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(+1)

ok I really saved him/it. I played it in the browser, and the performance is obviously not good (3d is hard in browser), when there are too many lights, particles and so on. But there is a way to get rid of the shader compilation stutter. Reminds me a bit of a mixture of, hotline miami, perfect dark and few other titles.
The music adds to the action and "drive".

We were only able to reproduce the shader compilation bit - what is the right solution there?

(+1)

https://youtu.be/bgex_UmvJvM?is=O_8YHMQVne0HH5q5

this would be starting point. godot can‘t yet compile the shaders for web beforehand. You have to do it ingame before the real game starts.

So that the players cpu doesn‘t hitch/stutter when the particle or shader effect happens for the first time.