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A jam submission

Under the surfaceView game page

TriJam #260: "Underneath us"
Submitted by psevrain — 9 hours, 55 minutes before the deadline
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Under the surface's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.8463.846
How well does the game fit the themes?#14.3084.308
How much do you enjoy the game overall?#23.6153.615
Audio#23.6923.692
Visuals#33.8463.846
Gameplay#53.7693.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
4h30... and I'm still frustrated ;)

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Comments

Submitted

i like zoomed out games, it makes me feel free, i upgrade the sonar system so much that's why i had some hard time lol , after i got more money i upgrade the smaller circle , which makes it easy for me , well no upgrade for the speed thou hehe 
great game 
+ never hated the birds sound like this time , feel like the laugh at me 

Developer(+1)

>  feel like the laugh at me 


Yes, you feel well :)

Submitted

Hi, really cool game. quite good for the little time. nice that you included upgrades and different levels. is it so that you will still get a response from already found items? other than that, really cool sonar mechanic! i enjoyed playing your game. 

Developer

> you will still get a response from already found items

Yes, I was not sure, and finally chose this version, as rocks and monster should not be removed, I kept same rle for treasures.

You find it un-intuitive?

Submitted

Hi, yeah i thought if i would be a boat/diver with a sonar and pick up the treasures for making money, there would be no stuff left at the bottom to give me a sonar feedback anymore? i would remove the sonar feedback after the player has found the treasure.

And at first the player has to understand that rocks and fish give also a sonar response.

I enjoyed the game.

Took me a minute to understand how, but it is definitely possible to triangulate the treasure using the audio cues alone. The different objects in the water helped out quite a bit with figuring that out. 

Maybe there should be a bonus for harder missions, since atm it seems like the best way to play is just to repeat the easiest mission (unless I missed something).

Developer(+1)

Yes you're right. The global game loop is not finished, there is no final goal.

And indeed I though I would let the players understand the meaning of the different sonar sounds (and how to explain them quickly? lol). Perhaps it's a bit too complex for a gamejam. Having the same ping for all kind of objects was an option also.

Submitted

A very cool idea! Only with the signal you either messed up something, or overcomplicated, because I could not fully figure out how to interpret the received signals :(

Developer(+1)

Thanks for playing and your feedback

  • The time between the initial ping and the responses give the distance from your boat (try not to move)
  • The sound of the response gives you the type of the object, treasure, rock, or animal

I found it really fun, I enjoyed all the levels. The upgrade system is a nice touch!

Developer

Thanks for your feedback!

Submitted

I found it very hard xD  But i had fun circling around one x for 10 minutes until I ran out of fuel haha

The shark was a nice touch, adds a lot to the environment :) 

Developer(+1)

Yes, I had very little time to balance the difficulty !

If I could rewind, I would propose a much wider "search area" from the begining, I think.

Submitted

I'm very confused, but the game does seem to have quite a lot to do.

Developer

Sorry if it was not clear. I agree it's complex for a gamejam game, and explainations are not easy when it comes to sounds...