Cool looking game and sounds good too.
I wasn't really sure what I had to do, other than shoot the robots and spiders?
Also not sure what the link to time was, but the levels and models are very good and has a pro feel to it.
nice work.
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 4.037 | 4.037 |
Mood | #24 | 3.963 | 3.963 |
Overall | #26 | 3.843 | 3.843 |
Gameplay | #43 | 3.593 | 3.593 |
Visuals | #53 | 3.778 | 3.778 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Cool looking game and sounds good too.
I wasn't really sure what I had to do, other than shoot the robots and spiders?
Also not sure what the link to time was, but the levels and models are very good and has a pro feel to it.
nice work.
I had to switch my keyboard to QWERTY to play correctly, and I didn't understand that I had to shoot the boss' legs and miniguns at first. Some guards don't seem to navigate the area well until you shoot them. I think more feedback on the gun would be great, too.
Nonetheless, very cool idea! I liked the music, and it fit well with the artstyle of the game. I liked it.
Really cool idea. I couldn't beat the first room, I think it's because the enemies got stuck somewhere in the room. I wish I could because the game was really fun.
You can investigate how nav mesh agent works in Unity cause they will help the enemy AI to avoid obstacles and reach the player.
This is a nice concept! The game mechanics of the beats while shooting to do some damage is great. I would like to see a better shooting and damage feedback for more inmersion and feeling that I am actually killing the enemies. I also noticed that some enemies got stuck in the scenario while trying to get to you.
The final boss was fun. Environments according to the music. I think you made a great job with this game, kudos!
Very unique concept!! Love the idea!! I am not good at shooters and terrible at FPS (first person anything, actually, i get motion sickness, although i managed quite well for the little time i played this one). I played it twice, the first time I had no idea about the rhythm based shooting, so I didn't enjoy it much. Then I came back here and found the instructions in your page. I definitely think instructions should be in game. I had an issue that's been already mentioned, that I never managed to get out of the first room. I had already read your comment about how some of the mobs seem to clip somewhere, but gave it a good 5 minutes or so, walking around pretty much everywhere, and nothing happened. Except at some point, when i was facing a wall, very close to it, and I saw the red overlay and noticed losing a bit of HP. I turned around and couldn't see anyone. Other than that, I think this was a lot of fun and, as I said, very original!!
I really enjoyed the game overall. I think the rhythm based shooter was a really good/unique concept. It's like crypt of the necrodancer but for fps! :D
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Great game! Good job ^.^
I was surprised by the game's look, really liked it. The rythm based shooter is a very different idea and once I got how it worked it became very satifying to shot a lot when the music was more frenetic hahaha. Also when facing the boss and the guy sang a word (forgot it) then the boss did a jump atack, very cool!
Loved what you did with the boss. Instead of having an hp you break his parts and he adapts his attacks and movement based on that. Great job!
I'll add some point's that I think would improve the game:
Sadly one of my least favourite games so far. Maybe I'm just over these shooters.
Not a fan of the music, got stuck in the main room and didn't have any idea on what the perfects etc meant.
Thanks for the constructive feedback! :) I'm curious, what kind of music would you have preferred?
Sorry about the first door, it's supposed to open as soon as you kill all the enemies in the room but some enemies appear to be clipping into hard-to-reach areas of the room somehow. As for how you were clueless on how to play, we wanted to implement a "How-To-Play" scene but unfortunately there wasn't enough time to implement it. Thanks for playing though!
If you get the chance please do a how to play and I'll give it another go.
I did 3 or 4 laps around the map, even went back to the entrance, but couldn't find any more mobs.
In terms of what music, its very subjective and it should go with your theme, so my disliking it is probably not relevant.
Once I've completed the RPG Inventory course I'll be making the 1st person shooter from the 3D course and we can compare notes :)
Really liked game. Music is amazing. Concept is stunning. Maybe add more weapons or granades. Liked the doom like gameplay.
I found the concept really intriguing, but it did take me quite a bit to understand that I needed to shoot when the bars were in the correct area. The rythm aspect of the game also fits really well with the sci-fi aesthetic. The final boss was a bit difficult, as it also took me quite a bit to figure out where I had to shoot at the final part. Other than that, I really enjoyed playing this game, and it was an interesting take on the theme.
Hey there! I'm one of the creators of this game and I'd like to take a moment to critique my own work since it's a great game design exercise and I never see anyone write on their own game!
I think the game mechanic idea is very good! However, there's no introduction of the mechanics given to the player. I wanted to make a level where you're taught how to play the game and how the mechanics work but there was no time to implement all that, sadly the player is just thrown right into the game. Even adding a "How-To-Play" screen in the menu would have been sufficient enough. The boss fight is cool but he has way too much health, in retrospect I would have given him a lot less health. In the last phase of the boss fight, you have to shoot at the cores on the sides of its body but that is not visually obvious enough (perhaps I should have added arrows or highlighted that area of its body somehow).
The music was awesome and I think it complimented the sci-fi and progressive game idea, I've never seen a rhythm / FPS game before. I was especially proud of making the procedural animations on the boss and making it do that shockwave attack in sync with the drop of the song when it hits.
I think the level design of the bridge area could be a little improved with it being just a big open space, the enemy's AI in that area doesn't compliment it either (the soldiers don't shoot back at you if they're too far away and the bugs don't pose a threat because you can just shoot them enough to kill them before they can even reach you in that large open space). The first room area is nice, there's cover to hide behind and different paths to wander through while fighting the soldiers and bugs. The very beginning hallway invoked a small feeling of claustrophobia in me.
The UI could have been a little polished, I wish I had time to replace the default font on the "Ammo" and "Combo Count" HUD. The health bar looks a little flat as well.
The health bars on enemies would have been a great idea, credit to all the feedback in the comments!
All these issues could obviously be resolved if we had more time, but this project taught me a lot of great lessons in the process of making a game. I never worked with code so closely related to audio in Unity! Cheers!
Such a good concept and the game was amazing! First I didn't realise it but once I did it was just so good! I would say that this could be something like Beat Saber, but with shooting enemies. More levels and different songs, so many possibilities!
That was a really cool concept, I enjoyed it. It took a little while to figure out what I was doing though. I also got stuck in the first room at one point because the door didn't open. Good effort though!
That was fun , Cool concept Really enjoy it once i knew what was going on
Really cool concept! I like that a higher combo adds more ammo, but when that inevitable reload came it kept screwing up my rhythm. I still thought it was a ton of fun getting used to shooting with the beat even with the reload, great job!
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