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Serdetay

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A member registered Jan 24, 2021 · View creator page →

Creator of

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Looked at it, see my comment :)

It is a cool idea which is implemented very well. So that was fun! 

But i really do not understand how the game fits into the theme.

(2 edits)

You should go faster than the car at the start, so you gain a starting advantage, then you should maintain it while bombing enemies. (left shift to go faster, as said in tutorial)

I realize controls were very hard, my fault.

Thanks for feedback :)

Looked at it. See my comment.

The gameplay was repetitive for me.

And also, of course you are free to do whatever you want, but i really do not like seeing games which borrow way too much from unity asset store. You know, wasn't the point of the jam to be creative?

I did, but it was very confusing, see my comment!

played it, see my comment.

Cool game! I especially like the art and the vending machine dialogues (i ussually like dialogues in games).  Only complaint is combat, it feels a bit.. odd. I don't exactly know why. 

Great game!

I played it, see my comment

Cool game!

But i really do not understand how this fits into theme.

Alright, looked at your game. See my comment please 

You know, to be honest your game just doesn't appeal to me. I am sure it appeals to a lot of people, i am just not one of them.

I kinda need instructions and objectives. 

You nailed it, see my comment :D

The art was great! I also liked the puzzles. I think you nailed your idea :)

You know, if you want me to nitpick, i would only say that make the button grab range a bit longer, i sometimes ended up jumping accidentally while grabbing them. Again, this is nitpicking.

That is definitly not true. In lower speeds it is way easier to control the camera. You ussually only sprint when you are changing directions, so you can actually do a lot faster. I kinda thought this was clear, but apparently i should have specified it..

You know since i developed the game it is a lot easier for me to form tactics and strategies, i sometimes forget that people are going to spend only 5 minutes or so in this game..  Maybe i should have been more explaining in the tutorials..

Thanks for feedback, it was short but also it contains important info.

You already sent your game here. And i already played it.

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I personally like them, but i understand what you mean and i will remember it on my next games..

Thanks for feedback!

The game is definitely hard... Especially thanks to the controls. I kinda like making hard games, and that is a main flaw of mine as a very amateur game dev.

I am glad you liked the "art" part of the game :D  

I spent a lot of time on tutorial  so it is great to hear it was worth it..  Thanks for the feedback :)

Hi, i added a very detailed comment on your game. It might be too detailed.

Can you please look at my game too? You don't have to, but that would make me happier :)

Well, great game! The car movement felt great, bumping into zombies with chainsaw was fun.. I had fun :D

I will critize some parts a little bit, i realise this was a game jam with time pressure and i must say, you did a great job of compleating a fun game under such circumstances. I am just critizing the game like it was a long project..

1- The ai is really not useful. It dissapeared into thin air and when i finally found it, it was stuck on a wall. Now, even if the ai was better, considering this is a themed game jam, it should be close to the player, so player can actually see the ai killing zombies. You know, it can kill zombies on the other side of the map. But how could player know that? 

2- Tower hp problem.  :(

3-  5 towers is a lot to defend. Maybe you could make the map a bit smaller with fewer towers but with a lot more zombies to balance the difficulty?

4- Okay i am nitpicking rn. The graphics is obviusly 5/5, i will rate it that way. But i just want to add this.. The ground textures tiling is very obvius. Main ground textures should lack details which make it obvius to detect. Like colors should be extremely similar. But, since we still want some detail on the ground, you can make few textures which are very detailed and one main undetailed texture. Since you obviusly used unity terrain system, you can actually paint textures on it. You should paint detailed textures on top of the main one in a way which does not make it look like it was tiled. Also you can change the tiling and offset of the textures, that can be useful on some occasions. Ofc spending time on this would be a waste of precious time. I am just adding this because i think you cared about graphics while making this one.  In case you wanted to make it's graphics even better you can try to implement this. 

I looked at it and i posted my thoughts, see my comment!

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Really cool idea, but i think gameplay can be improved.

Well, the wood should definitely attract attention to it. Current colors can not do that.

And i would really like to see robot detecting the wall while you are moving. That would be great :)

And maybe player could be just a bit faster. Not sure about this one.

I dunno these are my first thoughts. The idea was actually enough to make this game interesting, but i think that kind of stuff would make the game even better. 

Looked at it, see my comment please :D

Cool Game! I like 3d graphics and i also like the idea. But the ai dodge system was way too good. If i were you, i would make it slightly worse at dodging, but also i would make the total bullet count lower. That way player would also participate in dodging which wouldn't be extremely hard thanks to lower bullet count. And the ai would sometimes save us. I dunno, i just like producing random ideas :D

What a great game! I really liked it, see my comment :D

Wow. I do not have anything to complain about. That game was cool. I really liked the way we can use lights or upgrade the ai. The idea is great, but most importantly the game is fun! I also really liked the "we are in a computer" style.

If you want me to nitpick, only thing i can say is the robot upgrade noise is bit too loud for me. And the fact that this is the only negative thing i can say is great.. I mean, this doesn't even matter.

Amazing game! I even want to replay it :D

I looked at it and i was not able to play, see my comment for details.

I also was not able to play, there was a grey plane and a strange smiley cube and nothhing else.. I didn't understand anything.   :(

Also i was not even able to see title in the title screen, i know there is a title from the cover image.

Game's problems might be related to a high resolution window. (idk, just my first thoughts)

I looked at it and it was very creative, see my comment!

Well, when a very good idea is executed perfectly, your game appears :D

Very creative, good job!

checked it, see my comment

That was very polished. I really can not say anything bad about the game, congratilations !

I looked at your game..  It is really well done, see my comment!

Well, i played a lot of game jam games and this was one of my favorites.

Only complaint would be the non-existance of the music, but since every other thing is well done, that doesn't really matter for me.

I don't really have much to say. If this is your first jam game i am sure that you will create some masterpieces soon :D

I looked at your game, see my comment!

(2 edits)

The idea is really cool, but i struggled a lot to "herd my drones".. (probably my fault..)

Other than that it was great :)    (Ofc a music would be nice, but the game is already very good for 12 hours of work i must say)

Thanks, very helpful feedback :)

(1 edit)

I looked at it and it was very beautiful, especially considering it was made in 3 days. Well done :D

See my comment!

Really cool. It is very impressive you made it in 3 days, it is beautiful!

I kinda struggled to consistently hit objects, game did not always register hits. It felt a bit frustrating. This is the only complaint i have.

I like the idea. I like the game. Good job :D