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Mochnant

77
Posts
8
Topics
2
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25
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A member registered Jan 07, 2018 · View creator page →

Creator of

Recent community posts

Very nicely done.

And thanks for changing it!

Thanks for the background change!  Much better!

Absolutely!  I appreciate the reply.

My pleasure, thanks for the reply and fix!

Not sure how to play.  Everything I type returns "unknown prompt, try again."

(1 edit)

Just getting started but noticed a bug early on.  The 'small leather bag' on the beach can be picked up multiple times if you look at your inventory, as this reactivates the link that adds +200 coins.

Interesting looking, but in all honesty I could not bear looking at that rotating purple wavy background for more than a few seconds.

Beautiful!  Also congrats on beating the game (maybe?) first!

A very good looking short game!  Wouldn't mind seeing an expansion to it!

Might want to try and hide the spoilers for future people!

I'm always in favor of easy mode for the time challenged.

A suggestion for a UI improvement would be with the Warrior/Violence options.  I can't, as a new player, tell which are which, and which are normal/default actions.  It seems that when I click the axe icon there is a different page/toggle (perhaps the normal option(s)?) but not sure.

Perhaps an axe icon next to them (in the same area as the random die)?  Also, should I take the initial hiding of the "other" option(s) to indicate that they are always inferior?  Or might I want to use them in some cases?

Thanks!

Thought I'd follow this one up and say I have played through the initial solider conversation in the release version and it is fantastic now.  Even having played it before, I was convinced they were going to murder me.

It was interesting, well paced, and tense!  Well done!

Awesome, thank you!

Thanks for making this.  Wouldn't mind more screenshots of the template in action to see what it looks like.

Curious about the sequel....

I agree that the reason I was doing what I was doing was not clear.  An initial goal ("find a place to stay the night", etc) might help new players get started. 

Keep at it!

Results are in and congratulations to all the participants!

Just 2 days left to get your votes in!  Let your voice be heard!

I may be that I wasn't totally following the action on the screen but I didn't notice anything nearby.  Either way, congrats on getting it submitted!

I hardly even know what to say.  A silly game, for sure, but I think that was the intent.

Congrats on getting the game over the finish line!

Looked good, and I like the concept, but something was off with the controls (running on Win 7).  Trying to turn resulted in a 360 spin that usually ended up going the initial direction.  The very lightest of taps could turn it but not consistently only one rotation.

A simple and fun idea.  Managed a score of 22 but not as easy a game as I expected.  Perhaps that is the idea the cat has, as well.  Would liked to have had a sound when scoring so it was easy to know when you were getting it right or wrong.

I saw that but hated to spoil it!  Probably should just to experience all the content.

Congrats on getting the game submitted!  Didn't get to the end as the restart save point seems to restart you with 10 wheat but there are no longer 10 wheat left in the level.  Was also able to get the score to be negative.  Sometimes when restarting at the first "save point" all the dogs had no smell radius without any bones thrown.

Thanks, that's very helpful!

Obviously no graphics or sound, but an interesting text adventure.  Well written, and the puzzles were reasonable and made sense.  Without spoilers, there was (to me) some interesting use of direction and what that meant.  I didn't get past the river but overall enjoyed it.

Thank you so much for the kind words!  Great feedback and I greatly appreciate it.

I agree 100% that it needs more variation.  Regarding the spawning next to the lab, yeah, that is an issue.  I actually added in a hex distance calculation to combat that but while then distance works I ran out of time to get it into the game logic.

I appreciate that!  As it goes, lots of idea got cut in service to the jam deadline.

Wasn't fun exactly, but I like the concept.  Controls were a bit floaty and that caused me trouble on the platforms.

Interesting idea, a little confusing that you're not the ship at first.  I seemed to die for unknown reasons from time to time.

Were any updates made to the game as part of the Second Chances Game Jam?

Wasn't able to play it on Windows 7.  It crashed.

Less than 8 hours to go, so get those projects in!

Hope the jamming is going well.  Join us on Discord and showcase your progress!