Very nicely done.
Recent community posts
Just getting started but noticed a bug early on. The 'small leather bag' on the beach can be picked up multiple times if you look at your inventory, as this reactivates the link that adds +200 coins.
A suggestion for a UI improvement would be with the Warrior/Violence options. I can't, as a new player, tell which are which, and which are normal/default actions. It seems that when I click the axe icon there is a different page/toggle (perhaps the normal option(s)?) but not sure.
Perhaps an axe icon next to them (in the same area as the random die)? Also, should I take the initial hiding of the "other" option(s) to indicate that they are always inferior? Or might I want to use them in some cases?
Thought I'd follow this one up and say I have played through the initial solider conversation in the release version and it is fantastic now. Even having played it before, I was convinced they were going to murder me.
It was interesting, well paced, and tense! Well done!
Looked good, and I like the concept, but something was off with the controls (running on Win 7). Trying to turn resulted in a 360 spin that usually ended up going the initial direction. The very lightest of taps could turn it but not consistently only one rotation.
A simple and fun idea. Managed a score of 22 but not as easy a game as I expected. Perhaps that is the idea the cat has, as well. Would liked to have had a sound when scoring so it was easy to know when you were getting it right or wrong.
Congrats on getting the game submitted! Didn't get to the end as the restart save point seems to restart you with 10 wheat but there are no longer 10 wheat left in the level. Was also able to get the score to be negative. Sometimes when restarting at the first "save point" all the dogs had no smell radius without any bones thrown.
Obviously no graphics or sound, but an interesting text adventure. Well written, and the puzzles were reasonable and made sense. Without spoilers, there was (to me) some interesting use of direction and what that meant. I didn't get past the river but overall enjoyed it.
Thank you so much for the kind words! Great feedback and I greatly appreciate it.
I agree 100% that it needs more variation. Regarding the spawning next to the lab, yeah, that is an issue. I actually added in a hex distance calculation to combat that but while then distance works I ran out of time to get it into the game logic.