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8 Days's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #15 | 3.130 | 4.200 |
Atmosphere | #58 | 2.981 | 4.000 |
Theme | #66 | 2.832 | 3.800 |
Graphics | #72 | 2.981 | 4.000 |
Overall | #98 | 2.534 | 3.400 |
Mechanic | #117 | 2.236 | 3.000 |
Technical | #120 | 2.087 | 2.800 |
Music | #128 | 1.193 | 1.600 |
Sound Effects | #129 | 1.342 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really like the graphics and the detail of Tim's portrait haha. I found the bottle filled it with water and i think i used that on the little bush on the kitchen? But nothing happened after that, then i used the chair to get the key and found the dry rose and got stucked there i did not know where to go. What shoul i have done after that?
Honestly, kinda depressing game hehe, i kinda liked it, i would have liked some sfx and bg music. Nice entry! Also would have liked some more interactivity with the objects of the house, like the shower or toilet, i wanted to take a piss god dammit!
the bush makes a flower the next day, when you find it it's the end of the game (he finally find something he likes) , the dry rose is a side quest :D, I like to put things that aren't useful in my games and You can take a piss (open the toilet) the day 5 or 2 (i don't remember right now), Music and Fx would have been cool; that's right but I didn't have the time, maybe for a post-compo.... graphics are made with InkScape (Tim's portrait too ;) ) Kinda depressing yeah,,, it is based on a "huis clos" style story. Thanx for playing :)
Damn, so i was pretty close to beating the game. So the Dry Rose is a side quest, how do you use it? And im sure i visited the toilet some day you could not interact with it and assumed it was like that for every day.
I like the graphics a lot here, weird but cool,
Waffle man
thanx Waffle Man ! I used Inkscape for the graphics,
I like the concept, I think it would be better if it was a bit more interactive to make the whole experience a bit more interesting. Good job though!
yeah that's right, maybe a "8 days system" was too much for the jam, I will try a "4 days system" post-compo so the game looks less empty, thanx :)
What a cool concept, I loved it!
Thanx:) I'll try to develop it a bit more !
This game is a little weird, but I still like it! I would have maybe increased the speed of the player, as all you do is walk around, but it's still an enjoyable little experience :D
thanx for the advice, i'll add an hidden turbo button to the post compo ! :)