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(+2)

A character whose movements is out of control, that's a good take on the theme. I think the mechanic of allocating points to control the characters is a good idea. I end up using the same configuration of point allocations for all of the levels, so if that wasn't your intention, I think that would be something to improve.

(+1)

That was my intention, but I had to make it possible to play with all points in Style too (which does nothing but increase the score). Now that I think about it, I probably should have scrapped that, and put more focus into making sure each level requires certain setups. Thank you playing, and for the feedback!