This was fun! I was playing fullscreen and I was able to move outside of the play area. I also struggled to understand what I was doing. It seems like there is no damage, so there is no reason to avoid the enemies or bullets. I just held down shoot and collected the yellow babies and didn’t see how the level would end or process. But the music is nice, and I liked scooping up floating baby heads.
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Time Babies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #99 | 3.000 | 3.000 |
Gameplay | #100 | 3.000 | 3.000 |
Overall | #125 | 2.839 | 2.839 |
Visuals | #136 | 2.786 | 2.786 |
Mood | #143 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Comments
I thought it was fixed, but in fullscreen the limits for the player desappear. I will look into that, I didn't notice.
The time on screen is your life, you gain time by killing enemies and lose time by getting hit by the enemies. And once you gather enough light babies you are faced by the boss. Maybe is a little easy before the boss appears but trust me... you will have to move and avoid in order to beat her.
Thanks for the feedback!
You didn't need to distinguish between the good and the bad babies(cause I was planning to kill both hehehe), but it wasn't hard to distinguish which is which just from the colour scheme. But it would be better if you had provided an explanation. Also, https://prnt.sc/sx6tk0... And I did notice some ships being able to go beyond the given play area(just for a moment) and then snap back into place.
The game is a pretty solid shooter with amazing music if the mentioned bugs are fixed.
How evil of you, but no worries, the light babies are unkillable ;) . And you are right about the needed explanation, I couldn't finish how I wanted itso I put a little explanation in the rules, but still was not fully explicit. About the play space I thought I had fixed it already, maybe is a thing of the browser, in mine it plays correctly.
Thanks for the feedback!
Nice little space shooter , most comment are covered the other comment below but well done.
Hello! Nice shooter!
There are a few things that could be improved.
The movement is not restricted to the play area. I was able to "rescue" the "good" baby and just wait for the next one outside of the play area without being shot...
I got confused by the scores... there are two, one I got that represented how many babies I had rescued, but what the other one stands for? Is that the amount of damage taken? Would the player die?
The re-use of the sprites is ok, but I would change the gray babies... I understood that they weren't the ones I was looking for and could be shot, but I still don't know if that's right or wrong... lol
Keep it up!
Cheers!
Thanks! I had several problems with the canvas and playspace when building actually. I thought it was solved. About the babies the confusion was part of the game, but maybe I should have been more explicit with the "good" and "bad" babies. And you are right, I think I'll add some insight in the scores in the browser version. Thank you again!
Fun little space shooter, where you save floating babies (makes sense, right?). I killed a lot of babies by accident, whoops! :D
I like the music. But maybe add some more sounds? For example, when saving or killing babies XD
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