Hadn’t heard about the WorldEnvironment bit - thanks for the tip!
jjsteeple
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Wow really well done...I love all the variety of enemies and weapons and throwing things and being able to make a plan and execute it. I also got stuck on the red level, its a lot of memorization to remember how to handle the next hazard, kind of like dark souls. I had so much fun though and was smiling and cursing playing this game. Controls were a little floaty, which makes the really precise stuff you need to execute on the red level very hard to pull off. But overall, very tight design and execution. Great job on scoping such a good design in this jam, especially as a solo dev.
Fun game and looks great too! I was not sure why I was doing the simulation and almost got bored, but then I got into the level and was like "Oh crap, good thing I just did that simulation". Didn't have to restart at all. I can see this getting extremely difficult with slightly more complex or long layouts, so good job on making a tight experience.
Yeah that makes sense (and is a good idea), and I thought that might be the case, but it was hard to tell if that's how it worked. It also means that I am pressing beats on directions that might not need an attack while a bunch of monsters are coming on a direction with little or no beats, so it might just be my brain was super conflicted the whole time.
I love the art and the vibe. The game looks so good. Not sure on the shadow theme connection. But I kept drinking random stuff until I ran out of time. I never did learn how to cure a rash, even with a sootheberry potion it didn't seem to have an effect. The time limit is way too restrictive given how many days will be wasted just learning what the ingredients do.








