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GneissKitty

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A member registered Apr 22, 2020 · View creator page →

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Red pointer, good visual feedback! (I could also encourage some sound design to help with feedback but you probably already knew that)

I totally understand how removing the triangle in the repeated loop levels would increase the pace. I think it's a nice idea since you have to restart at loop 1 every time.  
The triangle is driving the most augmentation to gameplay, however, and removing it for those levels might be give a very samey experience. Like without that triangle I can just scribble in the loop anywhere and there are no consequences or things pushing me along (maybe that's a good thing and intentional) .... BUT if the triangles are gone, we can just speed through it (and have the alternative challenge of avoiding the obstacles at higher speeds with less reaction time. 

For the loops that are first time played, though, the way it is now might still give people the same impression. So maybe it's a really nice opportunity for you as a designer tp shake things up (mind you, I have not made it far into the game so apologies if you've already thought about this).  You could play with the width/angle/degree of the sector, the speed of rotation, number of loops available (like concentric loops or alt. paths that has the player moving radially as well as rotationally. This lends to varying obstacles/enemy patterns at different radii, and also the speed/length. One could make some other strategic choices such as risk some heart loss for a reward like a powerup, something to make me ignore damage for a time, or an increase in triangle width temporarily or permanently, so I have to make some meaningful choices. Just food for thought. 

TL;DR I like the idea of speeding up gameplay but letting people complete previously-completed levels faster for each run-through, but worry about gameplay variety. 

Ooohh Doh. Probably my bad too,.. I guess I'm just fabricating experiences with the SPACE bar!!!

I love games that don't need text to explain, as they feel more accessible to people that speak any language, and also, I think visual/non-verbal language can be very intuitive and is underrated. Just brainstorming, you might be able to communicate this if:

  • Light the pointer up when it's in the right place so the player can see right away that they don't have to click to get the good stuff.
  • Provide a demonstration in animation form: the mouse pointer is within the walls of the light shape, and when it leaves, it turns red and the heart breaks on repeat.
  • Have a flashing graphic that points the pointer to the good place and begin the drawing right away once it's within the area. It's jarring the first time, but this would most definitely avoid the click thing.

Anyways, I hope you have a great day! Good luck on your game enDevors!!!
btw I recognize the charm bells in the music XD

Once I figured out how to not fail immediately after one circle, I found this to be very enjoyable and that it was important to stay very focused on a small point... a practical application of mindfulness in gameform.
I REALLY appreciated that I could hold SPACE to "draw" instead of holding click which can be very uncomfortable after a while. 

This is a very unique game from my experience. Firstly, love the vaporwave environment, text, and vibes. Feels very 80s arcade. Secondly, I love this spatial management type game. I love that I can rearrange the pieces any time I want. I like that I can pick new things each level (as many as I can afford or want to buy -- love these kind of choices). This really feeds my satisfaction for organization and finding maximum efficiency. 

Being a little more critical, just because I really liked this game, I think the store/buying process could be a little smoother. I am tricked every time I pick an item as the store inventory panel slides down, I think I have bought something, but I have not yet and then I must confirm. It's just a little clunky is all. Also, the ticking down phase could happen faster as there is more to gain, just because I feel like I'm sitting and waiting so much so that there feels like a lull.

Overall loved the game!! Well done!!!!

Ha hah! We trapped you!! Thank you for the nice comments!! I'm glad you had fun; that's the important part!!!
Now, good luck with your ratings for the next for 20 minutes :)

I loved this little arcade-esce experience. I really enjoyed the upgrade system. The gameplay and level progression and fast and clean.  The CRT screen VFX are very nice!

I really enjoyed the escape-room-feeling trial-and-error gameplay. The rules are a really creative way to control gameplay and add challenge. Nice puzzle game :)

Thank you for your feedback! I'm really glad you enjoyed the game and felt your time was well-invested :)

This is such a cute game that already feels full. The art is soooo adorable, the scene and vibes are great with very fitting music. Billiards is certainly a game of skill, and I love the narrative inserted in between levels.

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I really enjoyed this experience, definitely a looping one! It was interesting to discover what people wanted to trade for certain items.  I appreciate that the dialogue felt relevant to today. The 3D models are really cute! I found it really interesting that the only way I was able to win was if I broke out of the loop by refusing. Quite poetic. Well done!!!

This is such a nice thing to hear! I'm so glad you enjoyed the piñatas and weapons!! We really tried our best to get a nice fun variety out there! Thank you for playing!!

Your comment is soooo nice!!! Thank you! I had a lot of fun making the VFX, and I know Jonas really wanted to do the sfx! And AIA did such a great job with the bat! Thank you for playing!!! ^^

I totally get that. Props to you for exploring something new for this jam! Next time around, you'll be that much more ahead of the game! :)

I would love to have a cross hair; I find I can't really tell if I got the target or not and there isn't much time to aim. It feels very buggy or broken because of this. Overall, it looks cute, and I like the main menu in that I have to shoot the "Play" guy to play. 

Really interesting mashup of pips and Tetris!! The audio is very soothing. I enjoy that I can restart so quickly. Overall love the minimalistic puzzle!

Really cool puzzle game!! I love the 3D scene and astrology/navigation theme. (I would consider some smooth shading)

Really interesting mechanic of having to remember the level :D
ruff ruff!!

I enjoyed this so much. I love games that have the player experiment and figure things out. Very explorative. I did find that I won when I had only about half the page filled with gems, albeit it was the big ones. Filling all of it up would have been very satisfying. Otherwise, really cool automation game and very fitting for the theme.

Very addicting!!! This has been my companion as I try other GMTK games as long as I keep the window visible. Nice to see another incremental game! I love the prestige upgrades concept, that you cannot see tracks yet to be unlocked, and watching the little guys run into the corners at high accelerations. Well done!

That's really nice of you to say!!! Our 2D artists are so talented and make really adorable and quality-looking stuff!!

Woooaahh! Epic!

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You were defending the epicness of your party with candy :D

I'm happy you enjoyed the game and the progression :)

There is a lot of nostalgia in this game for me. Thanks for putting it together!

Really interesting tethering mechanics. I like that combat was designed with this in mind. I liked the art style :)

This was an epic game. I could seriously play this for longer. I enjoyed unlocking random things to see what they did or sounded like. Knocking over the people was incredibly fun. Really cool execution.

Interesting adaptation of a classic game and theme and including a theme of current events.

Cute little game! I enjoyed the progression of mechanics. The art style is really nice :)

Super duper cute! I loved knocking around the stuff!! and the "ft ft" sound for the swipe was adorable.

Really cute :)

Elegant gameplay and sound design, which is very entertaining! I enjoyed the environment art and the animations a lot!

I appreciated the introspective theme. The environment looks really nice. I really enjoyed looking at the details. Love the mechanic of whacking the swords away.

rofl

Thank you for your lovely comments!! I loved making VFX for sure!.With a little extra love on camera controls, I agree this could be a cool mobile game. It already kinda works on mobile :D

Thank you for playing! I'm glad you enjoyed our puzzles. We put a lot of love into this game. It was a lot of fun working on visual polish :D

Really cute TD game! I loooove the art style so much! The music is also so chill and cool. For some constructive feedback, I think gameplay is a bit slow. Although it feels balanced when the towers are interacting with the creeps. Overall, I think it's a creative application of the theme!

Really cool RTS map! I love camera orbiting around the planet in space -- great scene! I'm afraid I wasn't quite good at saving people, but I felt so energized to continue to try while listening to the music!

Really cute and very real premise. The main menu and character graphics are delightful. 

Aww I'm so glad you had fun! Thank you for the really nice comments! I personally like to only use my own created things, otherwise it doesn't feel like mine! Thank you for playing!

Thanks so much for playing and giving our game time on your stream! Your ability to play is more hindered by our buggy gameplay than anything else. :) Looking forward to getting our post-jam build uploaded ^^

Thank you so much for your amazing feedback! A novel point-and-click control scheme was certainly the intention so it's wonderful you enjoy it! I personally had a lot of fun making the player animations look silly. ^^