Results are in and congratulations to all the participants!
Recent community posts
Looked good, and I like the concept, but something was off with the controls (running on Win 7). Trying to turn resulted in a 360 spin that usually ended up going the initial direction. The very lightest of taps could turn it but not consistently only one rotation.
A simple and fun idea. Managed a score of 22 but not as easy a game as I expected. Perhaps that is the idea the cat has, as well. Would liked to have had a sound when scoring so it was easy to know when you were getting it right or wrong.
Congrats on getting the game submitted! Didn't get to the end as the restart save point seems to restart you with 10 wheat but there are no longer 10 wheat left in the level. Was also able to get the score to be negative. Sometimes when restarting at the first "save point" all the dogs had no smell radius without any bones thrown.
Obviously no graphics or sound, but an interesting text adventure. Well written, and the puzzles were reasonable and made sense. Without spoilers, there was (to me) some interesting use of direction and what that meant. I didn't get past the river but overall enjoyed it.
Thank you so much for the kind words! Great feedback and I greatly appreciate it.
I agree 100% that it needs more variation. Regarding the spawning next to the lab, yeah, that is an issue. I actually added in a hex distance calculation to combat that but while then distance works I ran out of time to get it into the game logic.
Played the 0.3 Demo and generally enjoyed it. Great job!
The art style is nice, and the dedication to story is great.
I did think there was a lag in the pacing of the conversation with the soldiers. It didn't feel meaty enough in the information received to justify the time spent at it. Maybe if they are intended to be more major in the future. I also found the tone of the soldiers to be a little flippant or perhaps too casual when discussing the dangers of the road. That's surely a personal preference, though. Perhaps it was the density of all the references during the info dumps that made it seem so.
I found the typing minigame to be less interesting. It's obvious there must be a secret door there but randomly trying in keywords to find the right pattern was not too fun. It also seems to reset when you type in a wrong word, so I repeated the same keywords many times to get back to where I left off.
I'm sure more graphics will come with time, but would love to see some of the soldiers, the gryphons, etc.
I look forward to the process and improvements, thanks for putting the demo out there!