I'm honored to have helped show this game to the public.
Bardia should be very proud of this game ^^
GneissKitty
Creator of
Recent community posts
Make important decisions, we only have so much time. Choose who lives and dies. Sacrifice the old, choose the young, manage precious resources (space and time). I felt like a true farmer.
- What a great strategy game. I enjoy that careful decision has a lasting effect on the outcome. I appreciate the tips each round, I like learning along the way.
- I love the music; the drums feel primal, dire, and it evolves to something emotional and emulates how short and precious life is. I especially like when the nice music comes in, and the pretty sunrays and grass/plucky fx.
Incredible game, you two.
Some comments:
- I cannot unfeed people. I guess that's life :)
- Would be cool to know the statistics of the person after feeding (on mouseover with goba or something), but life doesn't really give us hints either :)
Really cute & addicting game! Must... be... king...! XD
I love the graph paper/architectural blueprint-style visuals!
I thought you did really well with visual communication (darker-lined collision objects).
The increased movement speed along the road tiles was a nice touch.
BTW Green potion + road is wheee!!! ^^
Hey MarcusFromOz,
Thank you for the comment! With the most recent update, some major lighting issues were resolved. I also increased the number of particles produced for the falling leaves effect that is used to indicate where the apples are falling.
Hopefully those apples are more noticeable now :)
Thank you for playing!
Carly
Delightfully frustrating adventure. I'm a VVVVVV fan and I was feeling very nostalgic! I really like that you can change directions in mid-air. This made for interesting sequences of jump antics to get through some of the more difficult screens. Props on the pixel art. I was very impressed the game worked so well with such a tiny resolution and in full screen mode. Good job!
I'm sorry the sprinting wasn't obviously explained! If you feel like trying again, you just have to hold down Shift while moving and the character will speed up. Thank you for pointing out the issue about the camera, too.
I'm glad you enjoyed what you experienced! Thank you for the comment about the amount of content! We really scrambled and tried our best because we joined the jam late. Thank you for playing!
Thank you for your comments about the music, art, and theme. I will definitely improve on the scene lighting in my next pass, I'm sorry it made things difficult for you. Indeed, changing the camera angle makes things easier. In the future, I will make sure that is indicated as a gameplay tip. Thank you for playing and taking the time to comment!
Nice gravity-switch mechanics. I enjoy the story-driven feel of the dialogue. I find myself very intrigued about the world and its oddities. The switch mechanic feels smooth when switching in midair, and the additional air-control movement is nice quality of life for a platformer. Also, that character animation is really cute! Good job :)