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(+1)

Yeah, the pitfall with shaders I had for my previous games is that the object needs to be exactly the same environment too. So what I did was put all our WorldEnvironment and lights into a scene that could load a map. Then loaded a tiny map for the shader compilation.

This page has a few things to keep in mind. https://www.reddit.com/r/godot/comments/osx0f6/my_very_comprehensive_shader_cache_solution/

Hadn’t heard about the WorldEnvironment bit - thanks for the tip!