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Rodolfo Moraes

114
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27
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22
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A member registered Aug 24, 2019 · View creator page →

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Opa, que bom haha Obrigado por jogar <3

I thought the game's 8-bit art was cool, I missed the game's audios, maybe it would be cool to continue the development after Jam. Congratulations!

Thanks man, I'm glad you liked it. We are working to develop for mobile. :D

Obrigado Adriel, que bom que gostou! Já estamos trabalhando para uma versão mobile :D

Gostei bastante dos desafios propostos,  as artes são muito bem trabalhadas e o áudio ambiente tbm combina, só achei o áudio de retroceder com um tom elevado de volume, mas nada que atrapalhe a jogatina. Realmente um bom jogo, parabéns a equipe!

hahahaha valeu cara, que bom que gostou! Mas eu não fiz o curso da Danki Code, só adquiri para fazer e acabei não fazendo haha

Thank you! I'm glad you liked it. Yes it was inspired by Voodoo's Helix Jump, a mobile game! Your game would also look cool on smartphones. :D

Best puzzle game I've played so far on Jam. Everything fits perfectly, the arts, music and sound effects. I'll save it in my gallery so I can play more often. Perhaps it would be good to have a point count, to reward players who made few moves to complete the stage.

We plan to improve this in the future by giving the game a summary of the match before starting over. Thank you for your feedback! :D

I really liked the images in the PS1 style, maybe you could turn the music into 8bit-16bit, it would combine more. At first I didn't quite understand what it was to do and which key to press, but then I realized it was to find the tapes. Congratulations on your work, I think you can continue to develop it in the future.

Thanks! :D

hahaha cool, follow me that when i launch for mobile, u will know!

A good memory game, very easy to confuse the images, which requires a little more attention from the player. I liked the art and the music too, very well worked and chosen! I only had one problem, when I opened the credit, when opening it was on the Unity background screen. Congratulations!! 

I really enjoyed your feedback, thanks so much for going into details about our game! As it is a short development time, we chose to make an infinite game. But we have many ideas noted for a future update, and the ones you mentioned are already listed.

The game was inspired by mobile games and we intend to continue with the development to be able to launch!
Thanks again for your comment, it was very productive! :D

O objetivo era esse mesmo João, prender o jogador por um tempo no nosso game, que bom que vc gostou! Fico feliz em saber que atingimos o objetivo. Eu e minha equipe vamos melhora-lo para lançar nos dispositivos móveis, temos varias ideias de implementação que não deu tempo de fazer para essa Jam (É como se esse jogo fosse uma demo de um projeto maior que pensamos em fazer hehe). Obrigado por jogar o nosso game!

Cool, I didn't know this game, it really reminds a little.

Glad you liked it, I'm happy!  :D

Very beautiful graphics! I love games in this style, very well produced. Congratulations!

I thought the arts were really cool, the pixel part I really liked.

I didn't understand much what I was supposed to do, I just went ahead. In the pixel art part, when I fell into the void, I was stuck flying. Congratulations on the work!

Yes, the question of movement is more of a personal opinion. We will give the player the possibility to choose the direction of movement in the settings. Thank you for your feedback !! :D

We were influenced by Voodoo's Helix Jump, where the idea is to control the scenario instead of the character hehe In a future update, we will put the game settings. Thank you for playing our game. :D

I found the dog very funny haha I managed to block him by throwing the bone in a part of the scene. I found the game environment well-crafted and the music very good. congratulations on the work!

Haha how good! We thank you for passing this feeling on, and in the future we will invest in a mobile version. Thanks! :D

I am very happy with your feedback! Thank you! :D

I scored 354 points. I liked the game idea of managing a tape rental. There was only a moment when the queue was full of people and that prevented the generation of new tapes.. Congratulations!

A very beautiful game with very cool effects! Congratulations on the work!

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Thank you for your feedback! :D

The game is great, I really enjoyed the question of putting the tape on the vhs and trying to solve the crime. Congratulations, I really liked it!

Look how nice it is! If you pass 1000 points, I give you early access to the mobile version :p

I thought the colors of the game were good, I liked the background music and a different idea. I found it a little difficult, my suggestion would be to have a tolerance of error when doing the opposite way. Congratulation!

Show broder, tmj!

Gostei demais das artes do game, muito bonito a UI do menu e as imagens pixeladas, o personagem e os inimigos foram bem produzidos. O que eu mais gostei foi da música de fundo, pois fez com que eu mantivesse a calma ao passar por algumas fases hehe

Foi o primeiro game que finalizei até o momento, pois fiquei curioso demais para ver até onde iria. Fiz um pouco mais de 1400 pontos.

Agora algumas observações:

Bugs:
Algumas animações bugam ao retroceder no tempo, a do personagem teve uma vez que a animação ficou variando entre frente e traz deixando-o todo amarelo. Um esqueleto tbm bugou a animação quando o meu personagem se distanciou dele em uma determinada fase.
Na fase 13, ao concluir faltando 3 segundos, apareceu a tela de vitória e em seguida a de derrota, mas fui direcionado para a fase 14.
Na fase 14, por algum motivo o personagem ficou preso numa quina, ao dar Alt+Tab para anotar o problema, o player destravou.
Muitas vezes cheguei ao destino final e não foi contabilizado, fazendo eu ter que gastar os movimentos todos para poder resetar a fase.
Ao passar o nível 22, ficou na tela de loading e não saiu mais, tive que reiniciar o jogo para continuar.
Na tela de Game Over, teve um momento em que toda vez que apertava enter não ia para a fase e sim resetava a tela de game over.

Opinião:
O comportamento dos inimigos sendo aleatório e eu não sabendo onde eles vão nascer antes de fazer o caminho, deixou o game bem difícil e acabei frustrando várias vezes, o que não é um problema, pois fui até o final do game.
Na fase 13, fiquei um pouco frustrado pois tive a sensação de não poder errar um passo.

Sugestões:
Talvez seria legal padronizar o caminho que o player faz, ou seja, uma unidade para os lados por vez ou até mais, mas respeitando o limite das paredes, muitas vezes me vi ter que passar arrastado na parede para fugir de um inimigo e em outros casos gastava um ou dois movimentos para sair ou dar a volta na parede pois o mesmo ficava preso. O que eu fiz para contornar isso foi clicar no teclado pausadamente.
Poderia adicionar um botão para resetar a fase ao invés de esperar o tempo acabar ou gastar todos os movimentos.

Como falei, gostei do game, me senti motivado de ir até o fim (Mesmo ficando frustrado em alguns momentos).

Parabéns pelo trabalho da equipe! :D



I'll follow you here on itch.io,

Muito bom cara, jogarei novamente! Valeu :D

Glad you liked it, we also like your game! Thank you!  :D

The graphics are very beautiful, the lighting is good, I found the idea very original. When I picked up the pistol, the character did not make a shooting animation, the shot just came out of the character, is that so? In general, I liked the game, very interesting. Congratulations! :D

Thanks man! :D

I found the indroduction very cool, a very interesting game. The voice acting was good for the robot. My suggestion would be to go back the steps of the player instead of just resetting the level. But the effect of going back was very good. Congratulations for your work!

Mano, achei muito da hora o pixel arte de quando retrocede no tempo, muito bom o efeito. A arte em geral ficou muito boa, os áudios tbm ficaram. Por algum motivo não consegui passar da menina sentada no banco, eu deveria fazer alguma coisa? Valeu.

Mano, a ideia era essa, fazer um jogo viciante que prendesse o jogador hahaha Que bom que gostou do game, meu time tem planos para lançar o jogo para os dispositivos móveis. Valeu :D

The game is beautiful, it took a long time to load here, but I believe it is because of the quality of the textures. The quality is visible, it looks like a game developed in months! Congratulations on the work, it was really good.