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A jam submission

OverchargeView game page

Collect as many energy cells as you can without losing your charge
Submitted by GhostMiner (@_GhostMiner) — 30 minutes, 20 seconds before the deadline
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Overcharge's itch.io page

Results

CriteriaRankScore*Raw Score
Simplicity#2763.8193.819
Sound#3243.0483.048
Fun#3473.1243.124
Creativity#3813.2763.276
Visuals#4293.0673.067
WOWIE!#4362.8762.876
On Topic#8061.8191.819

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Brian Holmes

Credits
Me (GhostMiner)

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Comments

Viewing comments 77 to 58 of 77 · Next page · Last page
Submitted

It is a cool idea which is implemented very well. So that was fun! 

But i really do not understand how the game fits into the theme.

Submitted

Not really my kind of jam, but an interesting idea ^^ And I need to mention the bigger the levels got the jankier the camrea movements got, to the point where it induces slight levels on dizzyness. (I was playing the webbuild, but still)

Developer (1 edit)

"...the bigger the levels got the jankier the camrea movements got..."

That's because the game and generation doesn't have a good optimization, so it causes frame drops.
It's not as noticeable in the first levels because there's not much to render and update,  but as the level gets bigger the number of cells increases as well which is most likely the main cause of the lower frame rate.
But since most people didn't play the game for long enough to get to higher levels, i spent more time on other things than optimizing the generation system.

Submitted

I see some potential in this one, if the player is told more clearly what is happening. T

his can definitely be a good mobile game maybe?

Submitted(+1)

I liked the game, it seems inspired by the decision game from Jonas (and it’s not a bad thing, especially if we talk about the fact it’s clear you put twists and make it yours). I didn’t understand some things, like the algorithm you used (it’s totally random or you put some logic in the batteries? Like take 200 of good energy and 200 of bad energy and then spread to the map). I tried to restart levels until it was a good situation for me, but anyway I like you have to think anyway because otherwise you lose anyway, so there are skills involved. So if this game will have an understandable logic (if there is already) and some extras who can clear the map (I did it, but then I had to go the next level automatically, so there are no differences. It’s a pity because that risk and reward factor can be important) will be greatly improved for me. I liked it really much btw, I just left here 2 (or 20) cents :)

Developer

Thanks for your review!

The value of each cell is randomly chosen when it spawns, so there is probably no algorithm, just 2 for loops to generate the board.

Submitted(+1)

Seems like kind of a cool concept. Decent visuals. But the goal isn't made clear and it's too difficult at level one. The encouragement for fast gameplay moves is kind of nice, but I think it would be much more approachable if the charges didn't decrease while standing still.

Submitted

Its fine... But uh I'm not sure what the goal is. I got every single cell and nothing happened. Also doesn't really fit the theme.

Developer

You can read the instructions in "How to play"

Submitted(+1)

Very interesting concept, but I can't see how it fits the theme of this jam. The random level generation is interesting but sometimes gives impossible levels (both impossible to beat and to lose). There is a lot of polish which is nice. Good work.

Submitted (1 edit) (+1)

Very good game! The concept is interesting but fun:)

Submitted(+1)

It's really fast-paced and challenging. Most of the time you just move randomly and hoping that you won't ran out of battery. Maybe you shouldn't make the energy drain when standing still so we can plan for the next move.

Submitted(+1)

I made to level 5. I really enjoyed this game because it encourages fast risk/reward decision-making. Great concept!

Submitted(+1)

Cool game, I like the idea.

Submitted(+1)

really good unique concept, I was a little confused at first but when I start to understand the game I really enjoyed it good job

Submitted(+1)

This is a really cool game, it was confusing for me at first but I figured it out after a few attempts. Building up a high energy score and then using it to power through some red tiles feels satisfying and rewarding. The music is good and the graphics look clean and nice. I don't really see how it fits the theme though. But otherwise this is a very cool entry!

Submitted(+1)

Nice game! Good job. Here’s my feedback:

  • I don’t see the connection to the theme
  • music/sound and graphics were pleasing to hear/look at
  • you could try to do more visual communication, like roughly display the charge of each cell with it’s color tone (e.g. more powerful cells brighter, weaker cells darker); also the point when you could advance to the next level wasn’t communicated very transparently.
  • I don’t know what the beep sound meant
  • game made for some rapid gameplay with splitsecond decisionmaking, I enjoyed that! -you could clamp the camera to not leave the board too much, as you dont need to see anything outside the board
Developer(+1)

"display the charge of each cell with it’s color tone"
That's a really good idea. :D

Submitted(+1)

Overwhelming start and not 100% on topic, but WOWIEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!! :D

Submitted(+1)
  • given that you can have -9 energy tiles and a max of 9 energy stored without the drain kicking in meaning that you end up in a situation were you need to plan out and rapidly inputs
  • based on the ‘you can reload if you get a bad generation’ it seems that the game doesn’t make sure a generation is solvable, I think this would be a quality update to the game, so that you don’t have to guess if a level is solvable (or just keep reloading until your sure it is).
  • menus are reasonably well done
  • instead of putting the instructions in the menu, having them be part of the game play would be a great improvement.
  • the style of the buttons in the game play window clash with the style of art for the game itself.
  • the need to only clear 1/2 the tiles, while in the instructions, isn’t very clear in game - some sort of ‘you have cleared 50% and can continue’ UI event would be useful… IE the ‘next level’ button going from grey to clickable with a pulse effect or something to draw the eye to it.
Developer

Thanks for this great review. :)

I have made the tutorial like that because of the small time budget,.
I pan on adding more visual feedback for when you have unlocked the next level and low charge.
The decision to make the objective to collect 1/2 oft he map was made because the level is randomly generated. Originally it was something like 75% or some high number, but i changed it because as the levels get bigger they also get harder.

"the style of the buttons in the game play window clash with the style of art for the game itself"
Do you mean the side panel buttons that have a gradient sprite instead of the battery like menu icons?

Submitted(+1)

Do you mean the side panel buttons that have a gradient sprite instead of the battery like menu icons?

correct

Submitted(+1)

"cool gaim" -Twitch Chat

I really really love this game, the atmosphere, the music, the sounds, everything about this game is great. You did a fantastic job. 20/10!

Developer(+1)

Thanks for playing it on your stream. :)

Submitted

Awesome Game But I Do Not Feel this is relevant to jam topic :(

Submitted

Awesome Game But I Do Not Feel this is relevant to jam topic :(

Submitted(+1)

It's simple

But a great game

I like the ""How To Play"" menu

Viewing comments 77 to 58 of 77 · Next page · Last page