Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Retro Indie Josh

1,351
Posts
36
Topics
603
Followers
20
Following
A member registered Nov 19, 2016 · View creator page →

Creator of

Recent community posts

Hey thanks! Glad you liked it. :)

I answered on Discord but in case anyone looks here, I’ve updated the game page to say this:

If the game is 3D, the camera must be fixed horizontally and not turn, to simulate the vertical scrolling of a 2D game. Basically, treat it like a 2D vertical scroller, but you can have 3D graphics and elements.

The music can be any type, any style, any instruments. Good luck have fun!

Hiya! The credit needs to be displayed as this:

Contains music ©2023 Retro Indie Josh (https://retroindiejosh.itch.io) Licensed under Creative Commons Attribution 4.0 International

You can put it in the game or gam page or wherever, as long as it’s easily accessible.

(1 edit)

Hello there! I’m a composer itching to work on tunes for a horror jam. I’ve produced a horror music pack and the music for Domino House which you can hear at the beginning of my music portfolio reel, but I’m itching to do some purpose-made horror soundtracks.

I’m a huge fan of Akira Yamaoka, and Silent Hill 2 in particular. That’s what I strive to accomplish.

I would love to join a team for Panic Horror Jam! If you’re interested, reach out on Discord at retroindiejosh or DM me on Twitter.

Thanks!

Hiya! Guess I should’ve put that in the post. I can indeed be reached on Discord at RetroIndieJosh.

You can use this link to submit: https://itch.io/jam/384900/add-game/2484084/330525?token=6G8EtqKnGgL9NlBYW56PB8fK4

(1 edit)

Hey everyone, I’m looking to join a team to compose music for Dungeon Crawler Jam 2024, with a goal of expanding my portfolio and sharpening my skills.

I have been producing music since 2006 and releasing free-to-use game music since 2018. My strengths are in electronic and chiptune, but I’m comfortable venturing into horror, ambient, orchestral, and other styles, especially in the “retro game” flavor.

To be honest, I never got into these sorts of first-person dungeon crawlers, but I can see myself enjoying the genre. I do love me a good RPG, and first-person adventures (the likes of Shadowgate) are definitely up my alley. It would be great fun to compose for the moody atmosphere of a dungeon, and the intensity of battle.

Check out my video portfolio (or if you prefer, SoundCloud portfolio playlist) to get a taste of what I’ve done.

You can reach me by responding here or on Discord at retroindiejosh. Looking forward to hearing from some cool people!

(1 edit)

Hey everyone, I’m looking to join a team to compose music for the 7DRL Challenge, with a goal of expanding my portfolio and sharpening my skills.

I have been producing music since 2006 and releasing free-to-use game music since 2018. My strengths are in electronic and chiptune, but I’m comfortable venturing into horror, ambient, orchestral, and other styles, especially in the “retro game” flavor.

My favorite roguelike is ADOM, and I’ve always wanted to make one, but never had the time. At the very least, I would love the opportunity to compose music fitting the vibe of a quality roguelike.

Check out my video portfolio (or if you prefer, SoundCloud portfolio playlist) to get a taste of what I’ve done.

You can reach me by responding here or on Discord at retroindiejosh. Looking forward to hearing from some cool people!

(2 edits)

Hey everyone, I’m looking to join a team to compose music for Metroidvania Month, with a goal of expanding my portfolio and sharpening my skills.

I have been producing music since 2006 and releasing free-to-use game music since 2018. My strengths are in electronic and chiptune, but I’m comfortable venturing into horror, ambient, orchestral, and other styles, especially in the “retro game” flavor.

I absolutely adore platformers, and metroidvanias are the bets of the best. I would love the opportunity to develop a fitting musical mood for a well-designed metroidvania with tight controls and beautiful graphics.

Check out my video portfolio (or if you prefer, SoundCloud portfolio playlist) to get a taste of what I’ve done.

You can reach me by responding here or on Discord at retroindiejosh. Looking forward to hearing from some cool people!

Yes, you’re allowed to change the game page as much as you like, just unable to upload new game files.

You should have an “Edit Submission” button on your jam entry page. You can get there by clicking “Submission to VimJam 4” at the top right of your game page, then click “Edit Submission” to update your responses.

Oops, I missed that one. You’re right that it’s not there so don’t worry about it.

No

Yes this would be no problem.

It’s a cool idea, but as you seen to be aware, opens up a lot of potential for problems. I don’t have anything against such an entry since you’re willing to police the links, but keep in mind any DMCA related incidents could result in itch banning your account. It’s up to you if that’s a risk you’re willing to take.

One alternative is something like what Audiosurf does, where the levels are linked to metadata tags and the player needs to get the song file themselves.

Hope that answers your question.

Yes, that’s fine. It’s mostly to prevent needing to finish the entire game to get to them.

Hi MuffintreeGames, yes that would be an acceptable way to do it. Happy jamming!

Hi OpErA. The original intent of the Shapely diversifier is one object = one shape, but if it remains clear that you used simple shapes then it’s okay to use multiple for one object. But the more complex the objects become, the less it looks like applying that challenge, so it’s best not to push it too far.

Hope that helps! Happy jamming.

It’s a little bit of a stretch on the requirements, but I think it still fits the spirit of sticking to basic shapes.

Hi BottleDev, the original challenge was intended for 2D but I’d be happy to see it extended to 3D. The allowed shapes would be sphere, cube, pyramid, cone, and cylinder. I’ll update the jam page to clarify this.

Hope that helps, and good luck on the jam!

This is actually the “defiance” diversifier that we aren’t currently featuring. I’d say go for it!

Yes. File uploads on your game page will be locked during the judging period, but after that you’re free to post updates on the same page.

Yes, two UI buttons would be valid.

If A goes left and D goes right, that’s two actions: move left and move right, so your two buttons are done. Nothing more allowed.

If, however, the A and D buttons both move forward at the same speed (there’s nothing different about what they do) then that’s one action, and you can use another “button.”

You can check out the FAQ on our past two button jam for some more details, and also games for inspiration including Vimlark’s winning game.

Hope that helps, and good luck on the jam!

The diversifiers are open to interpretation, but doing pixel art and calling it squares doesn’t really showcase working under the limitation. The idea is to work with the “spirit” of the thing, so if it’s not immediately clear that you limited yourself to basic shapes, it probably won’t be seen as a good application of the challenge.

Hi Aman. Yes, you are allowed to use mouse buttons as inputs, but not the mouse position, as that’s an analog input and not a button.

You can check out the FAQ on our past two button jam for some more details, and also games for inspiration including Vimlark’s winning game.

Hope that helps, and good luck on the jam!

As per the rules you are allowed to create “General-purpose (game agnostic) code created before the jam, such as character controllers, project templates, menu functionality, AI library, etc.” but not develop the actual game.

So, something like a generic platforming character controller or RPG menus would be fine. Specific mechanics for your game are not.

Hope that helps!

(1 edit)

Hey! You can use the music pack without being a member - that’s just to get the extra bonus tracks (for this pack, The Path of Least Intent). But the rest are free for you to use as long as you credit.

My links are a bit broken (fixing soon) but if you like you can support me on Ko-fi and join the Discord.

Hey, thanks for the support! I really appreciate it.

Which link is inactive?

Yes

(1 edit)

you can add clickable buttons for reset and pause - a lot of mobile games do this

No

Yes

(2 edits)

Take a look at the rules page https://8bitstoinfinity.com/#rules

It’s a bit weird that you’re posting this exact text all over the place, but yes. As explained on the asset page, you can use the music in commercial projects as long as you include the text required by the license. If you do, please let me know so I can try the game. Thanks!

Hey thanks! Glad you like it.

Good question!

The game must work without any unusual peripherals (such as a touch screen) on Windows, so it will first need to support traditional mouse or track pad.

(I’d forgotten that track pads can have gestures and support multi touch, so I’ll add a bit to exclude those.)

In addition to the mouse support, you may also include touch support, provided it doesn’t do anything without an equivalent mouse control (such as multi touch). I’ll add this to the jam page for clarification soon.

Hi Jun! Thanks for using the music and crediting it. I’ll be sure to check out the demo when it’s released!