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Meaty Okra Games

51
Posts
7
Topics
9
Followers
18
Following
A member registered Jan 13, 2019 · View creator page →

Creator of

Recent community posts

Adding the feedback on the notes would've been great we just didnt have the time :( we tried to do something different where instead of relying on visuals to tell you when to hit the buttons, you had to really listen and get in rhythm with the song (which admittedly may not be the best approach for a rhythm game lol)

Thanks! We have never done a rhythm game before, and we tried to be procedural with how the input lined up with the rhythm which led to a lot of timing issues.

Super juicy! Everything looks awesome 

Artwork and game play is excellent! It's really difficult because the movement fights direction in midair (want to fall left, but need to move right to blast left) but if I play it enough I might get the hang of it lol 

I had a hard time gaining speed. Character and ramp look awesome though.

Music, graphics, and VFX are all really great and juicy! Lots of detail in the environment for a runner like this so that was cool to see.

Character design was really cool!

I really liked the death effect on the enemies - clever! Some music would have been nice.

The monster chomp is very cool and sounds vicious, I love it. Very nice pixel art and good concept for a game :)

mmmmmm juicy

Absolutley fantastic! This thing is juicy right from the start, even in the UI. So much fun to play and a very good take on a shootem up

Thanks so much!

I really like the particle effects :)

The game started my Steam VR for some reason? The ball is very hard to control, but I was fine when I got the hang of it. Neon colors look cool!

Very charming and fun game!

Very charming and fun game!

A short and enjoyable game! I really like the art style and cinematics. A lot of thought was put into the level design, which paid off wonderfully. I would definitely play more if development continues.

Interesting game. I just got so focused on trying to hit the right notes that I found it hard to try to also be aware of my surroundings and aim. If I knew the song better so that I didn't need to look at the timing bars then it would be much better, but maybe I just need to play/listen more lol.

Awesome game!

Very cool game! If you continue to work on it I suggest you find a way to make it progressively more difficult. Once I got the hang of it I felt like I would never lose. I like that it made me think about how to read a clock!

Amazing game! Very fun mechanics

Very fun and charming!

The penguin is terrifying! But it's waddle is adorable. It's pretty hard to win as the Yeti. Maybe if it had more health it would do a bit better against that quick penguin. Levels looked great and it was pretty fun!

Interesting story, though I didn't quite catch the 'Social Distancing' theme.

(1 edit)

Dev's high score: 13064

Try and beat that ;)

This ruined the idea of haunting people for when I die. Very funny game :)

Yeah MichaelProbst#7831

So we just realized that there's a bug where you can't play as one of our selectable characters, which destroys the asymmetrical aspect to the game. We fixed it as of now but minutes too late. Can we please get a late submission?

I might have misread the page, but was the theme voting supposed to start today at 1 or end?

Cool video!

oh I thought the game was supposed to be played not knowing where you're going lol. I'm glad i read comments now

Yeah there's a lot you can do with the game data to do interesting things like having multiple color schemes in a room and whatnot. 

Lol yeah I guess that's more helpful haha turns out its actually just 8 frames because the mouse is 2 tiles long but if you go into the game data window you can edit the sprite animation and by adding a '>' on a new line following your 8x8 bit pattern of on and off sprites, you can make sprites with longer animations.


ex: 

SPR j
00001000
00011100
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00011100
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>
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>
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NAME MouseB1
POS 7 2,1

Thanks for checking it out! I'll take a look at that readme file and play more haha

I really love the art! Everything looks great, especially the download page you've made. The explosions and particle effects are super satisfying. Also, I'm trying to blog about indie games like this and give feedback for the devs so my more detailed review is here if you want to see everything I had to say :)

Thanks for the game!

I thought that the scroll wheel to read previous dialogue was a really clever mechanic. I'm also glad you could use game dev to express yourself :) 

In each tile in that entire column is a 16 frame animation where only one frame has a mouse and that frame differs in each tile to make it look like its scurrying around :)

what

link in the comment is wrong. use this one https://www.michaelprobst.org/indiereview

Hi Nathan and others! I like your game, but I think there was some fine tuning that could've been done with the wall jump mechanics. Also a little work with the UI goes a long way rather than just using the standard unity sprites. I'm also starting to do little blogs of indie games that deserve some attention and feedback so that we can all learn from each other and grow as developers. It has more critiques than I'll put on this comment which you can read if you want. Sorry if it seems harsh.

Don't stop devving and thanks for the game! :)