Damn good. Does it ever ends?
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Time Weaver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #4 | 4.417 | 4.417 |
Overall | #9 | 4.167 | 4.167 |
Audio | #12 | 3.917 | 3.917 |
Gameplay | #12 | 4.208 | 4.208 |
Visuals | #24 | 4.125 | 4.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Comments
At the moment, I enjoy the game and the concept. But I got stuck on the station.
I tried interacting with everything (E, left and right mouse) and nothing worked for me, so it really confused me what I was supposed to do. The intro dialogue didn't give any clues either, so left me stumped honestly.
Small feedback is when I restart the level it keeps the cursor visible, I had to press esc to hide it. Should just hide cursor for me. And for me the sound balancing needs to be tweak a little.
Great game though! :D
Great job. I'm trying to maintain that my game was the best (lol - doesn't everyone?) but I really really enjoyed playing this one, and if my game doesn't win first place, I would be totally fine if it was you who clinched the win from me ha ha!
I literally burst out laughing at the fox puzzle (no spoilers I promise!). Ingenious use of the time theme.
I'm making a puzzle rpg/adventure game myself (very early stages) using time travel as a theme. If you guys want to get involved let's connect outside this forum privately. Or conversely I'd love to join you guys instead! Only problem is, I'm committed to keep learning Unreal and I like C++...
PS. Hey, there was this Godot engine window that remained open as I was playing in the main window, and it through some errors at some point when I was rewinding / fastforwarding. However, it didn't affect the gameplay at all... kinda weird. Thought you should know.
hey! Thanks for the feedback.
we can surely be in touch, whenever there will be another case of game developing (wheter a jam or just for fun).
We strongly belive in creating a network of creative people 😉
For this game, as you know, we used Godot, which is the only engine I’ve learned and, sadly, I’ve zero experience in C or C++, though I know it’s one of the main pillars of development in general.
Anyways, these differences should not “break” any possibile connection, we as a team have looked to create a game with some kind of lore and background, giving it some kind of poetic through the medium of the videgoame, which we believe is a very powerful communicative tool ( if you want to know my top favorite game is The Beginner’s Guide), and maybe we can find some connection with other people that share a similar vision.
this being said we could connect over Discord 😉
as for the godot terminal window I believe it’s a thing that remain when playing and also developing on Windows10 with godot, I don’t know how to remove it.
That was a really good game, don't really have much more to say :D Such a beauty, story wise and the time mechanic was clever and made the puzzles feel original like the tree growing and the water usage for that. Amazing!
Bellissimo gioco, ho apprezzato molto come ogni livello riesca a offrire spunti di riflessione su diversi temi che oggi ci toccano direttamente, come d'altronde il gioco stesso, divertente ma allo stesso tempo profondo.
Beautiful game, I like so much the way that every level can let you think about different topics that are really important in our time, as indeed all the game itself. It's funny and deep too.
Grazie della recensione, si in effetti ci sono dei messaggi “subliminali” o “chiavi di lettura” che rivelano un po’ la nostra idea di videogioco e, in maniera intima, del mondo come lo vediamo.
Apprezziamo il fatto che sia emersa anche questa cosa!
Thanks for the review, there are a few “subliminal” messagges or rather “point of views” that reveal our idea of videogame and, more deeply, our idea of the world as we see it.
We’re glad that this thing in particular was noticed!
I loved the game, the plot is interesting and let you want to know more. Puzzles are simple but interesting and the atmosphere is a light opressive and intriguing.
The graphics are amazing and it is a good example of how Godot had growed in the 3D area, a very good work and very pleased with the game.
Regards!
Thanks for the review!
Godot is the first game engine that I've learned in these months, also thanks to the GameDevTv course on Udemy, and I've fallen in love with it.
I love how intuitive the interface can be, and with Python being one of the first programming language that I've ever learned, I couldn't resist the fascination of GDscript.
Surely maybe there is no comparision to other game engine under the 3D and lighting aspect, but we like to develop stories and narratives with unique gameplay that doesn't necessarily require heavy renders or huge models, and in this Godot is a trustworthy ally.
But, with Godot 4 ... who can tell? :) :)
I have the same issue as GhostMiner. Nothing happens when I hold the LMB on the apple other than it starting a sound and then pops, but nothing else happens. I can keep doing it but nothing happens. Tried restarting the game a few times, didn't help. Tried both, choosing left and right hand at the beginning, to see if it affected it, but didn't help.
Anyways, the game look awesome, and I like the way it is set up. I just wish I could get past the apple level to see the rest of the game :-)
Aww man :( sorry to hear that, we still don't know honestly what could it be.
we had the same issue in development while one of our friends was playing it, and we found out that a low-fps rate was influencing the warping, so we changed it to be "audio reactive" and that seemed to have solved it, but if you tell me that it isn't working as GhostMiner I think we should fix this main bug.
Anyway thanks for letting us know it :)
Very interesting game! Excellent job on the narrative and cinematics, the trippy intro reminds me of 2001: Space Odyssey's ending. Very well done telling the story through dialogue and the environment. The puzzles were pretty neat too, I think the fox feeding puzzle was definitely the most creative one! The low-poly art style was cool too. Controls were intuitive and simple.
In any case, really cool puzzle game! Interesting way to use time-control mechanics into a puzzle game!
Edit: Removed question that revealed a spoiler
Submitted: T.I.M.E.
Really good, loved the concept, the mechanic, the story and world style, duality of left and right consistent throughout, and the atmospheric music in the background was a great fit. Also liked the nod to Stanley Parable, I could see the inspiration but this was its own thing for sure. Puzzles were great given I'm blown away this immersive an experience was put together in just a month!
only feedback I'd have for gameplay hopefully without spoilers would be there is one level (darkness one) where I kept falling to my death before going over the edge of a platform. It wasn't the right path which I eventually found, but it also felt like maybe a glitch so I tried it a few extra times more than I would have if I could have traveled to the edge of that block and then have fallen off. Also close to the beginning I had to use my power on the apple several times before something happened but I was getting the noise feedback and there wasn't much of an indicator that I was doing something wrong or right. I even built a false assumption that I needed to go look at the blackboards first because that was when it worked. overall these were just little bumps in a very fun experience I had playing this game.
Amazing job to all creators!!
I really liked this game! The mood was especially great. I loved the little puzzles and it took me a bit to get past some, but I managed it in the end!
ooh i loved this game, it reminded me of "singularity" i loved it how u grabbed that idea and gave it a darker mood to it :D
I like the polygon graphics, but there are few issues that prevent me from continuing the game:
Can't get past the first level with the apple due to these bugs:
The dot/pointer always dissapear when i look at the table
When i do the first two actions (rewind and fast forward the apple) i have to click on the apple again but i can't, wherever i click nothing happens.
I can push the appple off the table, if i try to left clik the apple nothing happens
Cursor is visible when i restart the level.
I don't know if other people have these issues.
Hi thanks for the review.
We haven't heard of such problem in the first level so it's good news that you brought it up.
So you have to left-click one time to make the Apple go to Seed, then right-click one time to make the Seed go back to Apple, and the one last right-click to make the Apple go Rotten, can you confirm that you took these exact steps?
Also for the pointer, it's normal that it disappears, cause it is a 3D mesh on the front view of the player, if we'll release another version we'll change it to be a Canvas element 2D so that will never disappear again (developer mistake, it's still our first game jam ever :D)
Again, thanks for the feedback and thank you for downloading our game.
the time-weaving concept is a great idea! I like the ways you play around with it. Especially that chicken and the egg puzzle, that was pretty funny :D
I love the vibe of this game. The sound design/writing/art was all really congruent. It was a total escape. I got stuck at the Fox level lol but I'll definitely be giving it another go later today.
I'm a big fan.
If you are not sure I recommend playing this.
The hidden lore in this game is absolutely amazing. A great mix of Portal style puzzles, and SCIENCE.
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