Thanks man, glad you liked it! Follow me on Twitter @guiiraimondi to stay updated on my work ;D
Guilherme Raimondi
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Really cool artstyle and gameplay, had a lot of fun!!
I agree with the comments here, maybe you could make him shoot to the direction he's facing.
I'd also make the enemies start moving as soon as they spawn, there's already an animation(which is great!) before they spawn so that the player can prepare. Imo there's no need to make them be idle for that long, makes the game too easy (just an opinion).
Anyway, I loved it. Good job!
Hey buddy, better late than never hahaha. I really liked this one, has a lot of potential.
The atention to details surprised me, loved the bullet effects on night and I specially LOVED passing the mouse and watching the terrain going up hahaha
It was a too easy for me to be honest, I'd appreciate more challenge and a bit of variety. Anyway, you did great!
Hey buddy, sorry for the late response... I just released an update with Checkpoints, Timer toggle and Difficulty levels. Check it out! :D
- Red spikes: I tweaked it to be 1s, the faster the response time the more noticeable it's.. for the slower response times it's still to slow, but I dont think it should be too fast because these are designed for people with slower reflexes haha. Oh thank you for the tip, it really made it more fluid! (at least on the most difficult levels)
- Level design: thanks for the compliment :))). Now the timer can be toggled ON/OFF and if it's on, the amout of time depends on the difficulty (even on the easiest difficulties if you choose to enable it).
- Visual Indicator: well, try it out and see if it's still a problem :)
Thanks man, really appreciate it! I have plans on adding new enemies, levels, etc. Consider following here or on Twitter (guiiraimondi) to stay updated :D
Also, about the timer there is an update comming (probably today or early tomorrow) that will enable you to toggle the timer if you dont like it, besides introducting checkpoints and difficulty levels.
Ohh that makes me so happy! It's so gratifying to know that there are some people that reallly liked it *-*
Thank you! hahah \o/
I definetivly want to know what you and your team will be working on, do you all have Twitter? (if you do add me: guiiraimondi)
Congratz to you and your team for making it! ;)
Wow, I loved this idea! This has a great potential to make some nice levels! Keep up!
Just some tips, the camera always following the character is not so good in a platformer. You cant make it have an offset and follow only after you move the correpond amount.
Some sfx and visual transitions would be apretiated.
For a game jam is great, nice one!
That was fun! Good job mate, loved the timming . The difficulty scalated quickly tough hahaha. One tip would be to make the turret (idk what that is) which you have to hit in order to open gates more visible or make it clear that the player has to hit it. I spent quite some time trying to figure out how to open it for the first time.
Overall I had a good time playing it, congratz!
Loved the menu and inserting the cassette to play. Really creative!!
It needs a little bit of polish here and there (baloon in tutorial, after walking in an inclined surface the players jumps after as soon as you stop walking, etc) and some controls improvement and flexbility like adding arrows (found it quite hard to play with wasd and space).
Besides that I really liked it, the bosses were crazy! hahah Would love to play more levels. Good job!
Wow, I can't descibre the feeling of reading that. It's a motivation boost hahaha, thank you so much! I tryed my best to make this a polished and clean experience.
I'm glad you felt that way, I worked a lot to make sure that you could predict the next moves/traps to avoid unfair deaths. Reading that makes me trully happy!
I'm thinking about letting the timer be an optional feature. I'm planning on presetting it to hard and beyond difficulties but always giving the option to toggle it off/on. What do you think about that? Making a feature of collecting time is a good way to do soften that, but some people did not like the timer so maybe just giving the toggle option would be better, I dont really know hahah.
HAHAH, loved that. Lets save that little ghost from the evil ones! \o/ Glad you kept with it, I'd love to know when you beat the game.
Yeah it's my first game haha, thanks a lot for the kind words. It's really encouraging! :DDDD
Thanks a lot! That comparasion is really kind hahaha. These two games were one of my most played games when I was a child, so I'm really glad you think that way.
Nice to hear it! About the melody it was one of the hardest parts for me, I didn't want a theme that was too busy so finding one that got the game's vibe and was subtle (besinds beeing free hahah) was hard to find. Happy to know that it was a good choice. You composed yours? That's amazing! I tryed to do something but it was a disaster hahahah.
An update introducing difficulty levels and checkpoints will be out soon. Hope it'll help with that.
That's a great analogy hahah. There are some similarities with Super Meat Boy feeling of punishment/reward and I like that, but I'm also a big fan of the other part that I tryed to put in (Mario/Rayman maybe?) and I plan to add a lot more exploration elements and features to keep it interesting! Thanks for pointing that out! Keep an eye for that, it'd be nice to know your toughts!
Thank you for that, I really appreciate the kind words :))
About the difficulty there'll be an update comming soon, that way you can tailor how you want to experience it and you'll also be able to turn the timer off if you want to do so. There'll be checkpoints in most of the difficulties too, hope that soften the frustration.
Glad you enjoyed it even not beeing your prefered type of game hahah.