Yes, you’re allowed to change the game page as much as you like, just unable to upload new game files.
Retro Indie Josh
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It’s a cool idea, but as you seen to be aware, opens up a lot of potential for problems. I don’t have anything against such an entry since you’re willing to police the links, but keep in mind any DMCA related incidents could result in itch banning your account. It’s up to you if that’s a risk you’re willing to take.
One alternative is something like what Audiosurf does, where the levels are linked to metadata tags and the player needs to get the song file themselves.
Hope that answers your question.
Hi OpErA. The original intent of the Shapely diversifier is one object = one shape, but if it remains clear that you used simple shapes then it’s okay to use multiple for one object. But the more complex the objects become, the less it looks like applying that challenge, so it’s best not to push it too far.
Hope that helps! Happy jamming.
If A goes left and D goes right, that’s two actions: move left and move right, so your two buttons are done. Nothing more allowed.
If, however, the A and D buttons both move forward at the same speed (there’s nothing different about what they do) then that’s one action, and you can use another “button.”
You can check out the FAQ on our past two button jam for some more details, and also games for inspiration including Vimlark’s winning game.
Hope that helps, and good luck on the jam!
The diversifiers are open to interpretation, but doing pixel art and calling it squares doesn’t really showcase working under the limitation. The idea is to work with the “spirit” of the thing, so if it’s not immediately clear that you limited yourself to basic shapes, it probably won’t be seen as a good application of the challenge.
Hi Aman. Yes, you are allowed to use mouse buttons as inputs, but not the mouse position, as that’s an analog input and not a button.
You can check out the FAQ on our past two button jam for some more details, and also games for inspiration including Vimlark’s winning game.
Hope that helps, and good luck on the jam!
As per the rules you are allowed to create “General-purpose (game agnostic) code created before the jam, such as character controllers, project templates, menu functionality, AI library, etc.” but not develop the actual game.
So, something like a generic platforming character controller or RPG menus would be fine. Specific mechanics for your game are not.
Hope that helps!
Hey! You can use the music pack without being a member - that’s just to get the extra bonus tracks (for this pack, The Path of Least Intent). But the rest are free for you to use as long as you credit.
My links are a bit broken (fixing soon) but if you like you can support me on Ko-fi and join the Discord.
Take a look at the rules page https://8bitstoinfinity.com/#rules
Good question!
The game must work without any unusual peripherals (such as a touch screen) on Windows, so it will first need to support traditional mouse or track pad.
(I’d forgotten that track pads can have gestures and support multi touch, so I’ll add a bit to exclude those.)
In addition to the mouse support, you may also include touch support, provided it doesn’t do anything without an equivalent mouse control (such as multi touch). I’ll add this to the jam page for clarification soon.