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A jam submission

AnankeView game page

Ananke
Submitted by archimboldi — 4 hours, 48 minutes before the deadline
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Ananke's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#873.1433.143
Overall#1132.9292.929
Gameplay#1142.8572.857
Visuals#1252.9522.952
Mood#1292.7622.762

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

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Comments

Submitted

Its a very pretty game and it takes a bit of practice to figure out what exactly you're doing.

nice job though!

Submitted(+1)

This is such a beautiful game! I love the visuals and the sounds, the mechanics is awesome as well but it's a bit too hard to follow. A tutorial level could make it so much more easier and fun for the player. Well done!

Submitted(+1)

Well made! Very creative mechanics. There's a lot of fun gameplay in trying to make the right entities meet using the accelerate/deaccelerate controls. So I think the game shows a lot of potential! 
A way to improve on the learning experience could be some sort of tutorial level(s) - making it easy and enjoyable to learn the mechanics. I especially had a hard time learning the economic aspect of using influence-actions. Every time i died I didn't understand what went wrong, even after reading the tutorial text twice. Well, maybe I'm just slow :) 
Using sounds as feedback would also be a great way to give the player important information about the economic state - something like a looping sound that plays whenever the player is consuming ressources. And maybe make the sound-loop more "intense" when the ressource is close to running out. Just some ideas.

Submitted(+1)

Awesome game man, Really liked the gameplay.

One thing that could help the player understanding how to play (it took me three playthroughs to understand) is to have the controls visible all the time on top of the hotbar, and also perhaps make it more clear what has been selected, the  small gray paint is quite hard to see.

Congratulations on your submission, quite an milestone :)

Submitted

really unique idea, and it match with the theme with a new way, but you can make it much simple

Submitted

I didn't really get the game, I am thinking there is a really good game here and that I missed out, probably me.

The font although very nice, it was hard to ready, especially as there was a lot of information to take in.

Submitted

Very interesting game, but like others said it's difficult knowing what you are supposed to do. A tutorial would be very helpful.

Submitted

Has a lot of potential, I think controller support would be awesome as i get confused what keys do what.

Submitted(+1)

I don't think I completely understood the game either, seems interesting though. I would suggest making a small tutorial in the start that would make the player more comfortable with the controls and the game.

Submitted(+1)

The only thing I had problems with was rng, it really hated me. Like for real, my first playthrough it took maybe 1 - 2 minutes until I got a new pair of greens. I got a destroyer at some point though, just enough to destroy a few reds with it and keep me alive for a bit longer :-D It was like that for a while until I game over. My second playthrough I got a good amount of greens, but then rng started to hate me again :-)

I've had experience with the game before, so I've developed some mad skills at this game, and rng has grown to hate me.

Personally I think the gameplay is fun and interesting for a little while, and with more juice it can be more exciting. But as I said before I believe that is because I have prior experience with the game, so I'm not confused like I was the first time I played it. But at least there's instructions now to help newcomers learning the game a bit easier :-)

Anyways, well done on the game and that you got to submitting it :-)

Submitted

It seems like it would be interesting but, I found it too confusing.

Submitted

I get a little confused with the instruction screen, but I tried a couple times the game and I found hard when using the power if I can´t foresee what spheres are incoming and where. Maybe I didn´t understand well the idea of the game. Sorry.

Submitted

As other people said, there are too many words, and it also took me some time to understand how the game's mechanics work. You might consider adding a new mechanic with each upcoming level instead of showing all of them at once. The music is satisfying, though. I think the idea  is good if you speed up the game and make the task more clear. Congrats with finishing a project! 

Submitted

The game seems to be really cool, but try to clean the tutorial screen, it's too much information on one screen. I picked up the gameplay after my second and third attempt, maybe make some "stages" where you can introduce one mechanic at a time

Submitted(+1)

I'm really sorry but I had no idea what was going on or what to do. The instructions overwhelmed me too and I found the found difficult to read. The music was nice though and didn't get annoying for the time that I played it. Congrats on finishing and perhaps try to ease the onboarding experience through introducing a single mechanic at a time.