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(+1)

Wow really well done...I love all the variety of enemies and weapons and throwing things and being able to make a plan and execute it. I also got stuck on the red level, its a lot of memorization to remember how to handle the next hazard, kind of like dark souls. I had so much fun though and was smiling and cursing playing this game. Controls were a little floaty, which makes the really precise stuff you need to execute on the red level very hard to pull off. But overall, very tight design and execution. Great job on scoping such a good design in this jam, especially as a solo dev.