We were only able to reproduce the shader compilation bit - what is the right solution there?
Viewing post in That Time the Government Kidnapped my AI Boyfriend jam comments
https://youtu.be/bgex_UmvJvM?is=O_8YHMQVne0HH5q5
this would be starting point. godot can‘t yet compile the shaders for web beforehand. You have to do it ingame before the real game starts.
So that the players cpu doesn‘t hitch/stutter when the particle or shader effect happens for the first time.