A really nice and well presented game, though a bit frustrating, and with a couple of hail mary jumps. I feel like for the speed the character moves at, and the urgency imposed by the 12 second timer before my controls switch to something I'm not used to, the spikes blend in awfully well.
Viewing post in GMTK2020Submission jam comments
Thanks for the feedback, really appreciate it.
I wanted to use the spikes to slow down the player so that he can't just run though the game with the controls he got used to
I wanted to force the player to use unfimilar controls as often as possible,
might have overdone it a bit with the spikes and short time,
and maybe a few more keys to pick up to remove some urgency,
but most of my gametester told me to even remove some to make it harder,
because more deaths eqal more playtime (if you don't quit because of frustation that is)