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This was a fun short game. I like the look of it. If you decide to make the game longer, I'd love to see some more encouragement of risk. I found the best way to beat the game, was to make very conservative, low-risk decisions, which made it a little predictable in the long run. An idea: what if you could recruit people, and the water was way less accessible? That way, you encourage the player to risk the lives of the crew trying to get more gold to buy water. There's probably a lot of other ways you could encourage risk-taking, which would make the game more interesting, imo :)