Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

jjsteeple

193
Posts
1
Topics
14
Followers
2
Following
A member registered Jul 04, 2017 · View creator page →

Creator of

Recent community posts

Hadn’t heard about the WorldEnvironment bit - thanks for the tip!

Thanks for the Eidos call out, I am definitely a fan of that era. 

Thanks for the suggestions - we tried the shader trick but it didn’t work this time around. Maybe we need to revisit it! Also we definitely didn’t test stacking the speed boost or make the wall colliders thick enough. Thanks for playing!

You’re totally right :) Thanks for playing and for the great feedback!

We were only able to reproduce the shader compilation bit - what is the right solution there?

Wow really well done...I love all the variety of enemies and weapons and throwing things and being able to make a plan and execute it. I also got stuck on the red level, its a lot of memorization to remember how to handle the next hazard, kind of like dark souls. I had so much fun though and was smiling and cursing playing this game. Controls were a little floaty, which makes the really precise stuff you need to execute on the red level very hard to pull off. But overall, very tight design and execution. Great job on scoping such a good design in this jam, especially as a solo dev.

Thanks for playing and for the feedback! Wish we had more time to tune enemy density and balance 

Yeah we let the speed boosts stack with zero regard for anything but zoom :D. Thanks for playing!

Fun game and looks great too! I was not sure why I was doing the simulation and almost got bored, but then I got into the level and was like "Oh crap, good thing I just did that simulation". Didn't have to restart at all. I can see this getting extremely difficult with slightly more complex or long layouts, so good job on making a tight experience.

Love the style and the theme interpretation. I got stomped pretty bad every time, but well done on making a really beautiful game with a good fantasy.

Beautiful game - great work with the pixel perfect art and all the sound design to go with it. I couldn't keep track of everything going on and lost pretty quickly, but I was having fun learning!

Great job with this. Has great style, good original idea, nice theme interpretation, and is a really fun idea. I found it too hard to keep track of everyone and I was not precise enough with my clicking to make any progress, but I still had fun.

Very original - took me a couple tries to figure out how to play it, but then it was very clear. Great style and theme interpretation!

Nice theme interpretation and unique idea. It was wayyyy to hard for me, I couldnt even get one :D

Dang this is really well put together. Great art, UI/UX, and nice theme interpretation.

We didnt test the speed boost against the walls :D

You got too powerful! Thanks for playing :)

Love incremental games. I like the OS style and all the attention to detail. I had fun. I didn't fully understand all the mechanics, so when I was buying the 1.7k and 2.5k upgrades, it felt like it was taking forever and I wasn't progressing, so I got stuck.

Great work on the art, the UI/UX, and I love the idea. I was able to win most of the time by just playing the cards I was dealt and not doing anything, so I think the chip mechanics should include increasing bet size or something to make it riskier and more rewarding to use them.

Great style and theme interpretation. Would have loved some more sound effects to go with the various things happening. RNGesus was not good to me. Good job!

Great idea and I love how much you were able to fit into a game jam game.

Really interesting idea and good work on getting all these systems set up and working for this short jam. I had trouble understanding how it all worked together and got killed really quickly. 

I had fun. Great theme interpretation for the art and genre. I died a couple times figuring out that it was turn based. Good sound effects too. Good vibes all around.

Nice original idea. I found it pretty hard, I think I needed more feedback around when I was doing something wrong, because I get caught really fast.

Really well done. This has a ton of depth, game feel, and originality. It is a lot of grinding, which I know is normal for the genre, but for a game jam, I would have wanted a condensed version where every run I am upgrading new mechanics and getting to try new things.

Great concept, love the pixel art, love the juice and the theme interpretation. My only issues were that there are no checkpoints which makes it really hard to get through (I didn't finish) and that the projectile doesn't always go where the dotted line says it will. Reminds me of Carrion!

Game is hard but I had fun and went back to the OG Ace Ventura on VHS - great idea lol

Agree - this feels like a survivors like but its hard to get kills.

I don't understand how it fits the theme... there are 3 rides.

JK -  well done on meeting your one day submission goal and even being on theme in meta. Hopefully the judges understand it.

I’ll update you when I’ve actually got a UI going. I’ve got an RTS game project where the current UI direction is like the old tycoon games (railroad, roller coaster, open ttd) so this is right on the money for that. 

Thank you for making this. It took me a while to find this but it is what I'm looking for.

Thanks for posting these!

We definitely debated whether or not a checklist of activities made sense vs just making everything be "easter eggs". Thanks for the feedback and glad you enjoyed!

Yeah that makes sense (and is a good idea), and I thought that might be the case, but it was hard to tell if that's how it worked. It also means that I am pressing beats on directions that might not need an attack while a bunch of monsters are coming on a direction with little or no beats, so it might just be my brain was super conflicted the whole time.

I was indeed using Firefox, I'll have to try again with Chrome.

Nice art. Tight platforming mechanics mixed with stealth, but not too difficult for a casual player like me. I liked the upgrade mechanic and was looking forward to more upgrades. Overall really well done.

I had hardware acceleration on and still experienced the freeze after looking at the phosphorus recipe and trying to interact with a banana. Beautiful game and it would have taken me a while to understand what is going on for sure. It seems pretty complex.

I ran out of gems just trying to figure out what spell does what. Wasn't sure why I would need to use the illuminate one. As others have said, the view should be locked when doing gestures for casting. Otherwise, I really liked the way the game looked, great job on that.

Not just you - this game is a beast to run. We were optimizing until we fell asleep on the last day.

I love the art and the vibe. The game looks so good. Not sure on the shadow theme connection. But I kept drinking random stuff until I ran out of time. I never did learn how to cure a rash, even with a sootheberry potion it didn't seem to have an effect. The time limit is way too restrictive given how many days will be wasted just learning what the ingredients do.