I'm honored to have helped show this game to the public.
Bardia should be very proud of this game ^^
Recent community posts
Make important decisions, we only have so much time. Choose who lives and dies. Sacrifice the old, choose the young, manage precious resources (space and time). I felt like a true farmer.
- What a great strategy game. I enjoy that careful decision has a lasting effect on the outcome. I appreciate the tips each round, I like learning along the way.
- I love the music; the drums feel primal, dire, and it evolves to something emotional and emulates how short and precious life is. I especially like when the nice music comes in, and the pretty sunrays and grass/plucky fx.
Incredible game, you two.
- I cannot unfeed people. I guess that's life :)
- Would be cool to know the statistics of the person after feeding (on mouseover with goba or something), but life doesn't really give us hints either :)
Really cute. The light FX were great. I really liked the detail put into the hearts, and that they turned into mechanical hearts. Pixel resolution of shooty object is quite noticeable.
I love the pathos of the dialogue, especially the bit about finding a place to rest... this really got me.
Really cute & addicting game! Must... be... king...! XD
I love the graph paper/architectural blueprint-style visuals!
I thought you did really well with visual communication (darker-lined collision objects).
The increased movement speed along the road tiles was a nice touch.
BTW Green potion + road is wheee!!! ^^
Thank you for the comment! With the most recent update, some major lighting issues were resolved. I also increased the number of particles produced for the falling leaves effect that is used to indicate where the apples are falling.
Hopefully those apples are more noticeable now :)
Thank you for playing!
Delightfully frustrating adventure. I'm a VVVVVV fan and I was feeling very nostalgic! I really like that you can change directions in mid-air. This made for interesting sequences of jump antics to get through some of the more difficult screens. Props on the pixel art. I was very impressed the game worked so well with such a tiny resolution and in full screen mode. Good job!
I'm sorry the sprinting wasn't obviously explained! If you feel like trying again, you just have to hold down Shift while moving and the character will speed up. Thank you for pointing out the issue about the camera, too.
I'm glad you enjoyed what you experienced! Thank you for the comment about the amount of content! We really scrambled and tried our best because we joined the jam late. Thank you for playing!
I'm sorry the sprinting mechanic affected your experience so negatively. The sprinting requires a little ramp up while holding the Shift button in order to be able to knock into the tree. I could be more clear about this feature in the future. Thank you for playing!
Thank you for your comments about the music, art, and theme. I will definitely improve on the scene lighting in my next pass, I'm sorry it made things difficult for you. Indeed, changing the camera angle makes things easier. In the future, I will make sure that is indicated as a gameplay tip. Thank you for playing and taking the time to comment!
Nice gravity-switch mechanics. I enjoy the story-driven feel of the dialogue. I find myself very intrigued about the world and its oddities. The switch mechanic feels smooth when switching in midair, and the additional air-control movement is nice quality of life for a platformer. Also, that character animation is really cute! Good job :)
Great game! Maintaining balance between the planet and moon size is an interesting experience. I totally felt like that moon was such a mass hog until I got used to things XD The audio was nice and casual. Nice job for joining late!
Very cool gravity sim! I didn't make it to the end (I made it about halfway!) I like the golf theme and the color palette chosen. I really enjoyed that I could drag and drop the gravity wells and set up the level to my liking. The level and Tutorial aesthetics are nice! Great jam submission!
This was really fun! Made it all the way though. I liked the jump & air control mechanics - perfect for a 3D platformer - and the level design was intricate. It was a very interesting playing; I felt like I was playing first-person VVVVVV but with giant red paddles of death! Good job!