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A jam submission

Escape TimeView game page

2D puzzle game like lemmings but with portals and monsters
Submitted by Eggsquisite — 16 seconds before the deadline
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Escape Time's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#54.6004.600
Overall#84.1714.171
Audio#113.9433.943
Mood#164.1714.171
Gameplay#173.9713.971

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
(+1)

I love the idea behind this but it started to feel a little repetitive after a little while. It could have done with some different pacing or more variety to keep it feeling a little fresher

(This is the second game on the video)

Submitted(+1)

Contemplative Music, paired with stellar Visuals, overall great mood set for this experience.  

Only issue I found was that the player gets ONE scrolls usage per level, why not have a cool down? I'd love to keep trying to get the character to the "finish line". maybe consider putting a more obvious goal at the end of the level. Have you ever played lemmings before? very much a similar concept except you are controlling large volumes of characters. Anyway- I like this game and would  check it out again if it is still being developed further. 

Developer

Haha yea this game was super inspired by lemmings! I wanted to try the route with having sort of special characters as opposed to a ton of clones. I don't think I'm going to develop this anymore, but I am glad you liked it and saw the influence!

Submitted (1 edit) (+1)

Gorgeous pixel art, but the game itself lacks feedbacks for the duration of the speed ups, monster patterns etc, and the tutorial is not intuitive at all.

The potential is incredible

Developer

I appreciate the feedback! 

Submitted(+1)

well done! Really enjoyed the gameplay and how you introduced different abilities and characters expanding the gameplay options.
I do agree with Cam that scrolling wasn't really necessary and just added unnecessary time to the gameplay. 

Cheers!

Developer

Awesome, glad you liked it! Will definitely look into polishing up stuff like that for the future, thanks for the feedback :)

Submitted(+1)

Amazing game, congratulations! It has a very complete feeling. A couple of minor gripes:

  1. Left clicking an unused portal when you already have an unused one selected should select the new one, not place the old one first (i.e. be a cancel and select function)
  2. I only realised half way into the game that you could scroll the level. This means the last part of a majority of these puzzles is meaningless as I passed the level  without being able to see that bit. Consider bringing them into a "single screen" (i.e. no scrolling) or make the puzzle meaningful if it's required to scroll.

This is one of the highlights of the game jam. A pleasure to play and an incredible achievement for your first ever game. 

Developer

Really appreciate the feedback. Will look into tuning things like the camera showing all you need and making gameplay tighter overall. And thank you for the kind words :)

Submitted(+1)

You're welcome! Just to reiterate, the levels that were more than a few units of scrolling are fine staying longer. They give a good reason to scroll. It's only the ones where the finish trigger was just off screen that I had issue with. I'd just bring those finish lines back to fit in the single screen. It could even be a case of forcing the game to a 16:9 or even wider ratio (with letterboxing) to better suit the gameplay!

Submitted

I was really impressed by the level design. In my view, the amount of "close calls" that I had after placing portals and winning is testament to the superb level design. It's also amazing how complete the game feels. The art is beautiful and the animation fits perfectly.

Although I really enjoyed the music, it didn't seem to fit the game for me.

This is one of the best games I've played in the jam. Excellent work!

Developer

That means a lot, thank you! 

Submitted(+1)

I really liked the visuals on this one, and the mechanics were interesting! I enjoyed it :) 

(+1)

Amazing work I really liked it. Great job!

(+1)

This is game is great. One of the more polished in the game jam. I would add a way to cancel the spells.  

Developer

Thank you, appreciate the kind words! 

And you actually can, just right click to cancel. I thought I updated it recently to add text showing that, but I may need to make it clearer

(+1)

Fantastic artwork! Really liked the mod you set, and the consistent presentation made the game anjoy to play. Nice work!

Developer

I'm glad it was enjoyable for you! Thank you :)

HostSubmitted(+2)

Did a video highlight of your entry and a brief breakdown of your source:

Developer

That's awesome! I appreciate all the feedback for sure, will definitely take into consideration for the next project. Thanks for the positive notes as well :)

Submitted(+1)

Stunning how much content you managed to create for a gamejam project! Great game!

Developer (1 edit)

Glad you liked it! Thank you :)

And if you're referring to the art, I can't take credit for the background and sprites! I obtained them for free from Ansimuz and Luiz Melo! If you need some quality pixel art give them a look!

Submitted

I was talking mainly about the amount of levels and different mechanics. Thanks for sharing your art source though! 

Submitted(+1)

Another refreshing idea on the theme  of time , love the art style well polished well implemented   well done. ill be adding to my collection.

Developer

Hahah that's awesome to hear! Thank you :)

Submitted(+1)

Very good theme, very beautiful art, perfect audios ... In short, a masterpiece! Congratulations. :D

Developer

I appreciate those kind words, thank you!

Submitted(+1)

Such a nice game and idea! Congratz, really liked it! I'd just add a way that the player could cancel after clicking on the spell, even if I click back on the scroll it still casts... So if I click too early I have to see the game in slowmo or restart the level.

Otherwise, it was a great experience! Did you make the art too?

Developer

I appreciate the feedback! I just added a clearer control page in the first level, and in the how to play. The game definitely needed some clarity. 

I'm glad you liked it! I can't take credit for the art, the background and sprites are from Ansimuz and Luiz Melo. I only made the UI and portals. 

Submitted(+1)

Wow, that was sick!!It seems like I was playing a full game, great work with the level design! Each level has worked well for me, and sometimes I felt like I was reaching the end of the level "by the wrong way", which is an awesome thing. The only level I would change is when you presents the woman, it was sooo difficult than the others hahahahahaha Congratz man! Added to my collection!


Developer

That means a lot, thank you! Hah yea during playtesting when they would solve a level in a way I completely didn't expect it was a cool thing to see. And awesome work finishing the game!! 

Submitted(+1)

The game was fantastic, the visuals and the audio really set the mood. The idea of the game was definitely unique and I love the villagers different pros and cons. 

Developer

Glad you thought it was unique! Thanks for playing :)

Submitted(+1)

Cool game and cool mechanic!

Developer

Thank you!

Submitted(+1)

I seriously don't know how long I played this for. If my boss gets mad at me because I'm behind at work, I'm telling her you are at fault! Awesome game, awesome visuals, very creative game play that relates to time! Well done!

Developer(+1)

Hahah I'll take full blame don't worry. Thanks for playing I'm glad you liked it!

Viewing comments 32 to 13 of 32 · Next page · Last page