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João Cunha

73
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4
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A member registered Sep 26, 2018 · View creator page →

Creator of

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There is nothing to do really. I gave myself infinite health and explored the whole map, and there is nothing. Tab also switches from the fixed camera to a third person camera, but I don't think this was intended.

I looks like the game can be finished, because someone in the comments said he "got it". I wonder what it is.

In my opinion, if you're not interested in winning a game jam, then these kind of games are okay, with a mysterious hidden message or gameplay it seem to have.

The ending... now I want to play more of it! Solid game, awesome!

Thank you so much for the positive comment! I'm happy you enjoyed it!

Yeah, the game could use a few more hours of polish and some bug fixes, but I'm really glad you enjoyed it!

Thanks for the awesome feedback! I'm happy I was able to put together a simple puzzle for the jam. I wanted to focus on graphics and atmosphere, since I'm always buried in code, so it means a lot to hear such positive comments about how it look and feels!

Thanks for playing it!

That theme was a tough one, and I gave it my all o make it work. Though I know I wasn’t the only one who found it hard to implement. A lot of people ran into the same issue. I’ve even seen a few that didn’t quite fit, but I totally get the struggle, and can look past it.

Thanks so much for giving it a shot!

Hahaha, yeah, I was testing different ways to platform to the table and I forgot to give it a rigidbody 😅

Yeah, the game needed a little more polish, but thank you so much for trying it!

It was, the character just freaked and ended up in the water. I also going northwest from the campfire, I went too far left and fell onto the rocks.

Great game! Small, simple and scary!

The vision effect is well done, and I loved burning those demons to death!

Nice twist at the end. 😁

It’s a relaxing game with beautiful visuals. Great game!

I was "wowed" when I stepped outside! Awesome work. The atmosphere stunned me and the puzzles were great!

For your first jam this looks amazing!

I don't know if you made the map yourself, but I felt compelled to explore every winding path. Part of me wanted to find something to collect, some kind of hidden treasure, but the clock kept ticking. The atmosphere was creepy and I left wanting more! 😁😁

Keep it up!

Got stuck twice in the level. It's a shame because it looks really good!

I might give it another chance when I have more time.

This one is a true jam game, small scoped, well polished and fun!

✅ Theme

✅ Narrative

✅ Audio

✅ Originality

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Eight months into game development and you’re already creating jams like this, keep it up! 💪

Impressive if you made the whole character movement from scratch! Great game!

If this is not the way then I don't know where to go.

Thank you for playing it!

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⚠️Spoiler⚠️

I assume it is the last part because the light is already very low.

So when you get to the other side of the water, you go up the stairs and there's a hole you can jump to, that's the farthest I could go. I can see what it looks like a wall in front of me but I can't see anything else. I've tried random jumps in that direction but no luck. I mean, having to replay the whole level to try a random jump it's not ideal.

I even tried to "cheat" a little by making a "human bridge" because when the character is dead, its body still has a collider, but still couldn't see where I had to go. 😕

Ah, the distance! I tried to play with it a lot, but couldn't get it right. At one point you could just jump and interact with the power box in mid air 😅.

Thank you so much for the feedback and the kind words!

Thanks to your first feedback I was able to fix it and deliver a better game. Thank you so much! 🫶🫶

It is inspired by Little Nightmares! 😁

Yeah, some weird stuff is happening with the root motion animations and the physics, but I couldn't figure it out. Looks like reloading the game fixes it.

Thank you for playing!

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What a great entry!

The idea is very original. I like how the bodies persist and how they hint "that is not the way!"

Unfortunately I couldn't finish. The last part the light is so dim that I couldn't see where I was supposed to go. I've tried too many blind jumps, to the left, front, straight down, far right, right and nothing.

I've tried other things, but I don't want to encourage anyone to "cheat" 😅.

The level design is cool though, I like it a lot! 👍

Instruction are unclear I see 😅

You may interact with it first, on a XBOX controller that should be the ( A ) button.  
But hey, thank you so much for trying it! ❤️

I like it, I also felt a little bit disoriented of having to move the camera so much, but I like the execution of the concept, well done!

Great game! Simple and fun, and fits the theme well.

Unfortunately, it is a common mistake done by new Unity devs to not lock the cursor to the screen, and is especially annoying when you have more than one monitor.

Despite that, the idea is good, but just like @Satinel, I didn't get to watch the concert

Resident Evil (no numbers) (1996), I feel old

It's a way to interpret the theme. It is a good message too.

I use OperaGX, I believe it is based on Chrome. I was probably playing at 1 fps at the end, and I had to long click for the game to detect input.

Simple and clean! Easy enough for a jam, I've played a couple of times and won both. I had fun playing it!

Awesome tower defense! I'm guessing the theme is to change the towers' position on each wave, closer to the more danger zones. It's a shame the performance doesn't let you keep playing, here is my best score

For just a couple of days, it is already fun! I like the music and the "pop" sound feels satisfying. I collected 220,6,but then the game crashed xd

Fun game! That's one powerful laser!

I think it's a great entry! The pathfinding looks awesome, and the animations are very well done-- I find it tough to get them right.

However, I have mixed feelings about the gameplay pace. It feels like a slow-paced real-time game, that, in my opinion, isn't very engaging. I think it could be more enjoyable if we either shift to a turn-based system, where you can manage stats, defense, and attacks, or by making it fast-paced with more action.

But I get it, Jams have limited time, and I also suffered from it.

Thank you! It was a small and simple tutorial. It's a shame I ran out of time to make a couple more levels.

In theory it does change some properties, maybe I should have made them more noticeable. The air fan should not be able to lift the wood ball, there was a bug in Unity's editor that leaked to the build version. I had to hurry and I forgot to change a value T_T

Thank you so much for playing!