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A jam submission

Out of Control PointsView game page

An FPS where sometimes you go "Out of Control"
Submitted by Mohak — 4 hours, 13 minutes before the deadline
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Out of Control Points's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#19922.9392.939
Fun#21982.7272.727
Presentation#23732.8792.879
Originality#24322.9392.939

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
After 10 seconds, you lose control and have to wait 5 more seconds until you regain it and then new enemies also spawn.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

This is a really good base for a game that could have a lot of strategy! I think maybe adding obstacles and safe spaces to the map that the player has to get to before they lose control would really add a sense of tension and put even more emphasis on the mechanic of being out of control. This is still a very solid game jam game and I'm very impressed you made all the music and sounds during the jam! Well done!

Aha I was confused on what to do for a little bit but then I actually read the description and I get it, cool! I had fun pew-pewing the enemies, although one time I clipped outside of the room and just kept falling lol. That was still funny and enjoyable though, overall I liked it! Great job 😍!

Submitted

This game has a lot of potential! I liked the idea of literally loosing control, but the game itself is unclear and hard to control. The camera is so loose that I found myself unable to see or aim easily, and it would be nice to have a more fixed camera post-jam. I hope you continue to improve this game! Good job. 

Submitted (2 edits)

I think the idea of the game is one that can be expanded upon to be interesting! There could be a lot of interesting things and mechanics that ties into losing control of the player for several seconds and what the player can do during that timeframe. 

The presentation of the game as is now can be improved a lot. I think there could be more clear instructions within the game itself on what to do and what each player state means, such as losing control or dying. 

Submitted

Looks cool. Not very clear what to do.

Developer

Game page says it all.

Submitted

i like the effects! it felt a bit overwhelming (but it matches the theme haha)

Submitted

Great game, I think a little polish and I could easily see a game mode for a multiplayer game or a rich story driven single player game like "Super Hot".

Developer

Thanks! I'm gonna try and make an actual game out of it hopefully.

Submitted

Awesome, cannot wait to play it in the future!

Submitted

I was a bit confused as to what was going on. An indication at the start as to what the numbers are and what the goal is would be nice. I did like the concept that you have to prepare yourself for losing control. I also commend you for making a 3D game for the jam, as that is not easy. 

Developer (1 edit)

Thanks for playing! And yeah, I could've added some indications but I'm gonna upload an improved version of the game as soon as the rating period is over so I might add that there.

Submitted

cool

Developer

Thanks!

Submitted

So cute fps, enjoying the music and shooting... The sensitivity is a bit fast, and would have loved some general feedback on the time as you rarely look at the time while shooting. Otherwise nice work, keep working and improving :D

Developer

Thanks for the feedback, I'll upload the improved version once the rating period is over!

Submitted

It's nice and original. I would add some sound, when collecting orbs, and that's all I think. 

Developer

Thanks for the feed back!

Submitted

I like the idea of having the game take control away from you for some time and having to make sure you don't get killed by enemies in that time! I like that the emphasis was on moving a lot more than just shooting everything since there's not a ton of time to do both. I think if you sped up time during those segments it might stop some players from getting frustrated. Good job!

Developer

Thanks for the feedback!

Your game has good looking graphics, great work

Developer

Thanks! I didn't use any post processing but I added emission to many of the objects, and I think the low poly effects and models made it come together, though I could've improved the mouse sensitivity.

Submitted

you got bloom, you got 5/5, love the feel of game, amazing

Developer

Thanks! I added tons of emission bling bling.

very epic game. would smash.

Developer

ayy

Submitted

i wasnt sure what i was supposed to do, enemies had no feedback upon hit, and i fell through the world and didnt come back when i respawned. 

Developer

Thanks for playing, the game page has instructions on what to do, also what part did you fall through the world?

Submitted

one of the corners I believe

Submitted

Cool concept! Well done!

Developer

Thanks!

not good! I can't understand what need to do

Developer

You need to collect all in points in each Level to progress, but every 10 seconds you lose control for 5 seconds and 2 more enemies spawn.

I think all my collected point spawns again. Ok! I'll try again

It's not really complete game! Maybe I don't understand something, but now is bad game for me

Developer

I added a Gameplay Video and made the description better, hopefully now the game is easier to understand.

I did all what in description, but it didn't work. All points respawned and didn't spawn two more AI