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Ollibanjo

294
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1
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16
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26
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A member registered Jan 13, 2021 · View creator page →

Creator of

Recent community posts

I like the Intro Sound *bling*
The UI seems to break on my ultrawide, some texts are not fitting inside of their labels.
Most Button graphics are a bit broken (the different button states)
I mostly miss some sound effects and maybe some idle/elevator music or something like that.
I think I broke the game with pressing escape.

overall it might be cool if you stick to it. that ui stuff is fixable in a few hours.
the witch character is cool too

Ok, you need to add a restart button, that is the most important stuff.
I like your cover art very much, that is why i clicked on that game, but coverart is way more beautiful than the game currently.
I like the Idea of that getting smaller when jumping stuff, but than the first level was too hard^^ so that I didn`t manage to finish it in two tries.
I also could imagine to see a counter how often I already jumped or something.
Maybe just add some placeholder sound effects or a chill music track.

Yeah was kind of too much tutorial/text at the start, I nearly quit. Maybe drip feed it a little bit.
There are already lots of working systems, great
I like all your choices in the options.


What to I do with all the weapons? Aren`t we a party of some dragons?
I would love to have more player agency, to move around and engage those people, and not been drivin around on these rails, so that the game doesn`t progress on it`s own. I don`t mean a particular open world, it can be linear as it is, but i might want to move my party around? it can just be one player or maybe put the other party members after each other in a line, something like snake style.
I think everything in the world should probably be around double the size, i think currently everything is to tiny, especially the characters and enemys. Even worse and way to tine are the icons above their heads.

so my greatest critic, too small, too much on "rails", what about weapons and equipement? Skillpoints?
I love games where you have a party, because you can equip multiple people, 
I am not into this berry buff stuff

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Okay... had to laugh here and there. 
3d, kind of a weird camera perspective, but it works. Felt a bit unrealisitic not to have reload the pistol or shotgun here and there. relativ ok grafics with some gore. movement of the player is ok. 
aim system is cool that i can aim for the head, but it should probably increase the damage even more if i land a headshot.
your leaderboard has no names, that is a problem for the replayablility
give ma a roll dash
give me an inventar for 2 melee, 2 ranged weapons, or maybe pistol, melee, ranged
maybe give me a food item in inventar
give me random placements of weapons and a rocket launcher
dont make the melee fighting so blank, i would like to attack left, right, uppercut oder something not just pressing always the same button.
let me aim free with the ranged weapons, or give me the option to do so, or assistent mode as it is currently is.
give me molotov cocktails and grenade, give me slower more tanky enemys, fast and brittle enemys, stuff like this
give the player character some face or at least eyes

ok, I guess this has potential, but I don`t like the artstyle and UI, the readablitly is so bad. i guess there is a learning curve but on the first playthrough there are some cards / effects which i clearly don`t understand.
I think the UI animations should be at least 30% faster.

keep on going! it might end up good. it has potential

Hi, after I blew me up a few times because i thought it were chest with loot inside... i would strongly suggest to have better readable explosives, maybe like TNT or something idk.
First death was suicide by grenade... because i also couldn`t interpret your weapons.
Please include WASD for movement too.
I searched ages for the Shoot key^^ and it is X wtf is this for a control scheme? :)
I would probably go for Space for shoot and E or Enter idk for weapon change.
Maybe include a button for switching weapons or something like that. and give a name underneith the weapons or make the spirtes more readable what it should be for a weapon.
Some Bats were just sticking around next to the entrance of a room, so I had no chance of engaging them without loosing health. Maybe they shoud move around at random.
Music and vibe is cool, but my biggest issue is with readablilty, or predicatablity what will happen next.
Also some of the UI seems a bit broken? when the death UI is shown?

I don`t try to be mean here, that is just constructive criticism
gameplay is fun, soundtrack really cool, 
but i hate the laser turrents and explosives (I always try to loot them and then i die)

Thanks for playing and leaving feedback!
You are right, there was a bug which I didn`t notice, thanks for reporting ;)
It took me some time but I fixed it today. Hopefully the fix will be part of our next upload.

Super creative, well done! keep on the good work!
I would love to use that sometime in the future for a presentation at work ;)

yes how long is the track ??? i think it stops around 4min oder something like that?

oh cool, well done than! keep on going! Gamejams are so good to get things finished.
I`ve learned so much since I started with godot about 1,5 years ago 

I think we made nearly the same game :)
I like your mingame for sharpening/grinding. It is cool with the "WASEDE...." characters.

I see it so often that people don`t put sounds in their games, but it is sooooo much better, if there is any sound and music, there is so much good free stuff on itch.io for example which you could put into your games.
And if you include arrow keys for movement, you should also always include WASD (that is the standard nowadays)

Could it be that your music track just ends somewhere? and is not looping? 

Interesting Intro, calming relaxing music. i liked the colors too
i was commited to go for the full 7minute run, but after i reached 5minutes i just went outside and began to write this comment. while waiting for the game to be over.
There is some experience in here, that when you focus on the game, you can maybe get rid of all of your problems for roughly 7minutes.

Hi neat idea, but what if i don`t have any weapons/items left to pick up? than i die?
Would have loved if the floating island was a bit faster
Music gets repetetive fast.

missed SFX and Music, couldn`t see anything xD, please include a fullscreen button next time. it was way to small. didn`t understood that i can`t activly attack until i read the comments.
usually you wanne give the player something to do, like attack, melee, range, dash, dodge and so on

Fork + Mushroom = Sword ;)

Hi cool concept, sounds, music and artstyle! 
I nearly quit because i could n `t move with WASD and thought what is going on?
Than I found the arrow keys ;)

best gameplay of the jam, best overall idea, best execution. probably best fit for the theme.
I didn`t play all of the submission, but this is so far my favorite!

Looks plays and feels polished, like the sounds, animations and music. also soem crazy items etc.
very well done!!!

The visuals are nice, had some problems with differentiate which is stone and iron etc.
After grabbing a lot of resources and crafting my sword, just to throw it at a dude, who then hits me once so that i die instantly wasn`t very satisfying. 
I think the player should not "die" when touched by one enemy once.
Game lacks some adventurous music.
And after the tenth time, i dont want to be asked if i want to go on an adventure or stay here...

If you change the gameplay loop a bit, maybe just give the player a basic weapon while still let him throw the resources at enemys, it might be more fun.

Hi cool game, everything fits together relativly well. I liked the choice of music and sfx. but there is one high pitch hammer sound or something, which is too loud.
I would have loved to get some upgrades, and stuff like that. without something new the gameplay loop becomes very boring, relativly fast, because you also have just one attack to press all the time, no dodge, or range attack etc.
I liked the animation of the attack and the attack sfx.

cool little game, got stuck with low money though, and than it was endless...
just forging mostly ducks
didn`t quite understood the values of the heros, and when they win or die in the fight against the monsters.

Cool music and UI, was still a bit overwhelmed. managed to get a day passed by and equip a few hunters. neat gameplay idea, also with the possible upgrade from earning money etc.
the colorpalette is very nice, it fits well.
the minigames are generally cool, but the explaination what you have to do, was way to fast, I couldn`t read that so fast. It might be a good idea to not have them automatically play after each other, but have the player say "ok start the next one" idk.

I wonder why I lose instantly if i repair some housing, to much stuff going on from the beginning. I feel like way too much stuff is going on, no introduction etc.
there is no clear aim what to do etc.
that one is not nothing for me. 

Hey really cool game, i liked the sound effects and the music a lot. everything comibined with the gameplay was a nice experience
crazy how alive the monsters seem to be when they try to devour the people ;)

Really cool, you get full points from me for everything is a weapon theme. I liked the character and his animations, also the level and parallax was good.
I died one in the left cavern on the spikes. I think in this case it was good/more easy for the player because your jump was so super floaty.

I really really missed some sound effects and maybe one music track
Just a few sounds improve the gamefeel so much.

Cell Shaded look was really good, liked the intro "animation" with eye blinking. I liked the forge animation, simple but very clever, hammer on anvil. I liked the arms and hammer, but i think if the game would be longer, i would prefer to have them not take as much space in the interface as they do currently. especially the hammer blocks so much space.

I liked the small scenes, for picking up a new item, and crafting and so on.
I liked the movement of you character, and cool that I can throw thors hammer.
very clever design with crafting the different items/keys, I especially like that the forges/anvils are placed directly nearby, so that i don`t have to backtrack. Cool mechanic with destroying the blocks.
Very creative overall, you probably also did a good job with the enemys,
Also a good lenght for a gamejam.
Very well done! even more impressive as a single dev!


Some minor criticism:
Once I had trouble after forging, that my mouse kind of seperated from my character. so I could n `t turn correctly etc. but that was fixed by using the forge again.
One of the three ghosts in the last room, was invinsible at first, for like 20s but later on i could kill him. Maybe because he ran out of his room? idk.
Oh, I tried to restart after playing through, but I ended up in an endless loop of blinking eyes... standing up... and repeat :)

Hi Alkakrab, I bought your Music, it is very good.
We used 3 Tracks for our new Game:
https://nubels64.itch.io/dragons-forge
This Game was made in just 72hours for the MiniJam #195 - Forge

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yeah you got it quite right ;) Thanks for the tutorial :)
Yeah the water basket would be to cooldown the weapon, but we had no time to implement that. so currently it is not doing anything.

You can Move via WASD, interact with E, Space or Mouse, or on the controller it would be X (PS-Controller) and move with analogstick. b
And you even got it right... that sprite should be lether xD
Why you need lether to make a sword... i don`t even know either :)

Thanks for playing!

Hi Teljen, thanks for playing and leaving feedback :)
I also notice that the pick up system is maybe not optimal, but at least it gives a bit more difficulty/spice to the gameplay.
On the left side of the Furnace there is table where you can place three items on, just for storage.
But the workbench and the table have the same function, you can place up to three items, but you can only pick up the last one.

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Hi, thanks for playing and leaving feedback ;)
One of the last things we added was the "recipe book" next to the customers. Where you could at least se 3 of the basic recipes. There wasn`t even enough time left to put a few labels on :) 
We might also add a "how to play" screen in the next days or something like that.

So you should be able to play the game with keyboard, WASD or ArrowKeys and Space or E for the interactions and minigames.  
Additonally there is analogstick controller support for the movement and X button for the interactions

cool that you provide some sounds. would be even better if you would put them into one zip file. so that we dont have to make 30 individual downloads :

My favorite so far in terms of gameplay.
cool idea, great mechanic.
i would change the position of the tutorial hint, it is right in my road. also i would love if it would have been a more crisp optic? or at least have the text not be so pixalated in a somehow bad way.

oh crazy, a team of 6 ;)

Not bad for 3 hours.
cool looping backgrounds
a few animations would be a great additon, some squash and stretch for the snail, or some flapping bird wings, to give it a more alive feel
Well done!

ok i lost most of the time ;)
first game of that type that I`ve seen

Cool gameplay, I think this was the first Game of my 5 year old son. He had fun, i think this is a good game to learn how to navigate with the arrow keys. it was very difficult for him with the sliding, but that made it interesting. he managed somehow to fly off from the stage into the void some how lol
well done!

Nice Sprite of the Snail and the Terrain. Really cool mechanic for the bomb difusial.
Cool that i could only take the Hard Mode ;)
I didn`t like the slidiness of the snail, i think it doesn`t fit to the nature, because snails are usually very sticky.
You could work a little bit on the jump curve of the player character.
Well done, especially if it took you only 3 hours

Hi, very nice how much puzzles are possible with so few mechanics, impressive
i think your music is not set to "loop" because it stops after some time.
all in all, well done.
Did you use a shader for the wobble effect of the environment?

First Track is already a banger!

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Love that ;)
Good improvements