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Ollibanjo

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A member registered Jan 13, 2021 · View creator page →

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Hi, we will at least do one additional round of polish.

What would you like us to add to the game?

Cool gameplay, this must have been a somewhat similar view during the kennedy assasination...
I liked the gun sound and ambience and the big variety of characters running around, they are cute.

I think the biggest improvement for me to the game would be to have more user feedback, so more or less bonus if I shoot the target faster, with some sounds and more bling bling. Maybe have somebody ride, run or drive through the park to be a faster target. Maybe you could make it so that you can miss the target when you are to slow or something like that.

At first I thought oh nice... a "where is waldo" style game which i can play with my 6 years old son... but than I was sniping people in the park...

Cool Idea well done. 

Hi i forgot that in my last review, but maybe you should look into that free service here:
https://silentwolf.com/
There you can create online highscores for godot games. I did it a few times before, it is very easy to implement.
And I think it would fit your game very well to have some "competition" of who can get the highest bounty score.

thanks for leaving the Review. Yeah like 1 hour before submitting we didn’t even had texture buttons lol. So it was super quick and dirty addition right before submitting and run into some ordering issues and so on. So basically we ran out of time there to polish that as we would have liked :)

When we originally design the game idea we had multiple (3)  rounds with increasing difficulty and up to 5 suspects (more similar) at the end but also this had to be scrapped because we ran out of time. We barely made it to the finish line with a working game at all ;)

There is a good game and systems in there. But I would probably rework the building aspect. Give me more space. I feel like i have to less influence about the fight, i can not really build additional towers that fight, i can only buff things up. and i don`t like that aspect that i cant build towers "on the frontline" etc. Maybe give me soldiers or heros to recruit and put in front of the walls or something like that.
Maybe remove the walls and towers, have me start with only one tower and let me build the wall and other towers myself. Art, Audio, Gameplay loop is fine, besides having to less influence for my taste. 

I also used the same asset pack before when i started learning godot, I like it very much. but because everything is so small in your game, the asset pack is not playing at it`s full strength or potential.

Well made! cool building/design mechanic and skilltree.
In my first run I didn`t notice that I had to activly catch/pickup the items.

I like the "tutorial" could be improved though. I like the moveset, melee and gunplay. Cool that I shoot my goldcoins. cool that the goblins try to steal the coins. nice variety of enemys and enemy abilitys. Final boss was very good, and fitting the theme, finally an enemy where i needed my dodgeroll. I enjoyed the gameplay, and different levels. I also think the balance is really good, managed to play through without dying once, but still hat some challanges here and there.

Some room for improvement:
Would have loved to get at least an Audio-Setting to reduce the music volume a bit. Give me few more music tracks, the one looping all the time gets a bit repetitive. (Finally endboss music was very good)
Melee attack needs a slash sound.

Visually it is fine but there are some Y-Sort/ordering issues with player and some of the environment, and i think the stairs too. should be easily fixable -> set main node 2d to Y-Sort active, and in your objects have the sprite at the right position. Missing knockback, gun and melee attack should have some knockback and pushing the enemys away. Maybe add an enemy which is a bit faster than the player, idk a bat or something, where you need to roll away from and push it back via melee attack.

Very cool game! well done!

I think the audio turned out good on this game. And the enemys are fine.

I don`t like that I can outrun the player bullets. They should be faster than the player can run. Also only be able to picking up 3 items is kind of lame. Let me pick up everything and give me stuff that I can purchase for that. 

yeah, envelope looks good, but letter is empty for me and can`t be played.

yeah. letter is blank, also if you fix the game. include an fullscreen button

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Hi, really not bad for your first game! (Way better than my first game xD)
I especially liked the visuals. But i think there are too many spacestations out there ;)
controls are basically fine, but i would probably have some base speed of the players star, so that it can`t just stand still. The game would have benefitted from a bit of music or ambience. Check out Itch.io or pixabay.com for free music and sfx.
 
I don`t think it is a good idea to have these "meteorite belts"/black holes, make the screen go dark, i find that effect very irritating, that black/fade in and out stuff.

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I don`t understood why you guys did not provide a web build? 
You will get so much less traffic for not having a web build.

Put an Introscreen in the game, with control, what are your tasks/todo`s, small tutorial etc.
No SFX and no Music at all, that is why I quit after 30seconds. The Audiopart usually doesn`t take that long, but will be super beneficial for your rating. There are lots of free resources available everywhere, Assets here on itch.io or on pixabay.com for example. Without audio or animations the game is lacking feedback to the player, and that leads to the player not having fun.

The artwork and thumbnail was nice, but the inventory was way to small.
If you keep going your next game will be better! (Add some Audio ;) )

I like the thumbnail, and the cool animated main menu. I respect that you did most of the stuff by yourself, and the music is kind of fitting the game, but it is waaaaaaaaaaay toooooooooo repetitive. I would focus on the programming/art part and maybe getting few sound effects and music from somewhere else, like here on itch.io or on pixabay.com are, there are lots of super good free resources to choose from.
Visually it looks relativly good.

I tried two times, but I really could not understand what I am supposed to do, or how to control the game. sorry

Nice, I liked the audio design, the facial animation of the kidnapper and the movement animation of the player.

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Amazing main menu button animations and sound, liked that instantly, and a sweet clicky sound.
Are you detecting if the browser window is active? and playing a mew sound? incredible ;) thats really cool, but the cat talking sound is too annoying. But it think you wanted to go for that type of annoyance a bit

We made a somewhat similar game, I created our drawing stage, but your version of drawing is superior I think, especially regarding the UI and playing the constant drawing sound. I am also interested how exactly your comparing system working? and so on.
I would really like to talk with you about your game. You can find me on the GWJ Discord as Ollibanjo. Or maybe you can give me your contact info.

I think generally it is cool to see only a few parts of the cat, but i am not talented in drawing, therefor i kinda had a hardtime filling the "missing" pieces in, in between. Maybe put in a chill mode too, where you don`t have the timing pressure.
If possible what might be helpfull would be to have some indikator where these cat parts are located and in which place they belong, or if they are rotated or not and so on.
Maybe a "puzzle" map of some sort could help, to fill in the gaps (of my imagination xD)
:

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Cool game. Nice artwork and character and gameplay mechanic.
I especially liked the animation of the creatures in the cage.

But I really don`t like that the "direction" arrow, is kind of inverted? was it too easy or not quirky enough having it aim in the direction my mouse is aiming at?
That was the reason I stopped playing, it was to exhausting for me. Also when the player characters are visually obstructed, behind trees and so on, the directional arrow is not visible.

I really liked the game. super cool fight mechanic (the core is simple) but it has so much cool "chess" move and timing gameplay ;)
Also the story, transitions, artwork, voiceover and all the characters are very strong.
I would have loved to have a better indicator of the weapon of my team and the enemy, and how much health each weapon would take away.

Super cool submission, very well done!

I died at the first obstacle, after beeing so impressed by their YEEE HAW mechanic while pressing Q. that was really amazing, would have loved to have that recorded xD

Fuck! Simple basic gamedesign but cooked up to the top with extremly good movement mechanics, easy to learn and hard to master. Masterfully crafted and polished. I was amazed that I could even shoot enemy bullets out of the air. Later on got blasted by the dynamite helicopter guy I had a blast 😉
Extremly good artwork, parallax background, enemys, environment, weapon reload, good readable obstacles, soundeffects, music, artstyle, mechanics, progression and difficulty curve. I was luured in by your thumbnail, and I got treated well man, I can tell you that.
Without playing much other games, I think i can say this will be one of my favorites. Yeeeeeeeeeeeeeeeeeeeeeeeeeh Haaaaaaaaaaaaaaaw

You sir are truly a talented gamedev! 5/5

I had a blast baby, Yeeeeeeeeeeeeh Haaaaaaw
5 out of 5 Stars

I am not trying to be mean here, rather give an honest review:
Sorry but i didn`t enjoy the game. I had lots of stutters on the web build (in chrome). And people will most likely only play in browser on gamejams. I don`t like the gamedesign for me having only very finite resources, only a few bottles, that it seems I can place traps only on specific places. I dont like the UI or the "ammo/inventory", which does not look good.
I played two times, only to find out what the bounty was, and that was really anti-climactic. 

I liked the "tutorial" images where you show the flow of what to do, and the "ai" following me and the heartbeat sound. The sounds that are in the game are basically good, but there are a few sounds missing, for example for setting up the trap and pickup up stuff and so on. You should add a bit of music or ambience, it is so easy and it gives way more atmosphere, here is a lot of free SFX, Music and so on:
https://pixabay.com/music/?utm_source=link-attribution&utm_medium=referral&utm_c...

same for me, does not load

omg, you basically did wild guns ;) 


I wanted to make it too, but it was way out of scope. But really cool you tried to make something like that.
Sounds were cool, the western alien mix was cool.
I enjoyed blasting the aliens away, also cool and hilarious is the dodge-roll ;) I liked the crosshair and movement.

A few more weapons and more variation in enemys would have been an improvement. I think the font is western style so it is fitting your theme but I would go for something western themed but with better readabilty.
Cool bossfight, but could not beat him. Well done!

cool game, enjoyed it! but please give an option to invert the Y-Axis, for me it felt playing inverted

Hi, nice little game. Cool that you added the - - - - to show the parts of the potion. would have loved to have a tooltip which one is sweet, bitter, sour and so on. And I miss a pouring or mixing sound, and a few customer happy/unhappy sounds, something in that direction. Graphic and overall presentation seems to be clean,
Well done  

same same

Fantastic choice of music, was instantly drawn in and hooked. Sound effects are cool too. I think it is the strongest part of your game. Overall everything is good and fits the theme. The game mechanic starts very easy, has than a good balance, and on day 4 I got wrecked, could not fit in the shapes very good.
I would have gone for a slightly different font, I think the readability is suffering a bit to much here or it is to brutal for my eyes at least. Also i could not really follow the UI on the top, because i was only focussed my view on the center of the game.
So is there more strategie behind it than to fast hover over all possible "ingredienz/puzzle pieces" to see which fits best and than add them after each other?
I like...more...responsiBREWlity ;)
Very good entry for your first jam

I was interested in your game because it seems like it has some similaritys with our game. I think you western/saloon vibe and art is cool. Player controller and movement is also cool. I like your Main Menu. (Would have put some of the highway and cacti onto your thumbnail as well)

But I think the game lacks a proper tutorial, otherwise it is too hard to get what you have to do.
Also at least put the control scheme here on your itch page.
And unfortunatly your recipies on the wall are super tiny, I could barely read them.
Didn`t you add any sounds or music? I could not figure out if I did anything correct, and you should put an shader or somehow an indikator on the items or at least the maschines you react with.
How am I supposed to get the beer out?
I think with a few more days you could end up with a cool game here

Ah ok I understand, it is because of C#. Didn`t think about that.

Hi well polished game, I liked the graphics and sound effects, cool steam effect also.
Would have loved to have a more engaging type of music.
Gameplay with 3 tea`s can already be cool. Feels like a complete tiny game. 
What did stop you from providing a web version?
Just saw that you are only one person, so very well done!

truly beautiful title screen and very good voice acting! 

Nice, reminded me of southpark ;) cool gameplay

Oh boy, i really liked that one. Super pumping soundtrack, nice sound effects. I really like the idea, with such a simple mechanic, you did so much different stuff. Scientists, Guards, Guards with Shields, Guards with helmets. And the Arrow/Bullet ricochet mechanic is really good too, but sometimes it is not 100% flying there where is shows it to you. I think this cool be a really good game, even something you could sell on steam with the right marketing.  But I would need a slighlty less brutal difficulty, maybe more time to move, less dudes with helmets maybe, or slightly less difficult parcour area. I didn`t like the way the character was jumping, I struggled there sometimes. 
Other than difficulty and jumping, really amazing game. Maybe sprinkle in some story, what is going on, what am I and so on. I sadly could not escape the facility...
...maybe I can try again in the future
Tell me when there will be an update for the game.

https://youtu.be/bgex_UmvJvM?is=O_8YHMQVne0HH5q5

this would be starting point. godot can‘t yet compile the shaders for web beforehand. You have to do it ingame before the real game starts.

So that the players cpu doesn‘t hitch/stutter when the particle or shader effect happens for the first time.

Cool little game, i like the mixture of jump and run and the catfishing game. The music was good, the art was very cute. especially the open and closed paw. The most distrubing sound was the cat when hit... sounds like a pig ;)
Well done!

I like the very special font, the graphics are ok, music fits ok but is kind of too annoying,  So the strongest point are the graphics here. Probably also a cool lasso feature, but I had problems with the controls. Why didn`t you include a HTML/Webbuild? than you would have gotten way more players and comments?

Art is cool, but without any sound, it is not worth playing. Sound is so easy to do in godot, there are so much free resources on itch itself or on opengameart.com or on pixabay where you could choose from. On your next game you really should add sound and music

Art is cool, music is good too. Maybe have the stealing going on faster? stealing the bed was horrible long ;)

ok I really saved him/it. I played it in the browser, and the performance is obviously not good (3d is hard in browser), when there are too many lights, particles and so on. But there is a way to get rid of the shader compilation stutter. Reminds me a bit of a mixture of, hotline miami, perfect dark and few other titles.
The music adds to the action and "drive".

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I think the game could benefit from weapons/item explanation, not all items are visually destinct enough to understand immediatly what they would do. Also the shields seem to be a bit overpowered. Music and Sound effects could need an upgrade or are not specifically my taste.
I think the game idea is cool but it was too hard for me without understanding what a type of enemy/weapon i was currently facing, and I was not ready to put into a lot of trial and error. So for me the "readability" killed the gameplay, also would be good to give a more clear visualisation of dmg, health and armor. Maybe weapons switching should not take a whole turn, but that would change the gameplay.

If that is only your second game (on your itch page). it is already very well done! Keep going!

Seems like I am a pro, nailed it first try. But it think you should increase the light level in the real robbery a tiny bit, it is very hard to see the lasers because the visibilty is soooo tiny. Game could benefit from a few sounds.
The Intro is very cool, that i can choose between 5 cute characters is great. The first room reminds me of choosing a pokemon from professor oak ;)
Well done!