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CodemakrJon

27
Posts
A member registered Apr 29, 2020 · View creator page →

Creator of

Recent community posts

who doesn't love a tower defense game!

Liked the large graphics looks neat, and the UI - well now, side bar menus!

reminds me of a game I played on iPhone where aliens try to steal your sheep.

Nice work.

I admire the scale of the project and the work, looks promising.

Interestingly for me, I found it hard to figure out what to do and how, and given I am trying to review a lot of games, I gave up after a while.

I think a 'play  and learn' level would be ideal. Thinking of your future users, they tend to have a specifically short attention span. That said, I get that for a Game Jam, time spent on tutorials is somewhat wasted.

Looking forward to seeing the next versions, added to my collection to see how you get on.

Well if it is your first, then well done you completed a project, most people dont.

Positives, nice idea having the timer on the sprite itself, maybe it could change colour when time is running out?

Found the climbing a bit unusual and I had to work it out, maybe the first level could force you to discover this?

Look forward to seeing your game next year...

I couldn't get the hang of it, when I purchased cannonballs I somehow ended up in hyperspace spinning around!

Really like the model and the style of the roads.

I found handling the car hard, it seems to have a physics of its own! 

But all in all, good looking game.

Cool looking game and sounds good too.

I wasn't really sure what I had to do, other than shoot the robots and spiders?

Also not sure what the link to time was, but the levels and models are very good and has a pro feel to it.

nice work.

Sorry friend, I tried but I could not get from the first screen for ages, then in the first level I couldn't make any movements. Is there a problem with the keyboard, or something I am not getting?

cool game and idea, kept getting caught in the corner, need more practice!

I wasn't really sure what I had to do and found myself walking around the levels pressing 'c' at anything I could find. 

I think you need to give the player a simple first level which instructs them on exactly what they need to do and how.

Nice sound and graphics fitted well, speed of movement was good, so I did not get frustrated being in the wrong part of the level.

If you took it further I would think about adding some jeopardy to the levels.


well done.

Thanks,

I think you are right about the pickup speed.

nice atmosphere and good usage of graphics. one comment 'E' to collect, surely click/space?

Well done.

really liked this, we played for a while. Could not get past level 2 though and didn't work out we had to press 1 and 2 to choose the time zones, or the right mouse to shoot.

Maybe an easy play intro.

The graphics are really cool and show just how effective primitives can be, feel quite polished.

There was something quite nice about shooting the timebombs (or whatever they are) into the sky, seeing them go of away in a spaceX style!

nice work.

Nobody should die from a rabbit horde!

Nicely done, and in Typescript too..

Looks cool, not quite sure what to do. As there were no keyboard control screen, we wondered if there was a key we were missing.

really cool concept with the gravity changing, happily played for a while, nice work.

Wow - 

Sound - check

Graphics - check

Game play - check

It was a bit hard for me, but I enjoyed playing. Right from the get-go it felt well put together. The graphics are awesome and the models so well done on that.

nice looking game and like the way it moves as you switch tiles.

played quite easily which is always a good sign

Played the early version on Discord, its a lot more forgiving now.
Still really like the character, and the sound is cool to.

Easy to play and while a few some time.

Watched this on Discord, 

Well what a really polished game, great attention to detail, nice title screen, It was easy to to jump right in and play 

Would still like to see space bar for fire as well has mouse down, but being picky!

Well done.

I didn't really get the game, I am thinking there is a really good game here and that I missed out, probably me.

The font although very nice, it was hard to ready, especially as there was a lot of information to take in.

Forgotten how much I liked tank games.

Agree with a lot of the comments below. However I am guessing this is one of your first games? If so, then you completed and delivered, which is something so many people don't do.

Maybe work on it, it would be so cool to see it in 6 month time as you continue to skill up.

Good: 

Nice sound

Easy to jump, not required to be too accurate.

Found myself playing for a while - forgetting I was reviewing

Explorable

To work on:

Jump would have been better as 'space', had to keep looking at the keyboard

got a little lost, in terms of what I needed to do

Tutorial - couldn't see the player


Nice work, easy to play

Really cool concept, an well executed with minimal assets. It took me a while to figure out the recall bit and my only criticism would be that some might not figure it out and quit.

Nice work

Really cool concept, an well executed with minimal assets. It took me a while to figure out the recall bit and my only criticism would be that some might not figure it out and quit.

Nice work

Nice feel lots of polish, well done

couldn't play either, needs the unity runtimes

Really cool graphics, main character is very good, couldn't get of the spinning rock though!