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(+1)

Aww man :( sorry to hear that,  we still don't know honestly what could it be.
we had the same issue in development while one of our friends was playing it, and we found out that a low-fps rate was influencing the warping, so we changed it to be "audio reactive" and that seemed to have solved it, but if you tell me that it isn't working as GhostMiner I think we should fix this main bug.

Anyway thanks for letting us know it :)