I'm currently watching the show "Smallville, so this concept really scratched my itch, but too bad there is a game-breaking bug. When I interact with the truck, everything stops working. I've pressed every single key on my keyboard but no luck.
The running effects are really nice!
If you guys fix this bug, I would definitely give it another try!
João Cunha
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Thank you so much for the detailed feedback! The slow-motion explosion was me having fun :D
You're right about the turning, but I ran out of time to tune properly. As for the ball going wild on left click, that's actually a known bug I didn't manage to fix before the deadline.
Thanks again for playing and for the kind words, really appreciated!
Really cool concept and atmosphere, the WW2 submarine setting works great with the Enigma Machine mechanic.
Was easy to decrypt with the tutorial, the messages are coordinates for the control panel, for example NFOUR = North 4. Felt like a satisfying puzzle to crack!
That said, after inputting 10 messages nothing seemed to happen. Is that a bug or am I missing something? Would love to know if there's more to it!
Nice entry! I wish you hadn't run out of time to wrap up, the concept has a lot of potential. The UI looks great and the sci-fi atmosphere is on point, the environment style is really coherent.
Figuring out the energy meter was a bit of a guessing game, though honestly I kinda enjoyed that as an extra challenge.
With some love this could turn into a really nice game. Good job!
Very nice game! I had no issues connecting the cables or assembling the antenna, but I did run into some problems. One piece of the antenna vanished because I let go of it while looking for the drone and had to restart. Pieces that go too far off should reset automatically.
The camera movement was also quite rough, a floaty or laggy camera can really break immersion and made it hard to play comfortably.
That said, I finished the game and connecting the cables was fun! The ending felt a bit underwhelming though, the TV was working but nothing else happened. Great job nonetheless!
Really impressive scope for a jam, hopping between moons with different tools and objectives is genuinely ambitious for one person.
Unfortunately the camera movement gave me motion sickness and I wasn't able to finish it.
Lots of potential here though, with some polish on the camera and UX this could be a really fun experience!
Really cool concept! Controlling both the robot and the drone at the same time creates a nice dynamic that feels surprisingly smooth once you get used to it. If the drone gets off-screen, there is a big arrow pointing to it, though the first time I wasn't sure what was happening and it wandered off really far away and I had to restart, my bad there, but might be something worth looking into. The pathfinding on the robot is a great touch too, and the graphics are solid. Great work!
Wow, thank you for the incredibly detailed breakdown of the bug! Your analysis is actually spot on, the physics forces are definitely fighting each other in certain situations and it snowballs from there. Also, some last minute changes made the ball have more force than it should have. Really helpful to have it described so clearly.
Really glad the destructibility and feedback felt good though, that was a big focus. And the trajectory trail idea is great, definitely something worth adding in a post-jam update.
The multiplayer idea could definitely be super fun with the game really polished! Maybe someday.
Thanks for sticking with it despite the bugs and for such thoughtful feedback.
The paper plane controls felt smooth, and there's even an option to invert the controls, a really nice touch. The take on the theme was a bit risky but it works. The environment feels a bit static, not much feedback when interacting with things, but reading the other comments it sounds like time constraints got in the way, which is totally understandable for a jam. Being able to choose between two soundtracks was a nice touch too. Lots of potential here!
Sure! Happy to elaborate.
In the main mode, the game feels well balanced up until the boss. I played twice with different builds (more attack vs more defense) and both times the boss felt like a significant wall compared to everything before it. Didn't feel like strategy mattered much there.
In time-attack, the final section is where it gets rough. The asteroid gauntlet hits really hard, much harder than the enemies themselves. The enemy count is manageable but maybe slightly too many. The asteroids though don't feel fair, the damage they deal is way too punishing compared to the rest of the run.
Hope that helps!
Really solid entry! The UI is super polished, the animations and button sounds alone set a great first impression. Two game modes in a jam is impressive, especially with a time-attack that actually changes the feel of the game.
Sound and music were on point throughout.
The main thing I'd flag is the difficulty curve. A bit of balancing could go a long way!
Thanks so much, both for the congrats and the kind words! Making a game with a 5 month old at home was... an experience hehe.
Really glad you had a blast despite the bugs! The chaos was somewhat intentional... and somewhat not 😅
You're right, the controls are a bit hard. I was trying to balance between easy navigation and the wrecking-ball momentum. Too many variables!
A week of polish would do wonders, but maybe after some sleep deprivation recovery 😆
There is nothing to do really. I gave myself infinite health and explored the whole map, and there is nothing. Tab also switches from the fixed camera to a third person camera, but I don't think this was intended.
I looks like the game can be finished, because someone in the comments said he "got it". I wonder what it is.
In my opinion, if you're not interested in winning a game jam, then these kind of games are okay, with a mysterious hidden message or gameplay it seem to have.






