The camera fov needs a little tuning (makes me ugh dizzy), otherwise great atmosphere with the frantic music and incessant mewing lol. Only managed to get 1 kitty as the hallway seems to be unpassable.
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Save your mum (and her cats)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #971 | 3.564 | 3.564 |
Overall | #1636 | 3.077 | 3.077 |
Presentation | #2156 | 2.974 | 2.974 |
Fun | #2296 | 2.692 | 2.692 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your mum's hoarding has gotten out of control and a nearby bushfire is closing in on her property. She's trapped inside and her cats are missing. Get in there and save your mum (and her cats) before it's too late!
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
I saved two cats and then clipped through some boxes and fell into the endless void. This game stressed me out in a good way. I couldn't figure out what to do after the second cat. Well done. Maybe I'll revisit it later to see the rest of it.
Hilarious game, each room made me laugh. Nice original concept and silly gameplay. Good work!
I feel like there's awesome gameplay hidden behind hte lags :( Managed to save 1 cat
It was laggy as hell, but I still had lots of fun with this one, but still didn't came far. The toaster-room (which was hilarious) were fairly easy and fun to search through, but the tunnys in the next once are so small I chouldn't manage to find the cat.. My poor mum would probably die..
Hope you had much fun developing this game. Cheers
I just took a small glipse on her, for I was panicing frankly. I could literally feel the heat of the bushfire coming closer, as well as the heat of my notebooks CPU... which is a funny thing from the design perspective, because as my time was getting less, the warmth under my finger grew which was a quite smart way to create of immersion. You did this intentionally, didn't you?
Uff. Hard lacks so I couldn't play for real. But the concept and general implementation are really cool; I rated this rather than the gameplay ;)
It was so laggy i could barely plsy it so im rating it based on my understanding of the concept cuz i gotta lol.
It was so laggy i could barely plsy it so im rating it based on my understanding of the concept cuz i gotta lol.
Crazy concept, the amount of objects spawned was making me lag like crazy though.
The meowing in the background made me want to finish it quicker.
That's exactly what I wanted! The meowing is there to create a sense of urgency and it's not too bad after the blue and red room. Shame the yellow room puzzle broke on my final build.
Glad to hear it works with a controller, wasn't expecting that at all. Thank you so much for giving it a go. Cheers.The damn meowing xD. Sorry, I couldn't find the second cat >.< I just wanted to throw some of the junk out the window, why couldn't I burn some of the junk? Haha, a well presented little game, someone else can let me know how it ends. Nice work :)
It's not super duper obvious but have a look at what types of cans are in the room. You might find that there's more than just one ;)
I didn't realise how full on the cat meows sound was until replaying it just now. I guess I had just gotten used to it after 14 or so straight hours. Turning it off or down was one of the features I didn't get round to programming unfortunately.
Thanks for playing and the feedback!
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