Wow, the game is good. The music starts nice but gets annoying soon, but other than that the game looks and plays great. Awesome job.
alexanbg
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The timer on the top right corner deasn't reset on restart (try using Time.timeSinceLevelLoad instead of just Time.time). There are issues with the placement of robots as well but I can't help there.
But I like the customisation system and where the game is headed overall (this or I'm biased towards tower defence games).
As a card game enthusiast I'm surprised how much depth this game has. There are some balance issues like the attack being the superior choice as in no case scenarios do you lose value by picking it and therefore an obvious meta of discarding whatever you drew and copying an attack card, but hey, the enemy AI doesn't complain about imbalance.
Cool art design, lots of juice, solid gameplay, nice job.
The "Config" button doesn't work.
That's the summation of everything I find wrong about this game. The art style, the VFX, the music and especially the gameplay left me extremelly satisfied at the end. The health system in particular is very creative.
Great job! Now I'm gonna eat some Mangoman'Os (the original cereal).
The game is surprisingly engaging. Even in normal mode it represents a challenge that is not frustrating. I even managed to beat after spending 30 minutes.
There are a couple of tough things to deal with. It's easy to get lost, the difficulty curve starts higher than it ends, can't get what the blue robots have been collecting, and the game is too long for a game jam. But despite all of that, I had a lot of fun.
The game is OK. I was very interested in the story. It felt weirdly cinematic. But the gun level is where you lost me. It isn't particularly hard (the bullets come to you at a predictable pattern) but its very long and once you die you have to start from the beggining. It's very punishing.
I like the voice acting, though!