Thanks for your new reviews of my game. :)
1.. The idea behind the minimal income of 0,25 is to be like a punishment for not managing your money right. I can either keep it or change it you lose the game if you run out of money and income.
I halved the income time (from 5s to 2,5s) but forgot to update it in the UI and didn't notice it, so instead if 5s it's supposed to say 2,5s.
2. The new unit sending is also planned to have a short queue so you can send ~5 sets of units instead of having to wait to send the next batch.
I've changed the tower spawning system a little, is there any noticeable difference between this new version ad jam version?