This was a fun short game. I like the look of it. If you decide to make the game longer, I'd love to see some more encouragement of risk. I found the best way to beat the game, was to make very conservative, low-risk decisions, which made it a little predictable in the long run. An idea: what if you could recruit people, and the water was way less accessible? That way, you encourage the player to risk the lives of the crew trying to get more gold to buy water. There's probably a lot of other ways you could encourage risk-taking, which would make the game more interesting, imo :)
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Grand Oasis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #46 | 3.696 | 3.696 |
Gameplay | #47 | 3.522 | 3.522 |
Overall | #62 | 3.467 | 3.467 |
Visuals | #79 | 3.478 | 3.478 |
Audio | #84 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Comments
Kind of nice, but a bit on the dull side, after a while. Not really much to do... and imo, the music becomes quickly annoying, maybe for a game like this it could be a bit more varied? For me it would be more engaging if I had more to do, and had more impact in how the game unfolds.
Btw, doesn't seem really done for this game jam, time doesn't really appear... I see you've submitted to multiple jams, a bit cheeky? Maybe not, just wondering.
Still, strangely hypnotic.
nice looking game and like the way it moves as you switch tiles.
played quite easily which is always a good sign
Quite a quick entry, makes me think that is this really done in 2 days or are you just using the same game for multiple entries. Not that it is forbidden, but still.
Like the game though, it is really well done and fun to play :)
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