Hey thanks for using my music!
Retro Indie Josh
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Unfortunately, for the sake of the jam, a pause action must count as one of the three buttons, since it does halt gameplay and therefore affect it. Most jam games don’t even bother with a pause button, though, so you should be fine waiting to add it post-jam.
Take a look at something like Divekick for UI - you’ll need to get creative with assigning buttons to menu options.
You are allowed to use the mouse buttons - just not mouse position or movement, or the wheel, unless you’re stretching the meaning of “button” and using a click up or click down as a button, but that’s pushing the boundaries of the jam’s spirit.
(Although if you aren’t using mouse position, I’m of the strong personal opinion that using mouse buttons is a mistake.)
This game is super fun and gorgeous. Loved the soundtrack and the clever mechanic, and how it evolved as the game went on.
I think in the early stages it would be nice to see a little bit further ahead, because I had trouble getting used to the shadow person at first. And the shadow person dying could be a bit more satisfying, like some sort of particle explosion instead of just disappearing.
But other than those two nitpicks, a fantastic experience! Short and sweet.
Hi Taru! Thanks for using my music, and for asking.
Yes, this is allowed under the license which says you are free to “Adapt — remix, transform, and build upon the material for any purpose, even commercially” as long as you provide the appropriate credit, which it sounds like you did.
Yes, dithering is a great solution as long as the individual pixels remain within the palette limitation.
Palette swap is pushing the limitation, but if it’s set at the title or a title menu and cannot be changed during game play it’s fine.
The diversifiers are mostly for fun, so they’re left a little ambiguous to be open for interpretation.
That said, my intent for “by the hand” would not include mouse in software, or even using a tablet. It’s more meant for scanning hand drawn images, although I suppose you could get a similar effect through software.
For “who needs pixels” there’s no limit to sprite size but the game screen needs to be 16x16 pixels or smaller (though it can be, and probably needs to be, scaled up by some multiplier).
As the original poster, you are ignoring the “real world” and “directly” parts.
Here’s a definition: “The activities or affairs engaged in by a government, politician, or political party.”
It’s simple. Don’t directly reference those from the real world.
This isn’t ambiguous or a blurred line. A game including a specific named or represented world leader breaks the rule. A game that includes a president of a vague or imaginary country doesn’t.
Yes, you can use any help resources you like.
You can add your team members on the game page. Go to the edit page, then click More, then Admins. Add your team members there and send them the confirmation links. Make sure “Display as contributer?” is checked.
Interesting question. This is a bit of a gray area. The idea behind the choir was that they were contributing to the production of the music and not directly to the game, so not technically in the team, though that was also debatable.
If you can stay under the four total, that would be ideal. But you won’t be disqualified for voice actors taking you past the limit. Just remember to credit everyone.