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Mochnant

32
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A member registered Jan 07, 2018

Recent community posts

Great update, and I appreciate all the technical details!

Looking good!

Great update, thanks for the info!

Very interesting dev log, thank you for taking the time out of doing actual work to keep us updated.

I didn't even realize they were mushrooms.  They looked like generic ground cover/texture.

I didn't see it until you mentioned it, but now it cannot be unseen.

The devlog was great!  I know it is very time consuming but it is nice to see the inner workings of the process.

Played the 0.3 Demo and generally enjoyed it.  Great job!  

The art style is nice, and the dedication to story is great.  

I did think there was a lag in the pacing of the conversation with the soldiers.  It didn't feel meaty enough in the information received to justify the time spent at it.  Maybe if they are intended to be more major in the future.  I also found the tone of the soldiers to be a little flippant or perhaps too casual when discussing the dangers of the road.  That's surely a personal preference, though.  Perhaps it was the density of all the references during the info dumps that made it seem so.

I found the typing minigame to be less interesting.  It's obvious there must be a secret door there but randomly trying in keywords to find the right pattern was not too fun.  It also seems to reset when you type in a wrong word, so I repeated the same keywords many times to get back to where I left off.

I'm sure more graphics will come with time, but would love to see some of the soldiers, the gryphons, etc.

I look forward to the process and improvements, thanks for putting the demo out there!

Interesting development blog, keep it up!

Looks great!  Would love to see doors and ladders, too.

Looks lovely.

Agreed!  Great consistency!

Glad to see a devlog praising Godot.  I've only just picked it up myself (coming from Unity) but I'm already a fan!

Fair enough!

Why is it called "Hex" if it uses squares, not hexes?

Great job on the consistent updates!

That's great, thanks for the quick reply and enhancement!

I picked up a stone knife and headed a few spaces south, where I met a Giant Rat.  We fought back and forth for some dozens or hundreds of attacks, hitting, missing and parrying, but seemed unable to make any progress.  I think we were healing faster than we could damage each other.  In fact, I started the combat (and the game, actually) as Wounded, and before I got bored and wandered away, I had actually healed to Healthy, and the Giant Rat was only Sad and Tired.

Seems a little strange to have this sort of stalemate in a combat situation.