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Ollibanjo

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A member registered Jan 13, 2021 · View creator page →

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truly beautiful title screen and very good voice acting! 

Nice, reminded me of southpark ;) cool gameplay

Oh boy, i really liked that one. Super pumping soundtrack, nice sound effects. I really like the idea, with such a simple mechanic, you did so much different stuff. Scientists, Guards, Guards with Shields, Guards with helmets. And the Arrow/Bullet ricochet mechanic is really good too, but sometimes it is not 100% flying there where is shows it to you. I think this cool be a really good game, even something you could sell on steam with the right marketing.  But I would need a slighlty less brutal difficulty, maybe more time to move, less dudes with helmets maybe, or slightly less difficult parcour area. I didn`t like the way the character was jumping, I struggled there sometimes. 
Other than difficulty and jumping, really amazing game. Maybe sprinkle in some story, what is going on, what am I and so on. I sadly could not escape the facility...
...maybe I can try again in the future
Tell me when there will be an update for the game.

https://youtu.be/bgex_UmvJvM?is=O_8YHMQVne0HH5q5

this would be starting point. godot can‘t yet compile the shaders for web beforehand. You have to do it ingame before the real game starts.

So that the players cpu doesn‘t hitch/stutter when the particle or shader effect happens for the first time.

Cool little game, i like the mixture of jump and run and the catfishing game. The music was good, the art was very cute. especially the open and closed paw. The most distrubing sound was the cat when hit... sounds like a pig ;)
Well done!

I like the very special font, the graphics are ok, music fits ok but is kind of too annoying,  So the strongest point are the graphics here. Probably also a cool lasso feature, but I had problems with the controls. Why didn`t you include a HTML/Webbuild? than you would have gotten way more players and comments?

Art is cool, but without any sound, it is not worth playing. Sound is so easy to do in godot, there are so much free resources on itch itself or on opengameart.com or on pixabay where you could choose from. On your next game you really should add sound and music

Art is cool, music is good too. Maybe have the stealing going on faster? stealing the bed was horrible long ;)

ok I really saved him/it. I played it in the browser, and the performance is obviously not good (3d is hard in browser), when there are too many lights, particles and so on. But there is a way to get rid of the shader compilation stutter. Reminds me a bit of a mixture of, hotline miami, perfect dark and few other titles.
The music adds to the action and "drive".

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I think the game could benefit from weapons/item explanation, not all items are visually destinct enough to understand immediatly what they would do. Also the shields seem to be a bit overpowered. Music and Sound effects could need an upgrade or are not specifically my taste.
I think the game idea is cool but it was too hard for me without understanding what a type of enemy/weapon i was currently facing, and I was not ready to put into a lot of trial and error. So for me the "readability" killed the gameplay, also would be good to give a more clear visualisation of dmg, health and armor. Maybe weapons switching should not take a whole turn, but that would change the gameplay.

If that is only your second game (on your itch page). it is already very well done! Keep going!

Seems like I am a pro, nailed it first try. But it think you should increase the light level in the real robbery a tiny bit, it is very hard to see the lasers because the visibilty is soooo tiny. Game could benefit from a few sounds.
The Intro is very cool, that i can choose between 5 cute characters is great. The first room reminds me of choosing a pokemon from professor oak ;)
Well done!

Difficulty/balancing is really that bad... coming back after the update

ok I jumped back in and tried again, made it past the 2 guys in the same room, but difficulty is sooooo bad, needs to be fixed, also that enemys fire from "out of screen" or nearly out of screen.

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Thumbnail Introscreen and music is epic. Art is beautiful, sound effects are nice too. I was ready for my train robbery adventure...

but than... guys wtf, how could you end up with such a difficult game?
The problem for me are, some chests are a "wall" for me as the player, and the dudes just walk past them, so they are no cover for me, the enemys dont have ANY reaction time, they are next to instant, AND they have their invinsible time. I tried it 10 times, because I loved the Idea and Art and the whole vibe, but the gunplay/enemys/cover mechanics were way to frustrating. Could not make it past the 2 guys in the same room.

I would play it if you send me an update later on, to fulfill my LuckyLuke train robbery phantasie. I would also playtest for free on discord etc if you like. There might be a gem hidden under awfull enemys/gunplay/difficulty 

So this is something else :)
After exiting with the key with one of my characters, while leaving the other locked up, I quit ;)
I think the game idea is neat but I struggeled with the controls.

I think you did a good mix of incremental and steal theme. Everything was really cool, exact the right amount of gameplay and length. I liked the skilltree. I liked all the art and sound effects, My biggest and only critique about the game is the music. After 10minutes of mostly listening to only hihats was boring and not satisfying. I think you should put in a few additional songs. 
Maybe, you could also add a "special" so that i can activly do something than just hovering with the mouse over the people, and maybe the police could have a bigger impact/debuff or something, they are not scary at all.

Overall very well done!

I enjoyed that one, directly from the start Jose.
The Games name, GangSticks and your Thumbnail brought me here, somehow very appealing ;)
Music was fitting the mood of the game, I liked the Paper appeal and those tiny animation, i especially liked to the "planning phase" and to stick my crew members to the different roles of the "mission".
I would think a big improvement for me would be if I could choose how to spend the XP on Level up, to not have my best arcobatic dude, getting an upgrade for intelligence and so on.
I like the silly Introstory, build into the tutorial. I like the silly portaits and tiny animations.
I had a good time with your game. But I only did 4 complete days, after that it became a bit stale, especially since my beloved Rob was catched by the police ;)
Maybe for the jam it would be ok to just go with 4-5 days instead of 8. 
Good Job guys! Well done!

Hi, I really enjoyed the Music, it was a good fit for the game.
I like the Art. I liked the dragon as a slider in the options, also the fire on the bottom in the options.

I missed a few sound effects when clicking menu and ingame stuff. I could not really understand what the task was? I just randomly build some stuff until i had no more money, than i stole from every field, i upgraded a bunch, and than idk maybe on day 7 or 8 the animals rise up and I lost? 

A few Area of improvement would be:
Do a better tutorial, add some sound effekts, dont mix up "handdrawn Art" with Pixelart (fields). Create a better tutorial.

And I am really wondering, why didn`t you include a webbuild?
it is one of the easyiest to include? It would have lead to at least 20 people playing your game?

Really cool game Idea, even with buying new stuff and so on, I liked that the scenes are combined, that i see the money go from one treasure room into my own ;)
Very good submission!

Seems like you got inspired by Slay the Spire ;)
Everything is very polished. Art is very good, but I personally had severe problems with the "readability of the cards" and combinations. I struggled with the placement (in the middle), maybe you can highlight where the card will land in between the others.
I didn`t fully grasph the combos, and was more or less wondering sometimes why this combination now makes more dmg, than the other. Or why a heal would not double or tripple and so on.
I am probably just too old ;)

Very good job, very solid entry. If you put in a bit more content, I could see this sell some copys.

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oh das Essen riecht so fein, eins zwei drei jetzt ist es mein *sing*
nice graphics, nice soundtrack, nice animations, nice thumbnail, nice name,
I like ;)

as usual, quality product ;) I like the vibe, artstyle and music. The short production time is also quite impressive.
Maybe there could be a zeppelin police, searching for you after you robbed a city, or the city itself becomes hostile for some time. Cool that you even have different "biomes", where you can be surprised by their different enemy/difficulty when first encountering the far east areas ;)

I liked the intro and artstyle. was busted two times before i got the hang of it. didn`t check that i had to not be so stressed, or not follow the people around so much xD

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Never played anything like it (in a good way). Really really unique and cool concept, super creative, well executed.
I will show that to my little son and my girlfriend who usally don`t play any video games.
I think they will be blown away, by that type of gameplay.
The 3d graphics are nice, game looks good. I like all the "physic" interactions. I like the player figure and "enemys".

I would have loved to have a back button, I kind of not understood what to do in the second level. (that i had to start from the "pen area" (probably my fault).  I was confused and thought maybe i have to use different colors or something, because the other crayons were also highlighted.
Than I reloaded the page to start back on level 1 and I understood what to do ;)

Music and sound effects are mostly fine but the biggest bummer for me were some too agressively loud sound effects, especially the bear or the heart.
I also had some problems with holding the mouse for so long to draw the route, but I could not image any better way to draw, besides maybe touch input.
I could see this also be very cool to play on a tablet. Very good submission! you can be proud! The name fits the game very well.

what is your error? can you post it here?
how big is your game? (in Megabytes)

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I quite like the gameplay and artstyle, cool effects when they explode. the parallax effects are also nice, visually it is quite pleasing.
I would have loved to have some sort of action/mechanik/skill i could use, maybe turbo, maybe drop some spikes, idk, to have more influence and more things to do. I like that there is friendly fire of the enemys.
As some people said, could be expanded, maybe roguelight with some upgrades etc, ever more increasing difficult, few bosses, upgrades and stuff like that. Maybe have different stats and vehicles which differentiate for the player to choose from.
I think the music and sound is OK, but this is an area where you could improve, a more action packed pumping driving soundtrack, currently it is too chill for my taste for this deathrace ;)
Cool jam entry! well done!

Hi Tim, you did compose some bangers here! Well earned 15 bucks! We used your music in our game: https://roamingowl.itch.io/pirats
Thanks!

We would love if you check out our Pirate game:
https://itch.io/jam/godot-wild-jam-90/rate/4310738
Be aware, there is a visual bug on the sides of the screen if you are using ultrawide resolutions. Full HD and 1440p will be fine.

hi thanks for the review!
The rumor mechanic is still very rudimentary. Currently you „talk“ to the islanders about a rumor, and that spawns a treasure chest in a random spot on the map an shows you the direction via an arrow. In the future this could be expanded to for example a rumor about a big spanisch treasure fleet arriving. Which you than could decide to attack before they leave the playing field. Or maybe there is a rumor about some pirate treasure stored on one of those small lonely islands. Or some shipwrecked people which you can save. All sort of tiny quests could be started this way. But without much time, it is currently very basic :)

thanks very much for the detailed feedback!

I did the how to play screen on the last evening, and you are right i totally didn‘t think of the movement with WASD :)   Will add this with the next update.

I choose and implement the music and SFX. as soon as i found the music i directly know this was a banger soundtrack. Tim got 15€ for that from me, well deserved

I like how carlos has already a brand of „making high quality games“  I think that is true ;)

yeah enemy spawn logic and especially the visibility of the border area need some improvement. 

Hi I liked the bee and queen bee and  and flower sprites and their animation. also cool dance animations.
Also the swamp area is nice.
could not figure out how to get the dawn song.
I would have loved to have a panel background behind the dance move instuctions, because depending where you stand you can`t really see the small ><> 
I was surprised from the first death from a red mushroom ;)
Overall very cute! well done!

I like the Intro Sound *bling*
The UI seems to break on my ultrawide, some texts are not fitting inside of their labels.
Most Button graphics are a bit broken (the different button states)
I mostly miss some sound effects and maybe some idle/elevator music or something like that.
I think I broke the game with pressing escape.

overall it might be cool if you stick to it. that ui stuff is fixable in a few hours.
the witch character is cool too

Ok, you need to add a restart button, that is the most important stuff.
I like your cover art very much, that is why i clicked on that game, but coverart is way more beautiful than the game currently.
I like the Idea of that getting smaller when jumping stuff, but than the first level was too hard^^ so that I didn`t manage to finish it in two tries.
I also could imagine to see a counter how often I already jumped or something.
Maybe just add some placeholder sound effects or a chill music track.

Yeah was kind of too much tutorial/text at the start, I nearly quit. Maybe drip feed it a little bit.
There are already lots of working systems, great
I like all your choices in the options.


What to I do with all the weapons? Aren`t we a party of some dragons?
I would love to have more player agency, to move around and engage those people, and not been drivin around on these rails, so that the game doesn`t progress on it`s own. I don`t mean a particular open world, it can be linear as it is, but i might want to move my party around? it can just be one player or maybe put the other party members after each other in a line, something like snake style.
I think everything in the world should probably be around double the size, i think currently everything is to tiny, especially the characters and enemys. Even worse and way to tine are the icons above their heads.

so my greatest critic, too small, too much on "rails", what about weapons and equipement? Skillpoints?
I love games where you have a party, because you can equip multiple people, 
I am not into this berry buff stuff

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Okay... had to laugh here and there. 
3d, kind of a weird camera perspective, but it works. Felt a bit unrealisitic not to have reload the pistol or shotgun here and there. relativ ok grafics with some gore. movement of the player is ok. 
aim system is cool that i can aim for the head, but it should probably increase the damage even more if i land a headshot.
your leaderboard has no names, that is a problem for the replayablility
give ma a roll dash
give me an inventar for 2 melee, 2 ranged weapons, or maybe pistol, melee, ranged
maybe give me a food item in inventar
give me random placements of weapons and a rocket launcher
dont make the melee fighting so blank, i would like to attack left, right, uppercut oder something not just pressing always the same button.
let me aim free with the ranged weapons, or give me the option to do so, or assistent mode as it is currently is.
give me molotov cocktails and grenade, give me slower more tanky enemys, fast and brittle enemys, stuff like this
give the player character some face or at least eyes

ok, I guess this has potential, but I don`t like the artstyle and UI, the readablitly is so bad. i guess there is a learning curve but on the first playthrough there are some cards / effects which i clearly don`t understand.
I think the UI animations should be at least 30% faster.

keep on going! it might end up good. it has potential

Hi, after I blew me up a few times because i thought it were chest with loot inside... i would strongly suggest to have better readable explosives, maybe like TNT or something idk.
First death was suicide by grenade... because i also couldn`t interpret your weapons.
Please include WASD for movement too.
I searched ages for the Shoot key^^ and it is X wtf is this for a control scheme? :)
I would probably go for Space for shoot and E or Enter idk for weapon change.
Maybe include a button for switching weapons or something like that. and give a name underneith the weapons or make the spirtes more readable what it should be for a weapon.
Some Bats were just sticking around next to the entrance of a room, so I had no chance of engaging them without loosing health. Maybe they shoud move around at random.
Music and vibe is cool, but my biggest issue is with readablilty, or predicatablity what will happen next.
Also some of the UI seems a bit broken? when the death UI is shown?

I don`t try to be mean here, that is just constructive criticism
gameplay is fun, soundtrack really cool, 
but i hate the laser turrents and explosives (I always try to loot them and then i die)

Thanks for playing and leaving feedback!
You are right, there was a bug which I didn`t notice, thanks for reporting ;)
It took me some time but I fixed it today. Hopefully the fix will be part of our next upload.

Super creative, well done! keep on the good work!
I would love to use that sometime in the future for a presentation at work ;)

yes how long is the track ??? i think it stops around 4min oder something like that?