This is a really good base for a game that could have a lot of strategy! I think maybe adding obstacles and safe spaces to the map that the player has to get to before they lose control would really add a sense of tension and put even more emphasis on the mechanic of being out of control. This is still a very solid game jam game and I'm very impressed you made all the music and sounds during the jam! Well done!
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Out of Control Points's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1992 | 2.939 | 2.939 |
Fun | #2198 | 2.727 | 2.727 |
Presentation | #2373 | 2.879 | 2.879 |
Originality | #2432 | 2.939 | 2.939 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
After 10 seconds, you lose control and have to wait 5 more seconds until you regain it and then new enemies also spawn.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
This game has a lot of potential! I liked the idea of literally loosing control, but the game itself is unclear and hard to control. The camera is so loose that I found myself unable to see or aim easily, and it would be nice to have a more fixed camera post-jam. I hope you continue to improve this game! Good job.
I think the idea of the game is one that can be expanded upon to be interesting! There could be a lot of interesting things and mechanics that ties into losing control of the player for several seconds and what the player can do during that timeframe.
The presentation of the game as is now can be improved a lot. I think there could be more clear instructions within the game itself on what to do and what each player state means, such as losing control or dying.
Great game, I think a little polish and I could easily see a game mode for a multiplayer game or a rich story driven single player game like "Super Hot".
I was a bit confused as to what was going on. An indication at the start as to what the numbers are and what the goal is would be nice. I did like the concept that you have to prepare yourself for losing control. I also commend you for making a 3D game for the jam, as that is not easy.
So cute fps, enjoying the music and shooting... The sensitivity is a bit fast, and would have loved some general feedback on the time as you rarely look at the time while shooting. Otherwise nice work, keep working and improving :D
It's nice and original. I would add some sound, when collecting orbs, and that's all I think.
I like the idea of having the game take control away from you for some time and having to make sure you don't get killed by enemies in that time! I like that the emphasis was on moving a lot more than just shooting everything since there's not a ton of time to do both. I think if you sped up time during those segments it might stop some players from getting frustrated. Good job!
i wasnt sure what i was supposed to do, enemies had no feedback upon hit, and i fell through the world and didnt come back when i respawned.
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