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Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
Nice entry. The game was a really cool experience.
You did break some rules so I will take points from the graphics rating.
The game overall was a great experience, perfect length for a gamejam game as well and I'd love to see a game like this in the app store! :)
The powerups were cool (though the yellow one's timer was annoying, I had to wait for the effect to wear off before getting it again). The whole feel and setting of the game was really well done and the game play was smooth as butter. The music fit the game really well and it was nice to hear that the music got extra stuff added when you picked up the yellow power-up and during the gauntlet at the end. Cool stuff!
The controls were nice, I just kept holding the move button the whole time and it was pretty easy overall. I did notice the difficulty going up slightly though. The level design was nice, it felt well done and just long enough as well. The hitboxes were a bit too perfect, which means that you should probably tone them down a bit in size as the player usually wants a little leeway in that regard to quickly fit into some gaps in such a reactive game. I didn't really see the exploration theme too much in it, yet it did give me the vibe of exploration a little.
Good job and I'd like to see this game expanded for sure :D
What are the two shapes you selected?
circle and triangle
What parts of the game did you create BEFORE the jam?
What parts of the game are from external assets (NOT created by you)?
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