Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

alexanbg

130
Posts
7
Followers
12
Following
A member registered May 12, 2020 · View creator page →

Creator of

Recent community posts

Wow, the game is good. The music starts nice but gets annoying soon, but other than that the game looks and plays great. Awesome job. 

Very interesting concept, but I can't see how it fits the theme of this jam. The random level generation is interesting but sometimes gives impossible levels (both impossible to beat and to lose). There is a lot of polish which is nice. Good work.

The controls are very hard and even though I know that's the point, I just felt frustration trying to move the camera percisely knowing that it moves slower than the car its protecting and therefore I couldn't finish level 1. However the good sound and the amazing graphics somehow make up for that.

Thanks for the feedback. Looking at the amount of people finding difficulties I've come to the conclusion that I can't explain.

I wish there was som background music or any other sound effects, cause now as I write this comment I can't stop hearing the vacuum cleaners. I like the pixel art and I think some of the puzzles were very interesting, especially those you can complete in unintentional way. Good job.

I think the game is nice. The art style and the gameplay seem like are made to appeal to much younger audience than me, but they aren't bad. The jump is very floaty and that made completing the time limit level (5-th or 6-th) very hard.

Very chill game. The art style and the music add a lot to the atmosphere. Good job with the AI as well.

I can't see the collaboration aspect of the game, and there are some weird camera aspect issues with fullscreen mode, but regardless the game is still charming.

The timer on the top right corner deasn't reset on restart (try using Time.timeSinceLevelLoad instead of just Time.time). There are issues with the placement of robots as well but I can't help there.

But I like the customisation system and where the game is headed overall (this or I'm biased towards tower defence games).

(1 edit)

Thanks for the feedback. Sorry for hurting your ears.

Very interesting idea. Could be improved with some visual effects

As a card game enthusiast I'm surprised how much depth this game has. There are some balance issues like the attack being the superior choice as in no case scenarios do you lose value by picking it and therefore an obvious meta of discarding whatever you drew and copying an attack card, but hey, the enemy AI doesn't complain about imbalance.

Cool art design, lots of juice, solid gameplay, nice job.

Very quick game. I like the camera movement and the sound effects.

Wish you could interact with the AI. As is you are just kinda competing with it.

Thanks for the feedback. I forgot that wide screens exist.

I was considering more interactive tutorial, but that was representing a code problem and with the time I had left I left it as it is.

The "Config" button doesn't work.

That's the summation of everything I find wrong about this game. The art style, the VFX, the music and especially the gameplay left me extremelly satisfied at the end. The health system in particular is very creative.

Great job! Now I'm gonna eat some Mangoman'Os (the original cereal).

Damn, I'm such a chad that the pressure of the water would destroy the room but not me inside it. That's so EPIC.

Also the music is really nice. I like the color pallete. The animations were lacking but overall I had fun.

Good job for the team(s). 

The game is surprisingly engaging. Even in normal mode it represents a challenge that is not frustrating. I even managed to beat after spending 30 minutes.

There are a couple of tough things to deal with. It's easy to get lost, the difficulty curve starts higher than it ends, can't get what the blue robots have been collecting, and the game is too long for a game jam. But despite all of that, I had a lot of fun.

thanks

Thank you

The warning indicator made it ... possible.

It's amazing how you introduce so many new concepts without making the game overloaded. None of the levels were conundrums, but none of them are boring. Great level design.

I can see this being an intro to a fully developed steam game.

Very creative idea.

Could've been better without the falling spikes. Their hitboxes are so small that it's near impossible to catch them midfall.

fly

Im a fan of the fast gameplay this game offers. 

The health system seems kinda unnecessary, since you die to everything prety much immediately, but that is a nitpick.

Great game.

The game is well-polished. Could've usedsome particles. As is the "Disable particles" button seems to do nothing. Appreciate the save system but in a game jam such features often don't matter.

The blending of 2D and 3D graphics is very unique. It's a bit buggy at times, but something you never see in a game jam. The music is also very neat. The little robots feel a bit weird to control. Sometimes they follow you, sometimes they don't. Great submission.

The polish is nice. The drift visual effect added a lot to the movement of the game and it looks pretty neat. I found that after the blue car gets destroyed it the game continued and the zombies were just going to the spot the car was destroyed.

Like the cutscene, but i wish there was a skip button. Other than that, decent game.

Got 0.7 accuracy by putting everything in yes. Don't know the chances of that, but the game is still cool (though weird).

Nice puzzle design. Level nine took me a while but it had a nice catch.

Thanks for the feedback.

The game is OK. I was very interested in the story. It felt weirdly cinematic. But the gun level is where you lost me. It isn't particularly hard (the bullets come to you at a predictable pattern) but its very long and once you die you have to start from the beggining. It's very punishing.

I like the voice acting, though! 

I'm glad you had fun.

Nice pixel art. Like the catch on level 2. A bit unforgiving in terms of gameplay. I think if only the character was respawned and all placed objects stayed it would have been less frustraiting.

Cute, short, entertaining. Perfect for a game jam entry.

Also do you sell any plushies?

The game just screams HECK YEAH! So much visual effects. Love it.

(I only regret sitting in one spot and holding the left mouse for 5 minutes)

Thanks :)

Increadibly good for a first game! Very wholesome ending.

Polish and movement are the two things i spent the least amount of time on, so really glad you enjoyed them.