Well done, has a good player retention as we played it a few times. A music mute button would be good though.
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SuperTower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.583 | 3.583 |
Audio Experience | #9 | 3.083 | 3.083 |
Overall | #10 | 3.317 | 3.317 |
Visual Experience | #12 | 3.333 | 3.333 |
Creativity | #13 | 3.083 | 3.083 |
Relevance to the Theme | #19 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
rature
How did you interpret the theme?
just wanted to create an idea I had when I was a kid... the game of a boy... and gameboy classic palette interpretation.
How was your experience in this jam?
first time I try to design a pixel game, I learned a lot, that was a good experience
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