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A jam submission

Momentus PrototypeView game page

Top-down 2D bullet hell shooter prototype where time only moves when you do.
Submitted by Yang Pulse — 2 days, 2 hours before the deadline
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Momentus Prototype's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#243.8403.840
Overall#823.3403.340
Mood#853.2403.240
Visuals#983.3203.320
Audio#1072.9602.960

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Other

Source
https://github.com/ImpulseLimited/momentus-proto

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Comments

Submitted

Really neat idea, just like the others have said.

It took me a while to realise that I was playing it all back to front and getting shot up unnecessarily. I never did manage to shoot the enemy. 

Hats off to you for just doing this in python with no game engine!

Submitted

cool game and idea, kept getting caught in the corner, need more practice!

Submitted

Cool game!

I think there is something wrong with picking up the guns on the floor though. It sometimes crashes on me when I pick it up. Does the player drop his current gun when he picks up a new one? I think the crash might happen when the old gun is dropped in a certain location

Submitted (1 edit)

Was super curious to see how you did the game in Python and downloaded the source and found the source of the bug: 

  File "momentus-proto-master\Player.py", line 212, in get_keys     if self.itemA.check == False: AttributeError: 'Pistol' object has no attribute 'check'

It seems "game.machinegunpick" is being checked in the player update before "self.itemA" is being set to the machine gun class in the main game update.

Hope this helps!

I think this is a really nice take on the SUPERHOT idea, and it works well from a top down perspective. My only note would be to maybe add some kind of visual effect or sound when you get hit, because sometimes I wouldn't know I'd been hit until I saw I only had a few hearts left. Nice job!

Submitted

I liked the idea of moving controlling time. It really gives you time to plan the best route and analyze the enemies' behavior.

I got a little frustrated with the first weapon fire rate. Seemed unfair... those guys were raining on me and I was like... let me shoot at them gun!!! lol

And congrats for making it without an engine!

Great work!

Keep it up!

Submitted

Love this game  feel lots more polished since has time i played it.  It takes a bit of practice to  know where to aim the shot, but i really enjoyed playing it.   And the fact you  have written it without a game engine  credit to you.

Just missing some music and a bit of hit feedback .

Submitted

Nice game and super cool idea!!! Loved the concept of being able to try to plan a strategy while in the midst of being shot! One or two things that I found made things too difficult was not really knowing when I had been hit and not getting your health back when going from room to room. Also, sometimes i would click and no shots would be fired. Don't know if that's by design (like some cool down period) or a bug. But all in all a really cool concept!! 
And thanks for hosting this Jam! It's our first one and we've had a lot of fun, learned tons and we're enjoying seeing the creativity of other people! 

Submitted

I wish I had the ability to make a game without an actual engine like you did man xD

I like the idea, found a small bug in which the cooldowns are accounted for in realtime time instead of "player moves" time

Submitted

I've always loved bullet hell style games, and I really love the way this concept works with them! I ended the game (by losing a lot) still wanting more.

Submitted

I didn't know you were participating as well!

Really cool idea. 

Submitted

Awesome game. Reminds me of SmashTV meets SuperHot. Very fun to play

Submitted

Definitely a way to make bullet hells more strategic and fun. The new gun I found was a satisfying progression. I agree with the other comments about music and hit feedback.

Submitted

I found the game very enjoying, the concept of tactical in a bullet hell and allow the player play at his pace is very appealing to me.

It took me a little to hang the fire control (it is better always being shooting) but not very much and the level design was very good made.

The only little drawback I found was the sound, a bit repetitive and annoying, a background music would had helped a lot, but I remember you said that cannot play background music in pygame so there is little to do there.

A very good submission!

Regards.

Submitted

who would've thought that turning Super Hot into a small arcade game would be so fun :D  good job :D 

Submitted

Overall I enjoyed playing the game. It was fun. The few things I would improve on are: (unless I missed it) a way to heal as I personally died super easy even without getting hit *a lot* and going from room to room without a way to gain hp made it hard.  The first gun you get feels weird to shoot, sometimes it shoots and sometimes it didn't and I don't know why.

Had a bug when I picked up a gun it crashed the game, only happened once so far but didn't give an error and I haven't tried reproducing the bug so might've been a once off.

Nice job though! :D Did you do all the pixel art yourself? I assume so, but either way well done ^.^

Submitted

Really fun learning to master the main mechanic, actually felt like I had a chance unlike most bullet hells. Some hit feedback would be nice, on either end.