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A jam submission

Rescue RosieView game page

Time Slimes have captured your turtle!
Submitted by Galen Molk — 6 hours, 23 minutes before the deadline
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Rescue Rosie's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#144.3084.308
Audio#213.7693.769
Overall#383.6733.673
Mood#723.3853.385
Gameplay#773.2313.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

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Comments

Submitted(+1)

Loved the game. There are only a few things missing to perfection:

Maybe make maze walls handrawn

Sometimes clock spawns between 4 walls and I can't pick it up(it breakes my hearth)

Developer(+1)

Thanks for playing!

I agree, hand drawn walls would definitely improve the whole look. And yeah, the clocks spawning between 4 walls is so annoying. I wasn't savvy enough with my C# to prevent that from happening in my code so I made the walls breakable as a temporary solution. But I made the walls take 4 hits to destroy, which almost always takes too long to do because of how fast the camera scrolls lol. Back to the drawing board. I really appreciate the feedback!

Submitted(+1)

What a cute game , Love the art style and voice  and simple but fun  game mechanise.  Curious what was you inspiration do you have a  turtle    called Rosie :-)

Developer

Thanks for playing! I wish I had a turtle called Rosie lol. I was rushing to finish the game by the deadline, I did not manage my time well last month haha. I was intending to have some kind of boss battle but in the end I needed to simplify the game so that you basically trigger a win condition after surviving long enough. So I was thinking, it's 2020, nobody needs another princess rescue story so let's make it a turtle. My girlfriend (who did the voices) came up with the name Rosie :-)

Looking forward to checking out your submission later today!

Submitted(+1)

Nice game! Loved the artwork and the sounds!! Enjoyed playing it too, but i do agree that fullscreen mode would make the experience more enjoyable. I read you had some trouble with it in Unity, this might help: Change UI resolution
Also, i don't know if this was by design, the fact that the camera scrolls upwards at a constant speed (as opposed to keeping the player always in view) is a problem because you basically can't go backwards, to pick up a clock for example. But all in all, lots of fun!! 

Developer

Thank you so much for the link! That was really helpful in terms of my UI. Now I just have to figure out why my code that rotates the player to face the mouse isn't working in fullscreen lol. 

The upwards scrolling was a design choice to keep the pressure on but  I agree it's very frustrating most of the time haha. I was thinking of increasing the player speed when they're moving downwards to help with that. But I like the idea you bring up of having a cam that tracks the player! There'd be an incentive to keep moving because of the timer but you could also go back to get clocks. Thanks for playing, I really appreciate the feedback!

Submitted(+1)

Nice game with cute handcrafted art style. Wish it had fullscreen mode because i constantly kept misclicking the window and closing it :)

Developer

Thanks! Yeah, I really need to figure out resolution and scaling in Unity. When I tried to build it fullscreen, things got weird. Like my menu buttons would only register a click if you clicked an inch to the right of it. Also, my mouse aiming code totally broke in fullscreen mode. If you know of any learning resources for resolution related stuff that you'd recommend, I'd love to check them out! Thanks so much for playing.

Submitted(+1)

I really like the visuals, very cute artstyle. The audio and overall mood is great. I saw slimes sometimes got blocked by obstacles but after some time they went back to chase you, which was scary XD

Submitted(+1)

This is a very cute game. I music compliments the art style and vice versa. I did find a bug where if you constantly collide to the right side of the game boundary, then you won't be able to shoot, the bullet just breaks. The SFX were so cute that it felt like PETA was about to knock down my doors for killing the slime. 

Developer(+1)

Hahaha amazing. Thank you so much for playing and for letting me know about that bug!

Submitted(+1)

I like the twist on the scrolling shooter, and the art style and audio is quite unique. Could use more responsive controls as going backward is a slight issue so grabbing extra time out of the nooks is inadvisable. Also would be good if the enemies could disappear once they're out the bottom of the screen, as you can't see them coming for you out of the bottom of the screen. it's fun game regardless.

(+1)

Really unique art style, nice work!

Submitted(+1)

Hello! Love the hand made art, and the gameplay was quite enjoyable. Great job :)

Cheers!

Developer

Thank you so much!

Submitted(+1)

The Game Size Is TOO Tiny! But I Like the art!

Developer(+1)

Thanks for playing!!

Submitted(+1)

Congrats!

Submitted(+2)

Hey! I just tried Rescue Rosie. I love that you put hand-drawn elements in the game. It immediately caught my attention among the other previews. Good job!

L - from Time Weaver team

Developer

Thanks Leda!

Submitted(+1)

I must agree with my team-mate of this Jam! I loved the Stop-Motion animation made for this game, it gives another look to the game.
Maybe also the walls (loved the random generated pattern) should have been also hand-drawn, that would have surely give this game more appeal than it already has.

Developer

Thanks for the suggestion! Hand-drawn walls would definitely be nice.