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Steel Order's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #129 | 2.700 | 2.700 |
Visuals | #154 | 2.600 | 2.600 |
Mood | #162 | 2.200 | 2.200 |
Overall | #167 | 2.175 | 2.175 |
Audio | #198 | 1.200 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Source
https://bitbucket.org/DevKaiser/steelorder/src/master/
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Comments
Good job. It was entertaining to aim at the tanks, I wish they can shoot you back. When I got the ion weapon I couldn't find the satellite but I think that was my fault. Overall a fun game!
Yes the game is a bit uncomplete but I´m happy to have been capable to make at least a release for this jam.
Thank you very much!
Could have used some work on the game feel, it felt quite static. But a great attempt I must say. I would continue working on it if I were you, it could be fun to see how much better it becomes with more polish, features and mechanics :-)
But good job on having something playable and submitting it :-)
Thanks for your words!
I focused more in learning than in the gameplay, I don´t think I will continue but I will effort more in future jams!
Forgotten how much I liked tank games.
Agree with a lot of the comments below. However I am guessing this is one of your first games? If so, then you completed and delivered, which is something so many people don't do.
Maybe work on it, it would be so cool to see it in 6 month time as you continue to skill up.
Yes, it was my first submission in a game jam and misscalculated a bit how many time it would cost me a couple of features.
Besides I wanted to make myself every model in Blender to try the Blender-Godot workflow, in resum I´m glad what I have achieved and want to learn a lot more.
Thanks for your review!
Like rudolfs said below, it would be epic if this was a multiplayer game. I also think the game was a bit stale, given the lack of sfx and chaos. And aiming at the satellite with the ion cannon was pretty tough.
I agree, really I focused more in learning than making a fun gameplay and that can be seen in the game.
Thank you for playing!
I liked the idea, but I missed the soundtrack and the sound effects.
It is a good idea for a multiplayer future, if you plan to continue development.
The enemies didn't attack me either, it would be much cooler too if there was chaos in the level.
Congratulations for the game.
Yes, no sound effects are the major drawback of my submission. I´ll try to release a more polished game next time.
Thanks for playing!
I like the concept. I didn't know that I had to kill the enemy tanks first before attacking the satellite. Other than that it was really good
Thanks for your comment!
A lot of people had commented the same problem. A bit bad UI design in the briefing scene can easily skip it into the game without read the mission and then the confusion is there... but very glad you had tried it!
Regards.