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A jam submission

Like ThemView game page

Fast paced puzzle game that will test your reflexes!
Submitted by Guilherme Raimondi — 2 hours, 20 minutes before the deadline
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Results

CriteriaRankScore*Raw Score
Gameplay#14.7184.718
Mood#14.5494.549
Overall#14.5424.542
Visuals#24.7044.704
Audio#44.1974.197

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

Source
https://drive.google.com/file/d/1VNEd-DjxMy-8ktOejWzh2LzgTIcRCmsw/view?usp=sharing

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Comments

Viewing comments 40 to 21 of 56 · Next page · Previous page · First page · Last page
Submitted(+1)

This game is fun.  It controls well, looks great and sounds great.  It's also very simple to understand and has a solid gameplay loop.  

I wish there were some checkpoints.  Some of the sections are so hard, but you have to redo the entire beginning of the level every time before you can master the tricky sections.  It's also very similar to Tomb of the Mask and I didn't quite see what the time aspect was outside of there being a time to make it to the end.  But otherwise this was very well made.  Great work.

Developer

Thanks buddy, nice to read that you liked it!

About the checkpoints I'm really thinking about how to fit it in the game, I've been receiving a lot of feedbacks about it and  I'll surelly do something to soften that frustration, keep an eye for future updates if you are interested o/

Yea, it's heavly inspired on it, I did play a lot alongside pacman haha, so I wanted to try to make it and add a little bit of my takes. 

About the theme I had an initial idea but when implementing it I realized that it was not very interesting or fair as gameplay wise. So I had to abandon it and switch to a simpler idea (that the player should arrive at the door in time). Not very original but it works (lack of creativity hahah). Guess it's better to have an entry with a poor idea that none at all hahah. I did learn a lot with it. :)

Thanks for leaving the feedback!

Submitted(+1)

Great stuff! Neat concept, cute art, and moody sfx. Had fun playing it!

Developer

Thanks mate, I appreciate the positive words! o/ Glad you enjoyed playing \o/

Submitted(+1)

Very cool! Simple but efficient. Good job!

Developer(+1)

Thanks man! Glad you liked it!

Submitted(+1)

Very nice! and hard :(

Developer

hahaha thanks! I'll add some introductory levels and difficulty settings in the future! :)

Submitted(+1)

This was so fun! I love the puzzle element of the movement. And your art and animations were very satisfying. Everything just fits together so well. Great design. When it came to the time limit, at first I thought the amount of time I had left was relative to the amount of coins I had made sure to pick up along the way. I realized that wasn't the case but I wonder if that would be an interesting element! So if you're super thorough, you get a little more time. But if you rushed the early level and didn't bother to solve all the puzzles and get all the coins, you get less time. Definitely 5/5, excellent work!

Developer(+1)

Thanks for all the kind words about my game, I appreciate it! That is a very neat idea! I tought about him being able buy a respawn if he had a certain amount of coins, but that is probably better! Thanks for the feedback, I'll kept this one in my notes :D.

Submitted(+1)

I'm sure I left a comment, but somehow I missed it. This game is 5/5 for sure,  it reminds me a lot this one mobile game which had a similar mechanics, spikes and everything, but this is a nice game anyway! Great job on making it and levels are nice and challenging. Being a perfectionist the timelimit after the key stresses me out, but I love it though :D 

Developer (1 edit)

Thank you for your comment. It's heavly inspired on it hahah, I tryed to challenge myself on doing it and adding a bit of my take. Glad you enjoyed! Thanks for the level feedback, I really put a lot of tought into it. 

About the timer it's a design choice hahaha, it does the same on me. I'll keep thinking about it's viability.

Submitted(+1)

Wow, really loved this one! Challenging and addictive, and very well completed, graphics, sounds, movement. Loving it! I loved the balance between puzzle, skill and time-pressure. Finding it hard too, maybe the countdown after you get the key is a bit tight? Or I simply need to get better. :) I'll get back to this one for sure.

Developer

I'm glad to read that! Yea, the timer maybe tight. I'll make it more generous is some levels. o/ Thank you for the feedback

Submitted(+1)

What a great submission. Sound and atmosphere are great, graphics are crisp and movement is fluid. The game is simple yet challenging and I got lost in it for a while. Really nice work! This would be great on mobile too.

Developer

Thank you for the positive words! It's nice to kow you had fun :D. Perhaps it'll be there some day, really fits!

Submitted(+2)

Wow! This is a fantastic game! The pixel art is really nice and the animations are very polished. The ghost's design is really cute! I enjoyed the intro cutscene and the story it conveyed too. The controls were very simple and responsive, I learned how to play incredibly quickly. The gameplay is a fantastic blend between puzzle and platforming mechanics, really cool how the ghost moves in one sweeping direction and the walls / environment gave it a puzzle element. Major props on the level designs, it shows that a lot of thought and love was put into them with given the game mechanics. The level designs definitely brought a lot of variety to the puzzle aspect of the game. I beat the game but my only complaint is that it was too hard! Haha. I found the later levels to be brutally punishing in my first play-through of them (for example: moving into a direction off-screen and not knowing a trap lies ahead or not knowing where the door will be when I grab the key). I think most games rely on memorizing things to some degree (for example memorizing locations, patterns, or events ), but I personally thought some levels were just too punishing in that regard if you didn't know where traps were or where the door would spawn beforehand. However, that's not to say that this is a bad thing; this game is definitely a speed-runner's dream so it definitely has an audience. However, if you wanted to make it appeal to the more casual audience, I would recommend possibly adding health and getting rid of the timer to find the door when you get the key. The collectibles and hidden areas are really awesome and give the game a lot of replay value for the hardcore players, although I stopped trying to collect all of them after level 2 because it was just too hard. Perhaps the difficulty and collectibles-fetching incentive can be improved by rewarding the player with 1 extra hitpoint when you get all the collectibles in one level?


I really did love the game though. You can see how much I loved it by the amount of times I died and replayed each level. Lol. Great game! I could see this being successful if it was made into a full standalone game.






Submitted: T.I.M.E.

Developer

Wow, it was awesome to read your review and feedback. Thank you for taking the time to do that and for having the patience to beat it even with the difficulties you pointed out! :D I appreciate all the kind words about every single piece that you mentioned, it makes me feel great to know you liked and had fun with it!

I'm aware that the game is hard, currently working on a way to soften the frustration to restart all over again. Your suggestion about the gems is really great! Didn't think about it and it seems promising. I'll do some thinking/tests  and will keep you updated on it.

About what you said here: "moving into a direction off-screen and not knowing a trap lies ahead" is something I particularlly worked a lot to avoid and I made sure you were able to see every trap before going to it, so that the game would be fair. That (and the the resolution of your screenshot) makes me think you played it full screen, didn't you? There is a bug that cuts a part of the screen so it'd explain why you couldn't  predict the traps. I'll remove the fullscreen option until I fix it, thank you for that and I'm sorry you experienced it. Maybe give another try in windowed mode? haha :D (if that's the case).

Besides that, not knowing where the door is is part of the design I chose, so that you wouldn't be able to predict it and had to figure it out when you come close. But you are totally right, if I plan on releasing it to a more casual audience (maybe mobile?) it needs some thinking along side the timer.

Thank you again for playing it so much and fore sharing your scoreboard! It made me trully happy! \o/

I'm planning on keep working on it! Maybe some day it'll have it's full release.  :D

Submitted (1 edit) (+1)

I really enjoy this!

The visuals and audio are outstanding. The gameplay, however, took me a while to get used to.

Well done though.

Did you had a team, or was this made by yourself?

Developer(+1)

Thank you for the positive feedback! It's so encouraging! 

The gameplay needs a proper introduction of the core concepts, and I'll work on that for the next update. If you have any suggestions to make it easier to get I appreciate!

I made this by myself, level design, art and coding. The music and SFX I had to look out for it haha.

Submitted(+1)

I have no suggestions, at the moment.

Also, what program did you use for the art? I kind of want to get into pixel art, but I'm not sure which one is the best for game development.

Developer

That's ok. :) I used Aseprite, which is focused on pixel art and I found it to be great compared to other options like photoshop, etc. It's one time payment, very cheap and works like a charm. There is a free option too which is called Pyxel Edit.

Submitted (1 edit) (+1)

This is really well made game! 5/5

I like this kind of puzzle games. Although i'm bad a the spikes part, i really enjoyed it 👍

Developer (1 edit) (+1)

Thank you! I really enjoy them too :D

Yea they are a little unforgiving (hope you give it another try haha, practice makes perfect)

Submitted(+1)

This is really well done, the feeling of the game is fantastic, the visuals are fantastic. The overall game is amazing :-)

Really great job on this one, it feels like a complete game :-)

Developer(+1)

Thanks buddy! I tried my best at the art, glad you liked the tone too! I'm thinking about keep working on it to make it a really complete game. But thank you for the encouraging words!

Submitted(+1)

I really enjoyed this, although I was pretty bad at the spike parts xD
But really good job

Developer (2 edits)

Thanks a lot! I'm happy you did! Hahaha the spikes are a little unforgiving :/ (hope you give it another try haha)

Submitted(+1)

I really enjoyed this game and have to say that I will invest more time in the gameplay because I want to get in further levels :)

Developer

I'm happy you enjoyed it! If you beat it I'd like to see your scoreboard :D

Submitted(+1)

Very nice game... from the visual, audio to the gameplay... Well done!

Developer

Thank you! :D

Submitted(+1)

Wow, best submission I played so far. Very polished and really nice art!

Developer(+1)

Aaa, thanks for the kind words! I'm really happy that you liked it!

Submitted(+1)

Very nice game, had a lot of fun playing it. 

Developer

Thanks! Glad you did o/

HostSubmitted(+2)

Did a video highlight of your entry and a brief breakdown of your source:

Developer (1 edit) (+1)

Thank you so much for covering it! I replied you there :D

Just a little hint about how the game looked in my first attempts to make the art for it (hahah):



Submitted(+1)

This is absolutely incredible. Every little detail contributes to a cohesive theme and they're so polished. I can't wait to dig into your source code and see how you put it all together. I had a blast playing it. 

If I could make one suggestion, it'd be to draw more attention to the mode change when the countdown timer kicks in. Perhaps the music could escalate like a Mario game would when the timer gets low. Also, several times I was playing it with the sound down and I didn't notice the countdown timer in the top right. That could be me being tired or maybe there could be something else visually when the tension is ratcheted up. 

This is amazing, dude. I've played it so many times already and will share this as much as I can. Well done!

Developer (1 edit) (+1)

Thank you so much! I'm really happy that you enjoyed playing it, I did put a lot of love and effort on it and it's super rewarding reading your feedback! If you have any doubts about the code (it's a bit messy) just ask, I'll gladly answer them. :D

This is a great suggestion, I cant agree more with you. I'll do a revamp of the timer UI/visual indicators in a future update. I'll keep you updated on it. o/

Again, thank you very much!

Submitted(+1)

You're more than welcome, dude. It makes me ecstatic to see other people smashing it out of the park with their work. I'll definitely hit you up when I get around to checking out your code. Do you have a Twitter account? I'd love to follow you and see what you're working on.

Developer(+1)

\o/!
I'll make one, it's about time hahah, as soon as I sign up i'll add you! Thanks for being curious about my work :)

Developer(+1)

Hey buddy!! Just created a twitter acc, follow me there! guiiraimondi 

Submitted(+1)

Done!

Submitted(+1)

The game is superb polished and I had enjoyed a lot. The level design is incredible and interesting, one of the best submission I have played so far.

Developer

This makes me so happy! I tried my best to make the levels challenging and interesting at the same time. Really apretiate the kind words! :DD

Viewing comments 40 to 21 of 56 · Next page · Previous page · First page · Last page