Even if I already played multiple submissions with a similar concept, I like the execution a lot!
Play game
GMTK2020Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1664 | 2.945 | 2.945 |
Overall | #1697 | 3.051 | 3.051 |
Presentation | #1800 | 3.128 | 3.128 |
Originality | #1918 | 3.142 | 3.142 |
Ranked from 274 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Player collects controls which he has to use to advance though the levels and dies if he runs out of Controls
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Camera movement make the spikes not visible most of the time. But, Overall loved the concept
A lot of games have had the changing control scheme idea, but I like that yours allows the player to know which keys are coming next which makes it alot less jarring. I think you could work on the general movement mechanics and such though, its easy to miss spikes when you jump towards where you cant see, or simply slide into them on accident.
A good little game, the spikes could be made more noticable though... overall fun...
Great idea and well-executed. It is really fun having to try to find the new controls while slowly sliding down a hill into spikes. Would be nice if it was easier to jump when running downhill. In my top 5 games for the jam for sure.
I started doing a quick change in direction followed by a jump
so If you're sliding down to the right,
quickly press left and jump,
then midair move back to the right
there is a bug, when you jump while running UP a slope,
you get a higher jump
and because I really liked the feeling of that, I never fixed the bug :)
Now I use every slope to jump, which requires quick changes in direction
which forces me to use the unfimilar buttons a lot
feels great
I must say that this idea is great and gives the player more challenge than spikes. It's trying to use my brain a lot. Sadly the spikes are not too noticable so players like me hard to notice and keep aware anytime. Overall it's a simple fun game.
I must agree with the other commentators. The idea is really great.
Sadly, you didn't do the graphics yourself. But the asset pack you picked out still fits.
Also the music you have chosen fits perfectly. The music is not just one loop, but several tracks, so you won't get bored.
Short to the controls: apart from the constantly changing keys, jumping and running works great. However, sometimes you get stuck in platforms that you should be able to get through. I also got stuck in the wall a few times. And you slide down on slopes.
I liked the level design especially in the third level. At least I think it was the third level. Here I was forced to actually use both directional keys and couldn't just press "Right" and "Jump".
Don't take the criticism too hard. I just wanted to mention a few things that I noticed. All in all it was fun
Thank you very much
really appreciate the feedbac
Since I was alone and not really good with Art/Music I just did my best to pick good ones from the asset store,
At the end, I didn't even have enough time to create better looking UI, so I guess that was the right decision.
When I got 'stuck' in platforms I could still run left/right and jump, so I didn't really think of it as a bug but rather a two level platfrom.
However I never got stuck in the gound (still knew I should have implemented a quick reset key or button in the pause menu)
The part in the third level was actually intended to have the player jump in both directions and get more used to switching sides with unfamiliar controls.
I enjoyed this mechanic alot. Having the queue of keys is a great idea, you don't get the frantic panic of switching to random keys but I feel this means you can prepare yourself for the switch and try and get it right. It's great!
Loved the game and it's an original gameplay for sure.
It was frustrating at times when the keys changed mid air, but yea, it requires some planning.
I really liked the rush of this one. I've seen a few games where controls will randomly switch, but this is the first I've seen where the player needs to collect keys so they can keep on going.
The spikes aren't that distinguishable, which makes some sections difficult when you don't even know there are spikes.
Overall a good job
A really nice and well presented game, though a bit frustrating, and with a couple of hail mary jumps. I feel like for the speed the character moves at, and the urgency imposed by the 12 second timer before my controls switch to something I'm not used to, the spikes blend in awfully well.
Thanks for the feedback, really appreciate it.
I wanted to use the spikes to slow down the player so that he can't just run though the game with the controls he got used to
I wanted to force the player to use unfimilar controls as often as possible,
might have overdone it a bit with the spikes and short time,
and maybe a few more keys to pick up to remove some urgency,
but most of my gametester told me to even remove some to make it harder,
because more deaths eqal more playtime (if you don't quit because of frustation that is)
Leave a comment
Log in with itch.io to leave a comment.