The level design and difficulty progression was really nice, got a lot of flexibility out of really just one type of enemy.
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Thanks for the feedback!
I had a big internal debate over the up for jump and did have it different at one point, but kept it to keep the Boy&Bee controls similar. I'm going to release a small V1.1 update to make the controls more convenient within a few days!
Ahaha, I wish I had a little more time to iron out the level design before time was up to make the difficulty curve a little more gentle! Originally the bee was supposed the be able to collect chests too.
Thanks for playing!