This game is seriously awesome and I love that the ghost is complaining about them trying to make him evil :D The gameplay was great but my poor heart wasn't ready for all the traps! Can you add health mana or something, or try to add a saving point- so that we could start from a later place in the level? It was sooo heartbreaking to start from the beginning lol :D I've forgotten the real world! Nice job!
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Like Them's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.718 | 4.718 |
Mood | #1 | 4.549 | 4.549 |
Overall | #1 | 4.542 | 4.542 |
Visuals | #2 | 4.704 | 4.704 |
Audio | #4 | 4.197 | 4.197 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Source
https://drive.google.com/file/d/1VNEd-DjxMy-8ktOejWzh2LzgTIcRCmsw/view?usp=sharing
Comments
Thank you so much! Tried to add at least a little bit of plot as an intro to the game goal, glad you liked it.
Hahahah mine still isn't. I have the same feeling, it can be frustrating to restart all over again the level, even more when you almost got it. :/
I'm currently thinking in a way to soften this and will take a note about your suggestions for a future update.
Again, thanks a lot for the feedback and suggestions! o/
Hey! I'm Irene, I think the previous comment here was by Asli, and I fully agree with everything she's said so far, but I felt I had to congratulate you personally on such a brilliant game!!
I've been playing quite a few games this jam and have seen some really cool ideas and mechanics, as well as nice visuals and audio. Your game does have all that, but it also has some things that are much more difficult to achieve: perfect execution, free of glitches and an amazing balance. From the progression in difficulty, to the way the game teaches you how to play it intuitively and how it allows you to learn and get better, this is a true gem. I also loved how fair it is, how you can rely on dashing towards an area that is not seen in the screen currently, without fear of getting trapped or having to make a sudden movement to avoid danger. I also loved the design of the puzzles, the hidden areas and even when it's a difficult game, i loved the difficulty!!
And then there's the timer when you find the key... I think it's the only thing that takes away from the overall experience. I actually find that it clashes a lot with the rest of the game which, while fast paced, allows you to plan and think your next moves. The best way i can describe how I played most of it was "measure twice, cut once". Take a bit of time while in a safe space to catch up your breath and plan the next few moves. Rushing to find the key makes that impossible, at least for me. It also adds a lot of unnecessary frustration. I don't necessarily think that checkpoints would be required (or needed; as I said, i like the difficulty). But maybe getting rid of the timer altogether or, perhaps, giving the player the possibility of "collecting time", i.e., have the time given be proportional to the gems / collectibles that we already have, which would, in turn, be a way to encourage to try and explore the whole place.
I'm still battling level 3, trying to get the key to the door, and definitely will continue trying. Definitely not willing or ready to let that cute little ghost trapped with the evil ones!
Read somewhere here that this is your first game? Wow!! Keep at it, you're a natural!! Kudos on a true gem!!!
Wow, I can't descibre the feeling of reading that. It's a motivation boost hahaha, thank you so much! I tryed my best to make this a polished and clean experience.
I'm glad you felt that way, I worked a lot to make sure that you could predict the next moves/traps to avoid unfair deaths. Reading that makes me trully happy!
I'm thinking about letting the timer be an optional feature. I'm planning on presetting it to hard and beyond difficulties but always giving the option to toggle it off/on. What do you think about that? Making a feature of collecting time is a good way to do soften that, but some people did not like the timer so maybe just giving the toggle option would be better, I dont really know hahah.
HAHAH, loved that. Lets save that little ghost from the evil ones! \o/ Glad you kept with it, I'd love to know when you beat the game.
Yeah it's my first game haha, thanks a lot for the kind words. It's really encouraging! :DDDD
I really, really liked this game! It's insanely well polished and very fun to play! 5 stars!
If it was a mobile game, I would be stuck playing it forever. I love this type of "find the path" games, but adding a timer was a brilliant idea to turn the passive mechanics into something more active. I've saved the game for later, good one! By the way, the visuals and character are amazing
That is so nice to hear! I do plan on adding support to mobile, it really fits. I'm glad you enjoyed it, the timer certainly makes it more tense.
Thanks man, I remade the art a lot of times but ended up really happy with how it turned out as my frist attemp in pixel art, appreciate the positive words!
This game is very polished but my only complaint is that the game didn't really have much to do with the theme.
Thanks for the comment! : D
I agree with you. I had an initial idea but when implementing it I realized that it was not very interesting or fair as gameplay wise. So I had to abandon it and switch to a simpler idea, that the player should arrive at the door in time. Not very original but it works (lack of creativity hahah).
Guess it's better to have an entry with a poor idea that none at all hahah. Learned a lot with it. :)
Very beautiful and addictive game! The puzzle is well designed, I really liked it. Congratulations.
Really like this Simple to play but challenging, lovely animation, love the secret rooms , ill be adding this to my collection Great Job
A satisfying(mainly because of the amazing animations) adventure puzzle game. I really like the goofy looking main character and how every one else is just the exact opposite(which is surprisingly a good story element). The game was hard and challenging, which I liked, and the animations kept me playing.
The game could use some music to spice stuff up.
Thank you so much , it really means a lot to me! It was my first time trying pixel art and animation so I'm glad you feel this way.
Yeah, i totally agree with you, music is an essential part of all games and makes it so much better. Unfortunately I had a hard time trying to find some music and SFX.
If you have any suggestions as where to find them I'd really apretiate it!
Good game mechanics and visuals .although I got stuck in some level. it was fun to play
Overall such a beautiful game and I liked the secret tunnels you could find! Absolutely great job and the timer once you have the key makes it so much more interesting. Although me as a perfectionist hates it when in a rush I can't get all the coins, so I had to play it a few times :D
Wow! Great job!
The mechanics are very intuitive, and super challenging! I died about 15 times at the second level haha :D But it was fun! Made me want to master the game :)
I dont think there's much to say abt this game other than amazing job :D
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