus some extrapolation for like, if you have the knowledge to swing a tech meetup, you should even if it's AI branded. You never know when you'll meet a dude with a fat salary that wants to bankroll his dream game.
For your other question, AI is low key not helpful at all haha. Self interviews are good to jog the brain, and occasionally it'll connect an A and B that you didn't expect. Otherwise, it never writes something that matches my voice at all and it'll often context rot itself out of new ideas. I actively have to very closely monitor the inputs and rewrite the outputs for anything useful. The thing above is all text by me.
Thank you for reading and taking the time to reply. It means a lot to me genuinely.
Thank you for the response. I definitely didn't mean to say that impoverished should "just make a better ai" or that those pushed out of a job by AI should accept a fraction of what they had before it was taken.
My feelings are more like, it's hard to type hence why I did a poor job in my 8 hour thingy above haha. I'll try my best. If I had more time I'd write a shorter letter blah blah and all that.
My first beef is the strawmanning that happens in anti-ai crowds. There's loads of good reasons to hate AI. I think even the same reasons progressives say to hate AI are the reasons to hate it. But the "head in the sand" method that's really popular is just not a convincing way to do it.
GenAI as a term falls flat. All AI is genai. It's all guesstimations of what's next based on the input. Text to code is just that. Agents are the automation of copy-pasting chat interfaces into your terminal. Image generation is looped de-noising until an image looks technically in the ball park. Model generation is literally text to image to voxel de-noising to voxel to mesh de-noising to topography optimization algorithms all glued together with a side of text to image gen for textures.
(Shout-out the marketing based argument too. Customers don't wanna buy this stuff, so it wont sell, so any cost savings are moot. Gamers have our backs for now)
The further away you get from utilitarian use and proper codified verification of outputs, the worse of a use this stuff is. But instead, all the san fran weirdos are convinced that AI is a marketing problem because "the people just don't understand it". I think people are smart, but the lack of proper debate (ew debate but ykwim, talking on the same language) is causing both sides to strawman (and I believe progressive have a really strong side).
This is so long, my part 2 is just, lots of people use AI in inoffensive ways in their jobs. Generating emails and summarizing emails etc. It would be cool to not shout them out of art spaces and instead let them take money from those jobs and spend on us. That's it.
Thank you for both reading and taking the time to respond. It means a lot to me as someone who doesn't ever get attention on the internet heh.
Thanks :p It seems like when you exit a minigame vram usage goes up, so you could use task manager to check if that's happening or not. I'm guessing some kind of overworld shader is getting remade and the old isn't deleted.
Does your laptop use integrated graphics? iirc igpus use regular ram and so you wont ever get an out of memory crash. It'll try and pagefile old stuff and keep going.
Interesting game. I think it could go one of two ways.
For a more fun game, action would work better for the fantasy game. Then its like you run around and shoot things and need to find a safe places to respond to emails. Lots of humor on the work side with fuming bosses getting impatient lol.
For a more artsy game, I think there's clear ways the real world sets you up for failure mechanically that could be used. The work could be easy but if you do it promptly, all you get is meaningless praise and more work until it's naturally too much. The fantasy game could have gatcha with a lot of duplicates and grinding mechanics that go nowhere. Maybe even money you get from work you can funnel into the game with no real benefit. What would the ending be? Not sure. Hopefully some sort of realization that without a fun game (or hobbies, dreams, passions), work is meaningless.
Just some random thoughts. Cool idea!
My man wheels really tried to do me dirty. I think if the monsters were more dynamic it would've done a whole other level for the horror element. The 1 bit color scheme just screams for them to crawl out from the sides of the room randomly rather than spawning in statically. I also got a bit lost since the newest area unlocked isn't necessary where the next meetup for wheels is. Other than that great game!













