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Thanks for the suggestions - we tried the shader trick but it didn’t work this time around. Maybe we need to revisit it! Also we definitely didn’t test stacking the speed boost or make the wall colliders thick enough. Thanks for playing!

(+1)

Yeah, the pitfall with shaders I had for my previous games is that the object needs to be exactly the same environment too. So what I did was put all our WorldEnvironment and lights into a scene that could load a map. Then loaded a tiny map for the shader compilation.

This page has a few things to keep in mind. https://www.reddit.com/r/godot/comments/osx0f6/my_very_comprehensive_shader_cache_solution/

Hadn’t heard about the WorldEnvironment bit - thanks for the tip!