cool, would have been an arcade highscore classic xD
cool 8-bit? artstyle
Hand fun playing!
Ollibanjo
Creator of
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Hi Pentixel, thanks for playing and leaving the feedback and idea.
I also found the bug:
when the player dies i reduce the sound and Gamespeed to 70% or something, and start a 3s timer. the timer then sets both sound and gamespeed back to 100%. If you press the restart button before 3s the timer has no chance to set it back to 100.
Now I set the sound and gamespeed back to 100% also with the restart button press
really nice game! especially clever that you start easy with the upper half and few moments later get the second half. action packed!
for me overall the best game i have seen here in this gamejam, played most of them.
especially in 3hours, respect!
you would get my award for gameplay, difficulty, controls, sound and artdirection
maybe a little bit "off topic" with "underneath us" but, the second half of the screen is technically "underneath" the upper half ;)
maybe create a android port of your game?
Hi, yeah i thought if i would be a boat/diver with a sonar and pick up the treasures for making money, there would be no stuff left at the bottom to give me a sonar feedback anymore? i would remove the sonar feedback after the player has found the treasure.
And at first the player has to understand that rocks and fish give also a sonar response.
i ended up jumping all the time because it is to hard to avoid the worms otherwise (played on normal), therefor the jumping sound got annoying really fast. after a few upgrades i managed to kill a worm. i would like that the worms would be more visible or have a better indikator/or longer indikator when and where the worm spawns. and i think they leave to fast back to the underground.
cool that you managed to put some upgradeability in weapon, HP etc. in there
i think really good for under 3hours! well done!
cool gameplay. but would love to have different controls. (maybe not swap weapon but rather just 2 different buttons for hammer and weapon?)
after playing a few games here which had no sound effects, i really appreciated that you game has sound :)
maybe add some "Party music" a timer and/or score to the game.
nice that you had an intro screen
ok, really really stylisch gameplay, in theory. i think you should ad a text next to the + Buttons, for example something like "jump" "change direction" "run" to even let the player understand how the controls are working. i nearly quit the game before even understanding how it worked. in the end i managed to get through the first level, with a little bit of luck and 5 red rubis to jump over both obstacles.
i think if you add music, sound effects and maybe a tutorial this could be a unique game.
maybe i miss something because i did`nt finish it, but how is this matching the "underneath us" topic?
But still, well done!
hi, cool idea with the underneath mechanic. cool that you managed to give the player a proper tutorial!
a few sound effects would greatly enhance your game!
here are some tools for sfx:
https://sfbgames.itch.io/chiptone
https://29a.ch/noise-generator/
well done!
Impressive if you created this in 3hrs. 3d graphic, nice player and enemy models and animation. a little light system showing where the player is looking. seemingly endless level? gives me a real "horror" vibe. cool death animation. and even a story. cool idea with the name "underneathers"
Even a 3d sound mechanic?
I personally don`t like horror games or movies, but well done!
Bravo!
Impressive if you created this in 3hrs. 3d graphic, nice player and enemy models and animation. a little light system showing where the player is looking. seemingly endless level? gives me a real "horror" vibe. cool death animation. and even a story. cool idea with the name "underneathers"
Even a 3d sound mechanic?
I personally don`t like horror games or movies, but well done!
Bravo!
Hi, cool little game. neat mechanic with the "monster spawner/multiplier". i think there is still a bug, i could cheese most of the levels if i just press UP all the time while collecting the "clones", and never stop pressing UP to send my monsters FLYING to reach the end of the level easy. good game!
Hi, i thought about background noise (wind sound) when you are above the surface, but i had no noise which was different enough from the underwater noise/sound.
With so little time i had no time to add a menu etc. and no even any sprites lol
Yeah the things on the ground should be gold coins but i had no coin sprite^^ and no time to add any upgrades (for example longer air/breath etc.)
thanks for playing and for the feedback