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Mochnant

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A member registered Jan 07, 2018

Recent community posts

Agreed!  Great consistency!

Glad to see a devlog praising Godot.  I've only just picked it up myself (coming from Unity) but I'm already a fan!

I'll try that build when I an home and report back.

Running it from the command line got me to the main screen but it crashed when toggling fullscreen:

>java -jar undermount-desktop.jar
ERROR: java.lang.RuntimeException: No OpenGL context found in the current thread
.
        at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
        at org.lwjgl.opengl.GL11.glClearColor(GL11.java:569)
        at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glClearColor(LwjglGL20.java
:155)
        at technology.rocketjump.undermount.UndermountApplicationAdapter.render(
UndermountApplicationAdapter.java:120)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:223)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:124)
ERROR: Failed to post expanded crash data: No OpenGL context found in the curren
t thread.
Exception in thread "LWJGL Application" java.lang.RuntimeException: No OpenGL co
ntext found in the current thread.
        at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
        at org.lwjgl.opengl.GL11.glClearColor(GL11.java:569)
        at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glClearColor(LwjglGL20.java
:155)
        at technology.rocketjump.undermount.UndermountApplicationAdapter.render(
UndermountApplicationAdapter.java:120)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:223)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:124)

No joy on 6.5.  Still crashes on a black screen without seeing the main menu but...  There is a log now!

ERROR: com.google.inject.ProvisionException: Unable to provision, see the following errors:
1) Error injecting constructor, java.lang.IllegalStateException: frame buffer couldn't be constructed: unsupported combination of formats
  at technology.rocketjump.undermount.rendering.GameRenderer.<init>(GameRenderer.java:66)
  while locating technology.rocketjump.undermount.rendering.GameRenderer
1 error
    at com.google.inject.internal.InjectorImpl$2.get(InjectorImpl.java:1018)
    at com.google.inject.internal.InjectorImpl.getInstance(InjectorImpl.java:1044)
    at technology.rocketjump.undermount.UndermountApplicationAdapter.create(UndermountApplicationAdapter.java:59)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: java.lang.IllegalStateException: frame buffer couldn't be constructed: unsupported combination of formats
    at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:229)
    at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.<init>(GLFrameBuffer.java:118)
    at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:57)
    at technology.rocketjump.undermount.rendering.GameRenderer.initFrameBuffers(GameRenderer.java:210)
    at technology.rocketjump.undermount.rendering.GameRenderer.<init>(GameRenderer.java:78)
    at technology.rocketjump.undermount.rendering.GameRenderer$$FastClassByGuice$$2752ab1a.newInstance(<generated>)
    at com.google.inject.internal.cglib.reflect.$FastConstructor.newInstance(FastConstructor.java:40)
    at com.google.inject.internal.DefaultConstructionProxyFactory$1.newInstance(DefaultConstructionProxyFactory.java:61)
    at com.google.inject.internal.ConstructorInjector.provision(ConstructorInjector.java:108)
    at com.google.inject.internal.ConstructorInjector.construct(ConstructorInjector.java:88)
    at com.google.inject.internal.ConstructorBindingImpl$Factory.get(ConstructorBindingImpl.java:269)
    at com.google.inject.internal.InjectorImpl$2$1.call(InjectorImpl.java:1009)
    at com.google.inject.internal.InjectorImpl.callInContext(InjectorImpl.java:1059)
    at com.google.inject.internal.InjectorImpl$2.get(InjectorImpl.java:1005)
    at com.google.inject.internal.InjectorImpl.getInstance(InjectorImpl.java:1044)
    at technology.rocketjump.undermount.UndermountApplicationAdapter.create(UndermountApplicationAdapter.java:59)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)</generated></init></init></init></init>

2560x1440

I originally did say that, because I was seeing the main menu and *trying* to click on the new game button, but I think now it was not finished loading.  Lately the crash does not show me anything but a black screen.

Unless there is a config or a command line option, I can't get to a place where I can change windowed mode in game.  It crashes before the main screen is loaded.

As a followup, I just tried again, it crashed before even getting to the main menu, and I also got a popup from Windows advising me my display driver had crashed and recovered.  I am using the latest NVIDIA drivers.  Log file is still 0 bytes.

I'm using a GTX 980 Ti, and I downloaded the game shortly before I posted, so I think it should be fully current.

The Windows version is crashing on startup on Windows 7.

It loads the main menu, but freezes after clicking new game, and then crashes.  The log.txt file is empty.  Is there anything else I can provide?

Fair enough!

Why is it called "Hex" if it uses squares, not hexes?

Great job on the consistent updates!

That's great, thanks for the quick reply and enhancement!

I picked up a stone knife and headed a few spaces south, where I met a Giant Rat.  We fought back and forth for some dozens or hundreds of attacks, hitting, missing and parrying, but seemed unable to make any progress.  I think we were healing faster than we could damage each other.  In fact, I started the combat (and the game, actually) as Wounded, and before I got bored and wandered away, I had actually healed to Healthy, and the Giant Rat was only Sad and Tired.

Seems a little strange to have this sort of stalemate in a combat situation.